Holy Grail War 7: Player Characters

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    Holy Grail War 7: Player Characters

    Post by Lucid on Wed Apr 11, 2012 1:25 am



    I've attempted to fix some grammatical errors and make the descriptions easier to read. The character posts are pretty self-explanatory.
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    Re: Holy Grail War 7: Player Characters

    Post by Lucid on Wed Apr 11, 2012 1:30 am

    Tsukino Yuuki — Master of Einzbern
    Player: Aelms
    Servant: Archer
    Spoiler:
    The Master of Einzbern of the 7th Holy Grail War, the first after the family had turned its eyes away from the Fuyuki Grail. Modelled in appearance after the previous 'Homunculus' from the 6th War with the typical Einzbern red eyes and white hair. Is 16 years old; was coined weeks before the previous war.

    ---

    Some time before the 6th war, Jubstacheit, the Einzbern leader, decided that a back-up was necessary in case 'Homunculus' failed. Due to this, a similar model to the previous 'Homunculus' was coined as a combat-focused Master. As it happened, the 6th War ended ambiguously without any obvious conclusion and 'Homunculus' went missing. Jubstacheit immediately made plans for the next Heaven's Feel with the inclusion of the replacement homunculus. However, the head's death came too soon for those plans to be put into action.

    The leader's death also brought a change to the Einzbern's goal; the new head judged that attaining the Holy Grail through the Fuyuki Grail War as impractical and decided to search for different methods. The replacement Homunculus was deemed a failure as it no longer served a practical purpose and was set to be killed. Despite that, the more loyal followers of Jubstacheit still wanted to follow the deceased leader's will and took actions of their own.

    Managing to bring the still young Homunculus out of the country, the renegade group brought him to Tsukino Ayane, the companion of 'Homunculus' from the 6th Heaven's Feel, and left him to her care. Shortly after, the Homunculus was given the name 'Tsukino Yuuki'. The new leader eventually decided Yuuki's circumstances and made it so that he could have a normal life.

    15 years later, the Einzberns once again came into contact with Yuuki and informed him of the Heaven's Feel. The location of the Einzbern Castle was revealed to him and he was given a choice to whether or not to fight the war.
    STR AGI WIS END SPI Prana
    9
    10
    8
    8
    8
    504

    Character Data
    Good Circuits
    Body of a Homunculus - Increased base stat for STR and AGI, 3 in total.

    Body Reinforcement (STR)
    Acts as a 2-liner. Requires no incantation.
    Description: Raises STR stat by 14.
    Prana cost: 63 prana for activation. 21 for each turn after.

    Speed Boost
    No incantation.
    Description. Raises AGI stat by 7.
    Prana cost: 63 prana for activation. 21 for each turn after.

    Evasion Burst
    No incantation.
    Description: Acts as a defensive action. Raises Defense Combat Value by 10.
    Prana cost: 30 prana per use.

    - Yuuki knows the location of the Einzbern Castle before the war starts but cannot use the boundary fields.
    - Has knowledge/can identify most forms of spells due to pre-birth knowledge.


    Items
    Normal clothing - offers no combat advantage.

    Baseball Bat - A tool created by the Einzberns as a weapon. Yuuki decided that a weapon such as a halberd or sword would be hard to carry around and requested something that is legally acceptable. The bat is the creation of the Einzbern's alchemic magic and is extremely durable. [Weapon 12]

    Cellphone


    Defects
    Marked - Albinism and white hair.
    Teenager - 16 years old.
    Nemesis - Kind of. Ayane will frequently interfere with Yuuki's life and make demands or set tasks for him to complete.
    Honour codes - Will not harm the innocent. Will not harm any allies unless they attack first.
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    Re: Holy Grail War 7: Player Characters

    Post by Lucid on Wed Apr 11, 2012 1:39 am

    Gabriel, the Collector
    Player: Belmont
    Servant: Caster
    Spoiler:
    Gender: Male
    Age: 29 years old
    Appearance: A very tall (190cm) athletic looking individual who appears to be in his 20's with white hair and red eyes. (http://img263.imageshack.us/img263/9161/fulla.png) and (http://img832.imageshack.us/img832/2510/closeupy.png)

    Personality: Gabriel has a serious personality and will always try to avoid emotions taking control of him. However, due to the Demon possessing him he may react illogically towards certain things and may manifest a sort of double personality when under heavy stress. Except under very special circumstances Gabriel never drops his guard. He prefers to travel alone.
    He deeply enjoys travelling around the world as it helps him to relax while enjoying the huge cultural differences between each land. His favourite countries are those in which the Church has little to no power, as it allows him to slightly drop down his guard while he searches for ancient artefacts. Gabriel has always disliked automobiles and airplanes as they don't allow him to enjoy his surroundings. His personal choices for vehicles are motorcycles and boats.

