Character Creation

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    Lucid
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    Heaven's Feel 7 : Kami-sama
    Heaven's Feel 6 : Game Master
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    Join date : 2010-03-31

    Character Creation

    Post by Lucid on Thu May 03, 2012 1:20 pm

    This game is not going to be as massive as Rule Breaker so we're going to take a step back on the character creation. Should be very easy to pick up to those familiar with the old system.

    Code:
    [b]Background:[/b]
    [Roll Stats]

    [table border="1"][tr][td][b]Stat[/b] [/td][td]Weapon Skills [/td][td]Ranged Skills [/td][td]Strenght [/td][td]Endurance [/td][td]Dexterity [/td][td]Perception [/td][td]Willpower  [/td][td]Charisma [/td][td]Luck [/td][/tr][tr][td style="vertical-align: top;"][b]Original[/b]
    [/td][td style="vertical-align: top;"]20
    [/td][td style="vertical-align: top;"]20
    [/td][td style="vertical-align: top;"]20
    [/td][td style="vertical-align: top;"]20
    [/td][td style="vertical-align: top;"]20
    [/td][td style="vertical-align: top;"]20
    [/td][td style="vertical-align: top;"]20
    [/td][td style="vertical-align: top;"]20
    [/td][td style="vertical-align: top;"]20
    [/td][/tr][tr][td][b]Value[/b] [/td][td]20 [/td][td]20[/td][td]20 [/td][td]20 [/td][td]20 [/td][td]20 [/td][td]20 [/td][td]20 [/td][td]20 [/td][/tr][/table]

    [b]Health:[/b]
    [b]Stamina:[/b]
    [b]Prana:[/b]
    [b]Luck:[/b]
    [b]Movement:[/b] x (Half Move) x (Full Move) x (Sprint) x (Run)
    [b]Wealth:[/b] 5

    [size=18][b]Equipment[/b][/size]

    [size=18][b]Abilities[/b][/size]

    [size=18][b]Defects[/b][/size]

    Explanation of the character sheet.
    Background: The basic background and appearance of your character — a picture is recommended.
    [Roll Stats] Roll stats for your character. When you make a thread to Contractor Applications you need to roll for your characters basic stats. Roll d20 eleven times and discard the two lowest results. Then add one roll to each of your stats as you see fit. Base for each stat is 20.

    When talking about stat bonus, it's the first digit of the stat mentioned. For example 34 endurance would mean you had three stat bonus on endurance.
    Health: Is 1/3 of your endurance, rounded down.
    Stamina: Is your endurance bonus.
    Prana: Is 1/3 of your willpower, rounded down.
    Luck: Is your luck bonus.
    Movement: x (Half Move) x (Full Move) x (Sprint) x (Run)
    Each movement is decided by your dexterity bonus, starting from the left: x1, x2, x3 and x4.
    Wealth: 5

    Character Points
    You have 10 character points to purchase equipment and abilities. Equipment purchased with character points is usually very high quality stuff, unbreakable and hard to lose. While equipment purchased with wealth is more prone to get broken or lost. Once you submit your character the final CP cost for something is decide by the game-masters. They will also add the necessary damage, upkeep cost or defense values.
    1-2 CP: A simple perk or ability. Gandr, Black Keys or a simple Familiar.
    3-4 CP: Very powerful equipment or ability. Barrel Replica or Mystic Eyes.
    5-7 CP: A very powerful ability with some restrictions or drawbacks. Unlimited Blade Works, Innate Time Control, Seventh Holy Scripture and Mystic Eyes of Death Perception.

    You may also take defects for your character that will somehow negatively affect your character. You may gain up to four more character points to spend on your initial character. The defects need to be easily monitored by the players, instead of the GM. For example if the defect triggers roll a dice to see if it happens, or it may be a permanent reduction on your stats.


    Last edited by Lucid on Sun May 27, 2012 8:24 am; edited 1 time in total
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    Lucid
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    Heaven's Feel 6 : Game Master
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    Re: Character Creation

    Post by Lucid on Mon May 07, 2012 2:40 pm

    Background: Guorun Maria, a woman of Icelandish origin. An orphan trained by the new Demon Hunter Organization branch, Imaizumi. Trained at swordsmanship and housekeeping from early age. While her personality may seem withdrawn at first glance, she is quite open with her feelings and easy to get along with. Prefers working on a team rather than alone. While she has been under the harsh care of Imaizumi family since she was 6 years old, she doesn't regret her life up to this point. Wants to have an alternate look on the world and has gained the permission of the family to join the Argon Coin.

    Stat Weapon Skills Ranged Skills Strenght Endurance Dexterity Perception Willpower Charisma Luck
    Original
    35
    27
    32
    32
    32
    28
    30
    30
    31
    Value 35 2737 37 37 28 30 30 31

    Health: 12
    Stamina: 3
    Prana: 10
    Luck: 3
    Movement: 3 (Half Move) 6 (Full Move) 9 (Sprint) 12 (Run)
    Wealth: 5

    Equipment
    Demon Slaying Sword: Iris [4CP]
    Sword only meant to cut demons or demon hybrids that have thick demon blood. As her personal code, under any circumstances must she not kill normal humans with this sword. The sword is of high quality and most of Marias combat skills resolve around her swordsmanship.
    • 1d10+3 damage
    • +5 Weapon Skills
    • +2 damage against demons and demon hybrids.

    Abilities
    Sword Dance: Complete Defense [2CP]
    While this form is not complete, it is still an excellent addition to her fighting style. While Maria is using her sword Iris as a weapon, she gains +2 damage reduction against any melee or ranged attacks. It is a stance that tries to minimize the incoming damage that hits her, or completely nullify it. Doesn't work against thaumaturgy. She may spend one stamina point to double the armor gain against a single attack.

    Sword Dance: Curtains Fall [2CP]
    A single strike that will grant swift death to her enemies. It's a technique that requires preparation and precise analysis of her opponent. She must have dealt damage to her opponent with Iris at least once. She must have seen the enemy use an offensive action at least once. Enemy must be within Irises melee range for the skill to be used. After the enemy has seen this technique once the Weapon Skill bonus of this skill is lost against that opponent. After the first use of this ability in a single battle, Maria must spend one stamina for further uses.
    +3 damage and +15 to Weapon Skills when used.

    Housekeeping Pro [0.5CP]
    Maria has vast knowledge of housekeeping topics — for example cleaning, making food and finding cheap prices.

    Demon Hunter Training [1.5CP]
    Harsh training regimen Maria still keeps up within her daily life.
    • +5 Strength
    • +5 Endurance
    • +5 Dexterity
    • +5 Weapon Skills against demons or demon hybrids.

    Defects
    Maria will lose one luck point permanently for each death of a normal human caused by Iris. If there is ambiguity regarding if the opponent is a human, she may use the sword without a penalty. However if it later found out that the opponent was a human she loses the luck point.


    Last edited by Lucid on Mon May 28, 2012 7:44 am; edited 17 times in total
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    Lucid
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    Heaven's Feel 7 : Kami-sama
    Heaven's Feel 6 : Game Master
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    Re: Character Creation

    Post by Lucid on Mon May 07, 2012 2:40 pm

    The member 'Lucid' has done the following action : Dices

    'd20' : 7, 10, 3, 8, 11, 10, 12, 12, 1, 15, 12

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    Re: Character Creation

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