    ---

    Most of his important memories have been lost ever since the Demon has taken host in his left arm but he still remembers some basic details that happened before the possession. He was born into a wealthy family with good standings with the Association, which allowed him to pursue advanced training in Thaumaturgy. However, it was impossible to discern his natural talent even after several years and his ability with Thaumaturgy never exceeded an above average level. Despite this he still decided to pursue more knowledge which led him to become a teacher for beginners. His teaching methods, thanks to his own difficulties when he was learning, were easy to learn and he quickly became popular among his colleagues.

    After many years of teaching he decided to take a small vacation, which turned into a 5 years long isolation from the world in which he searched for artifacts and perfected his body in order to prove his worth as a Magus. Many of the artifacts he found were related to Spirits, Humans and even in some cases, Demons. He wanted to know the story behind each artifact and each Spirit, Demon and Human that has interacted with it. The thirst for more knowledge led him to search and find the Demon Queller, his most powerful artifact to date. This Demon Queller however was far from the legends he had read. The sword had become cursed by the countless Spirits and Demons slain and imprisoned within the blade and when Gabriel touched the blade the only surviving Demon trapped inside the sword infected his left arm but he was able to stop its progress over the years thanks to his ability to communicate with it and the mystical chains he carries on his arm. Gabriel and the Demon have formed something similar to a contract: in order to compensate for distorting his soul the Devil puts his powers at the service of Gabriel.

    When he returned home from his journey he was immediately rejected by all his former colleagues due to his taint with a Demon as he was unable to hide its powerful presence to experienced Magi. Soon after he was reported to the Church as the Demon had already spread too much to be exorcised. His only option left was to continue his journey, he wanted to collect more artifacts and he was especially interested in the artifacts known as Noble Phantasm, legendary items which Heroes used or had.

    Thanks to his ability to talk to Spirits and Demons he was able to locate the stage of the 7th Holy Grail War. His goal is not to win the Grail but to collect all the artifacts he can, including Noble Phantasms. His second objective is to kill any members of the Holy Church that cross his path.
    STR AGI WIS END SPI Prana
    10
    10
    6
    8
    6
    440

    Character Data
    Demonic Possession
    Description: A Demon has taken host inside Gabriel's left arm. Gabriel has become a Demon Master and is able to use the powers the Demon has to offer and has gained the ability to communicate with supernatural entities such as Spirits and Demons.

    Regeneration Level 6
    Prana: 72.

    Elements Level 1
    Name: Shadow
    Description: A power highly effective against spiritual beings, but not so potent against those whose body is not made out of Ether. Gabriel has harnessed this power after he became possessed.

    Alternate Form Level 10 (http://img59.imageshack.us/i/afbig.png/)
    Name: Hell Bringer
    Incantation: None, in order to active this Alternate Form Gabriel has to release the chains on his left arm.
    Description: The Demon takes almost full control of Gabriel under this Alternate Form, making him go berserk. Under this form Gabriel's left arm turns red and will start emitting a black aura. The Demon is unrestrained by the chains under this form and will slowly continue to corrupt Gabriel's soul.

    Prana: Activation 60 Prana and 20 Prana upkeep.
    Enhanced [Stat] 7x STR
    [Weapon Master Melee] Level 10
    [Special Armor Melee] Level 15
    Element Attribute Level 1 Shadow: Increased damage. Damage multiplier is increased by one.


    Items
    Camping Equipment

    Description: Demon Queller (http://img262.imageshack.us/i/weapon.jpg/)
    Effects: [Weapon: 26]
    Enhanced [Stat] - WIS
    Enhanced [Stat] - WIS
    Element Attribute Level 1 Shadow: Increased damage. Damage multiplier is increased by one.
    A legendary sword that did not ascend to the level of a Noble Phantasm as it became Cursed and soon after forgotten by many. While its power is below a real Noble Phantasm it still displays incredible power. The original purpose of this sword has long since been forgotten, it now serves as a slaying tool for spiritual beings.


    Description: Demon Queller's Sheath
    [Special Armor=Melee] Level 9
    Enhanced [Stat] - END
    Enhanced [Stat] - END
    The scabbard of the Legendary sword Demon Queller. It protects its owner from danger.

    Description: Mystical Chains
    Effects: Stops the Demon from spreading. Removing these chains enables Gabriel to enter into his Hell Bringer form.

    Description: Dark Brown Cape
    Effects: An ancient lightweight cape that is used to hide Gabriel's white arm and the weapons he carries while also offering some protection from weather.
    Enhanced [Stat] - AGI
    Enhanced [Stat] - END

    Description: Mystical Clothes
    Effects: [Armor: 24]
    Enhanced [Stat] - WIS
    Enhanced [Stat] - AGI
    The set of clothes Gabriel uses which offer incredible defensive power for what at first sight seem to be regular clothes.


    Stolen later.
    Description: Alchemical sword of Lü Dongbin
    Another magical treasure: a short saber modestly ornated, supposedly forged by a divine sage of Chinese legend.

    [Weapon 8]
    [Special Weapon]:The alchemical sword is known to be a powerful artifact for banishing spirits. It doesn’t cause damage to spirits because it’s not imbued with prana. However, if a spirit touches its blade it will dissipate. Not strong enough to destroy something as powerful as a Servant, this sword will force a Servant to disappear. However, the stronger a Servant, the more time it’s required to reform all the prana that composes it.
    - While in combat, a Servant will disappear for SPI/5 rounds if stabbed by the sword.
    - If a Servant touches it outside of combat, it will be SPI/10 hours
    - The sword is a normal sword besides that
    - The sword is destroyed after being used once to make a Servant disappear. Repairing it by common means will only make it a normal sword.
    - Command Seal can counter this ability
    - Servants with Luck rank of B or higher can resist this effect, but the sword won’t break.


    Defects
    Honor Code - Never betrays an ally.
    Honor Code - Always keeps his words.

    Foreigner - You aren't familiar with the Fuyuki City. You don't know the locations of Matou, Tohsaka and Einzbern houses.
    Marked - Gabriel's left arm is a distinctive white.
    Odd Feature - In order to seal the Demon possessing him Gabriel wears two mystical chains on his left arm.

    Physical Impairment - Gabriel cannot use his left arm for anything else than wielding his cursed sword and is restricted to using his right arm for all other tasks. However he has also developed this disadvantage to his advantage and is able to perform feats which would require two arms to realize with only his right arm.

    Bane - As a consequence of his possession Gabriel has become sensitive to all Holy things, from crosses to Holy Water, and if exposed long enough to one of these he may start taking damage.
    1. If you're close to Holy things for more than 1 minute you start taking 10 damage per round/few seconds.
    2. If you're touched by Holy things then 10 damage per round/few seconds for 3 rounds.

    Curse - The Demon residing in Gabriel's arm is a fully matured Devil which can not only corrupt the body of its host but also distort the mentality of those around.
    Notes: An experienced Magus (or someone experienced with supernatural beings) should be able to notice this distortion in reality if Gabriel stays around humans for too long.

    Wanted - Gabriel is a Demon Master who will not hesitate to remove any member of the Holy Church that dare to interfere in his quest.
    [Marked] Command Spells for masters.
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    Re: Holy Grail War 7: Player Characters

    Post by Lucid on Wed Apr 11, 2012 1:44 am

    Robert Cane
    Player: BobbyKah
    Servant: Servantless
    Spoiler:
    Gender: male
    Age: 25

    Appearance:
    Hight: 1.86m
    Hair: middle long (over his eyes), light brown
    Eye-color: dark gray
    Usual clothes: Dark colored sports jacket and a same colored trousers.

    Personality:
    -Logical and calm thinking person.
    -Hates higher ranked magi families because he blames them for the death of his parents.

    Background:
    Heir of a lower ranked magi family. Parents died in a grail war 20 years ago. Grew up at a branch of the family where he was taught.
    STR AGI WIS END SPI Prana
    5
    9
    12
    12
    12
    756

    Character Data
    Job: Police Officer
    Advantages:
    -Contacts
    -Information Sources (+1 to Gather)

    Disadvantages:
    -Need to visit office at least once daily (monday-friday).
    -Further time needed on investigations when a crime happens.
    -Some people are more careful while talking to you.

    SPELL: Elemental Protector
    Description: The user enchants his skin to withstand more damage.
    Appearance: A faint flicker runs over the skin of the caster after activation and disappears.
    Effect: Armor [10]
    Element [Default - Changeable by Elemental Manipulation]
    Element [Ether] - Halved prana cost
    Duration [Upkeep]
    Prana cost Initial: 42 Upkeep: 14

    SPELL: Ice Dart
    Description: Shoots an icy dart at a target.
    Appearance: A transparent white orb , which is surrounded by a slight fog, appears in front of the caster. The orb forms the shape of a blade and flies to the target with a high velocity.
    Effect: Weapon [26]
    Element[Ice] - Increased damage
    Element[Ether] - Halved prana cost
    Range [11]
    Prana cost: 39

    PERK: Elemental Manipulation
    Effect: Allows the character to define the standard element of a spell before casting it.
    Only normal elements [earth, wind, water and fire] are to choose.

    PERK: Attack Specialist (Spells) [7]
    PERK: Special Armor (Spells) [5] on Family Crest
    PERK: Element Perk [Ice] [Ether]
    PERK: Good Circuits
    PERK: Normal house with bounded barrier on region 3.
    PERK: Mind Shield [2]

    Healing [5]
    +10 restored Health Points each level.
    This Attribute allows a character to heal a target’s injuries through touch. This ability cannot be used during battle. Certain level of concentration and preparing is needed to use this ability. It doesn't work on spiritual beings such as servants. At higher Healing Levels
    * Repair massive trauma such as lost limbs or organs. (Level 5)
    No healer can repair someone who was blown to bits, disintegrated, or dead for more than a few minutes, however. The Attribute Level dictates the maximum number of Health Points the character can restore to a particular target in a single day. The subject must have at least a full day’s rest before he or she can benefit from additional healing administered by the same character.
    Prana requirement for this ability is [Character Point Cost] x 4.


    Items
    ITEM: Necklace with prana concealment.
    ITEM Ring with weapon increase [10] spells.


    Defects
    MARKED: Family Crest
    MARKED: Increased body temperature.
    Recurring Nightmares
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    Re: Holy Grail War 7: Player Characters

    Post by Lucid on Wed Apr 11, 2012 1:50 am

    Matou Bengoshi
    Player: Capitalist Pig
    Servant: Lancer
    Matou Bengoshi is a 28-year old male. He firmly believes in protecting the innocent and punishing the guilty. After graduating, he went on to become a renowned defense attorney, who due to his luck, excellent skills of interrogation, and charismatic way of distracting people with words. One day, he stumbled upon tomes chronicling his family's history. He was disgusted by the crimes that had occurred in the Heaven's Feel's and resolved to end them. If he wins the grail, he will wish that the Heaven's Feel had never been created, to undo all that bloodshed.
    STR AGI WIS END SPI Prana
    7
    7
    9
    8
    9
    546

    Character Data
    Secret Power (39)
    Was to be similar regenartion ability to Roas where he wouldn't die from fatal hits easily. After each fatal hit roll a dice and if it isn't high enough Matou survives. For each survived hit the needed value lowers.

    Healing(Level 7)
    +10 restored Health Points each level.
    This Attribute allows a character to heal a target’s injuries through touch. This ability cannot be used during battle. Certain level of concentration and preparing is needed to use this ability. It doesn't work on spiritual beings such as servants. At higher Healing Levels
    * Restore a character who was cut in two. (Level 7)
    No healer can repair someone who was blown to bits, disintegrated, or dead for more than a few minutes, however. The Attribute Level dictates the maximum number of Health Points the character can restore to a particular target in a single day. The subject must have at least a full day’s rest before he or she can benefit from additional healing administered by the same character.
    Prana requirement for this ability is [Character Point Cost] x 4.

    Mind Shield (Level 10)


    Items
    Mystic Code - Magatama
    Description: A pendant worn around the neck that looks like this: http://images.wikia.com/aceattorney/images/9/9a/Magatama.png
    Effect: Increases interrogation, socialize, and gather information by 2 ranks each.

    Strong Chain
    Description: A simple chain
    Effect: Can be used to restrain anyone whose STR is less than or equal to 10.

    Companion (20)


    Defects
    Honor Code: Will not betray an ally.
    Honor Code: Will put the safety of Seishin before his own.
    Not So Tough x3
    Popular
    [Marked] Family Crest.
    [Marked] Command Spells for masters.
    [Odd Feature] Higher body temperature than normal humans.



    Companions
    Sasayaku Seishin (Age 23, F) (Level 6)
    Bengoshi's partner.

    Healing(Level 10)
    Honor Code: Cannot kill personally

    Special Ability: Channeling Technique
    With this technique, Seishin can transform into a deceased human character for a given period of time, with limited amounts of control, dependent on the some of the END and SPI of the person to be summoned.

    END+SPI is less than 10--Seishin has complete control over the channeled, and she has and can use any command spells the person may have had left.
    11-14: Has some control, but the spirit being channeled is strong enough to put up resistance to things he/she doesn't want to do. Command spells can only be used if the spirit agrees. Lasts 72 hours.
    15-17: Shares control evenly with the spirit, and all decision between Seishin and the spirit must be unanimous. Lasts 48 hours.
    18-20: The spirit is primarily in control, but Seishin can put up some resistance. Lasts 24 hours.
    20+: The spirit has complete control of Seishin's body, and often may need to be chained down to prevent escape, murderous rampages, etc. Lasts 6 hours.

    Defect: Cannot be used in battle.
    Game-masters note: This is the ability Seishin used to call Matou back once he died at the temple.
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    Re: Holy Grail War 7: Player Characters

    Post by Lucid on Wed Apr 11, 2012 1:56 am

    Satoru Tohsaka
    Player: Corenat Rovarnus
    Servant: Servantless

    Age: 26 Gender: Male
    Eyes: Gold Hair: Glossy Black
    Skin: Pale bronze

    Satoru Tohsaka is a semi-wealthy magus who on the surface runs a small time gemstone pawn shop started by his father for a living and the occasional equipment trade. His parents are retired and are traveling abroad on a world tour. At the age of 17 he began studying at various Association institutions as a young prodigy, ending up at Atlas for the remainder. 3 years ago he co-led an archaeological expedition to the Peloponnese in search of hidden thaumaturgic artifacts, and secretly to find a catalyst for the upcoming Grail War. However, what he encountered there was entirely different, and changed him forever. He will not speak of what he encountered there, but there are signs that it still haunts him to this day. He maintains a casual yet imperious appearance, and possess a forceful yet charismatic presence.
    STR AGI WIS END SPI Prana
    7
    9
    11
    11
    12
    714

    Character Data
    Alternate Form Level 10
    Prana: Activation 60 Prana and 20 Prana upkeep.
    Name: Stymphalian Demiurge
    Agility + 7
    Armor Level 13
    Regeneration Level 4
    Flying - Can travel up to a mile before exhaustion, and maximum altitude is 1000 (Range 50) feet off of the current ground level.

    Attack - Steel Rain [26]
    Description: Satoru's form possesses almost 100 microscopic subdermal pneumatic chambers under high pressure that can migrate over the skin and release into feather gland roots, firing the sharp metallic vane at high velocity. 5 feathers are fired per attack, costing 52 prana against single target.

    Rage Burst [Weapon Increase 4]
    Activation 64 prana.
    The attack can be spread on [Targets: 5] on [Area: 5].


    Attack - Poison Claw [2]
    Description: Instead of just a stereotypical liquid poison, the claws are coated with small toxic fungal spores which are shaken loose by the slashing motion, and have a chance of landing on the target and infecting them which does damage over time. Penetration of the skin means guaranteed infection. Of course, unless their immune system is blown to crap and their magic is fail the infection should clear up in less than a day, but since it's a adaptive fungus, not a virus it will still be effective against the same target.
    Effect: The claws are tipped with poison (5), which damages the target over time. Clash or defend has a 50% chance of poisoning. The poison effect lasts for about 2 hours.
    Range: Melee
    Targets: 1


    Mystic Code - Fractal Generator
    Description: The pinnacle of Tohsaka jewel magic combined with the latest technology, it is a synthetic spherical gemstone said to have an infinitely complex structural geometry, attached to a thaumaturgic/electric interface. It automatically draws energy from the ambient environment, concentrating it in storage depending on how much free mana is available in the air and objects. It also serves as a receptacle for prana storage, having a maximum capacity of about 600 units.
    Charges 20 prana per hour.

    Mind Shield 3
    Secret Power (15)
    Circuits (14)


    Items
    Vehicle - Civilian Armored Car
    An Audi A8 variant modified to have plate glass windows and armor plates embedded in the chassis, which can withstand most infantry-borne firearms.

    Weapon Ranged 14 - MG36
    Description: Heckler and Koch scoped G36 variant rifle with heat resistance, suppressor, and 100 round drum magazines. Can fire 1-50 shots per round.
    Restrictions: The drum magazines can be lost or stolen, the weapon and accompaniments can be exhausting to carry for more than half an hour and very difficult to conceal. (-4)
    For 15 prana the shot bullets will be imbued with prana.
    Since the MG36 has a suppressor, combined with stealth allows me to make silent kills.
    [Awareness 9] Needed to react against stealth attacks with this weapon.


    Defects
    Broken Transform: I can only revert back from the Stymphalian bird form by ingesting the extract of the Ester plant, purified using iodine tablets. The Ester plant grows in small hard to find patches of which there are only a few (like 1-5) in Fuyuki.

    Involuntary change is level 2, I only change under extreme physical and mental stress.
    Phobia - I can't stand loud repetitive clanking noises, like banging metal pots really fast.
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    Re: Holy Grail War 7: Player Characters

    Post by Lucid on Wed Apr 11, 2012 2:02 am

    Mary (Alias) Supervisor
    Player: Father Vincent
    Servant: Berserker
    Spoiler:
    A little girl abandoned at a poor orphanage. A name wasn't given to any of the children and they were taught to "find their own paths in life" She was eventually adopted to a man with strong ties to the Church. However, her body was brutally altered when it was found that she held vast magical potential. In his guilt, her adoptive father committed suicide. Ironically, the attempt the Church had made to subdue her special powers only served to enhance it. More ironic is the fact that her ability was almost incapable of hurting others. Her power was limited omniscience up to a certain radius. The Church gave up and kept her alive, if only for their twisted morals.All that her father left behind was his fortune. Unfortunately, he had no other family members. Moreover, he didn't live long enough to give his daughter a name.

    Her entire life was spent in a beautiful mansion. However, her material possessions could not fill the gaps in her life her physical disabilities created. Unable to participate in social or physical activities, she found solace in the stories people would read to her. Gradually, the books become harder and more academic. The subordinates she was given read to her and taught her much. Her thirst for stories and knowledge made her request them to read more often. By the age of 6, she was already demonstrating maturity and knowledge that surpasses scholars.

    By the age of 16, her peaceful life was destroyed. Out of a whim she decided to have her subordinates find information on her real family. She discovered that her family also adopted a boy years ago, and he somehow rebelled against the Church. Because of him, they abandoned her as well. Her brother is dead, but a necklace he owned was still kept. It was a rock tied to the string, apparently. She had it brought to her and she held it in her hands. She examined and fiddled with this strange necklace outside. Suddenly, her mind felt assaulted by another being. Vengeful screams and cries filled her head that would not calm down. She resisted with all her might, but she succumbed and fell into a coma. Oddly, she was still able to hear the voices. Upon listening intently, she hears a story. A story about how a boy suffered from the start of his life like her. A story about how the boy lost the joys of life from the Church like her. A story about how his life was consumed by revenge. A story that ended with the boy's failure and degradation into a spirit of vengeance still clinging onto the personification of a wish.

    After hearing the spirit's story, a warm voice was suddenly heard. It muffled the vengeful cries as it spoke, and like a bolt of light piercing through a mist, the girl's mind felt more clear. "I am Andromeda, and I have come to offer relief for the pure and good of this world. I can make only one wish of yours come true. Speak now, and choose wisely."

    A wish? Who is this person? What's happening? The girl thought long and hard and eventually accepted what was happening. She thought about the wish. She could wish this nightmare away and end her torment. This may be her only chance at salvation. Was there really an alternative here? She was about to put forth her wish when she felt this "feeling". It was a stabbing pain, but it was oddly pleasant at the same time. It was..."sympathy", mixed with "admiration". His experience was almost so similar to hers that she couldn't help but feel sorry for him. She also felt a responsibility to this boy. She held a power that could save his soul. The passion she felt from his words were strong. Had she ever felt that way? Even if his message was permeated with vengeance, he moved her soul with such strong passions. If he was capable of acting this strong for evil, wouldn't he also be capable of doing the same for good? She concluded that her life was insignificant compared to this boy's and to Andromeda, she finally responded, "I wish that this poor soul will be given a chance at redemption." Unbeknownst to the girl, she had displayed an equal amount of "passion" that she so admired from the boy.

    She was unconscious for a week. Eventually, she woke up in a private hosptial. Physical and mental examinations showed that nothing was wrong with her that wasn't present before, and that it was probably a random fit. In reality, there was a drastic change in her life. In her mind and soul existed another person: the vengeful spirit. This time, however, his speech was calm and his presence felt less "dirty" and invasive. They talked to each other and provided each other company. They both began to find out more about each other. They also taught each other skills and knowledge and engaged in deep philosophical talks. Victoria's life, once so dull, now shone with a brilliant light. At first, however, it was somewhat inconvenient because neither side was used to sharing a mind. For example, when one becomes emotionally agitated, s/he occupies more of the mind. It is entirely possible to erase the other's existence merely by feeling too much. Eventually, when they both got used to each other, she decided to become more intimate and ask for his name. For some reason, the investigation team could not track down this boy's name. The boy continued to hide his name even after death, and told her to merely refer to him as "Vincent". In return for doing, the girl asked that he give her a name. Vincent gave her the name: Victoria.

    Though they knew who each other was, they would not refer to each other as "brother" and "sister". An instinctual feeling between them just gave them a reason to avoid it. They never felt awkward, however, and were perfectly comfortable with each other. They respected each other's privacy and agreed to never pry deep into the other's mind.

    Sadly, their peaceful life was not meant to be. Andromeda did live up to her promise. The calming of Vincent's soul was not his redemption; revenge was. A year after the incident, Victoria was chosen to be a Supervisor for her power. Despite heavy objections made by certain people due to her inexperience, age, and gender, she was still somehow forced to take up the role.

    Victoria's accepted this role to give Vincent a chance to fulfill his goal. Deep in her mind, however, she`s wondering if this is truly what`s best for Vincent. Vincent's decided to try his hardest to protect Victoria. Deep in his mind he's also debating whether to use the Grail for his revenge of Victoria's well-being. With their heavy thoughts, "Mary" as an alias, and her subordinates by her side, they make the trip to the church in Fuyuki City.
    STR AGI WIS END SPI Prana
    1
    1
    12
    1
    12
    210

    Character Data
    Andromeda's Will
    A rock that fulfills a certain aspect of a wish. Because of this rock, miracles such as the bond between Victoria and Vincent are formed. When Vincent takes over Victoria's body, Vincent will be given the strength of a normal person. This way, he will be able to get Victoria away from danger.
    [4 points] Doesn't actually increase stats. Just allows the [Movement 4] for two hours daily.

    Both minds are able to able to access each other's information. This can range from emotions to each other's past. They usually respect each other's privacy. Victoria's ability can be shared with Vincent because they share minds. Moreover, because there are two discerning minds, they will be able to spot trickery and sleight of hand more easily. If Victoria's dies, Vincent will take over and vice-versa.

    Limited Omniscience
    Victoria's ultimate and only power. Though it cannot span an entire world, she can connect herself with her surroundings and even further. When in the correct state, she will be able to observe everything that happens in Fuyuki City. It generally takes 3 minutes to reach such a state.

    She can monitor the whole map. If there is anything major going on she can start viewing that aream but can't monitor whole map anymore. Also can't view things right from the start. She can also monitor maximum of 2 areas next to each other. If anything starts happening on those areas she can see the whole thing from nearly start. Viewing a full scaled Servant Battle strains her mind so that she can't use the ability anymore during the same Game Round. However it is possible to view multiple small things during one Game Round.

    If she uses her power to only understand her nearby surroundings or on a few specific people, she will be able to sense all trickery, lies, bluffs, stealth, and killing intent. [Reflected on Awareness Skill] In battle, she will be able to spot hidden people and traps. Most approaching enemies will also be revealed to her. Increase awareness skill by 5 when activated.
    Prana requirement 90 per Game Round. In battle 90 to activate and 30 upkeep.


    Vincent
    Vincent was given the power to command the Andromeda chains in a limited fashion. They can be summoned from the Earth. They cannot do damage, but they can chain a human enemy for 1 turn to limit movement. Servants are unaffected. Can also be used to drag the wheelchair and stuff to get Victoria away. Can negate the effect of the chains by spending an offensive action on destroying it. Only 1 chain can be used for one target.
    Prana requirement 50 per use.

    // If you Defend or try to Clash against this ability it connects automatically. However target is still able to use Defensive actions against other attacks.
    [Awareness 8] Enemy is able to evade the attack with a successful Evade check.
    [Melee 9] After seeing the attack once he can evade it with a successful Evade check. For each following Chain attack the Melee requirement is lowered by 1.


    Supervisor: Has Medical Faculties available.
    * [Estate] The Church: Only available to the Supervisor. Will posses a free-cost [Prana Concealment] and [Bounded Barrier] but the barriers effect will depend on the Thaumaturgy rank of the owner. The location is known from the start.
    * [Connected: The Church] Has connections to The Church. Any aggressions towards the Supervisor might risk counter-measures from the Church. However any reported misuses of supervisor powers will lead to punishments.
    * [Supervisor] Needs to keep track and guide the participants of Holy Grail War.
    * [Benefits] He is told which Servants are summoned and the order of which they are summoned.

    Secret Power (44)
    Can be found on event threads.


    Items
    Rock of Andromeda
    Prosthetics
    Mask
    Wheelchair

    3 command seals from the previous war. They were stored in the Church by a mysterious benefactor.

    Subordinates: Medical experts that listen to Victoria's orders. Can do odd jobs, move her around, and get her stuff. They are used to treat the participants of the war. 4 of them with medical skill 7.


    Defects
    Teenager
    Blind: Yeah. However, with her ability active she can "see" through her mind's eye.

    Sense of Touch: Destroyed.
    Sense of Smell: Destroyed

    Incredibly Weak Body:
    3 points for each stat point not used.
    5 points back for each stat you nerfed from 4 to 1.

    Missing arms: Yeah.
    Missing legs: Yeah.

    Attachment: Won't put subordinate's lives at risk.
    Medical care: Victoria must consume a certain type of medicine every 24 hours. They can only be obtained through contact with the hospital. Medicine expires every 3 days. One can last a week, though health will continue to be lost at 15% a day until medicine is consumed.
    Also you can't regain any health by normal means until medicine is consumed. Spells are ok.
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    Re: Holy Grail War 7: Player Characters

    Post by Lucid on Wed Apr 11, 2012 2:39 am

    Dan Reet
    Player: Isonar
    Servant: Servantless

    Spoiler:
    Gender : Male
    Age 24
    Personality : Quite Person who tries not to Build up a relation with people he meets.
    Tries to see the positive sites of things to motivate himself to find a way to get rid of his Curse.

    Background: When he was a child his parents died in a plane accident he was 8 years old when that happened. Soon after the death of his parents he got adopted by an older couple which raised him well for 2 Years. One day he woke up and found himself bound to some strange Altar around him were only stranger wearing black clothes he couldn't recognize one of them. He thought it was a nightmare or that he was kidnapped but actually his own parents brought him here and they told him that they are magi but not normal magic.

    They were member of a religious cult which prayed to an object a seed which starts to burn in black flames when insert in a human being and will eat his soul away until there is nothing left. They injected the seed in the boy an as expected his body began to burn. Unexpected thou the boy who at first was screaming in pain before seemed to calm down and with him the flame. calmed town. He burned away the ropes holding him and killed every single human in the cult. From that day on he started to wander around finding ways how to get rid of his Cure which slowly devours him.

    After many years in which he failed to find a way to erase his curse he fond out about the holy grail way thinking he could at least try to erase the curse with the so called Holy Grail.

    Dislikes : Fire, people which wont leave him alone.
    Likes : Books, Homes (not having to sleep in a tent)

    Important Item: a Medallion which seems to help decreasing the curse.
    STR AGI WIS END SPI Prana
    12
    12
    8
    12
    6
    270

    Character Data
    Elements Unique = Black Fire
    Unknown History [3]
    Estate: Tent
    Defense Specialist [7] Archery
    Attack Specialist Melee [7]


    Healing [5]
    Prana Cost: 20

    Type Alternate Form: Avatar of the Black Flame
    Level 10
    Effect: Dan expands his Curse around his body. Damaging every living thing he touches.
    Special: The damage dealt by the curse is a fixed value and cant be decreased by normal means. The damage is determined by the weapon and weapon Increase Attribute and the Game Master.

    Weapon 26
    Weapon increase 9
    Special Armor Spells 12
    Element Attribute Dark Flame = Decreasing Prana Cost
    Defect Soul sucking = Can burn the HP instead of Prana but prana cost is 3 times higher.
    HP cost is the half of basic prana cost.
    Limited use 3.
    Prana cost: 90 and 30 every round. Or 45hp and 15hp every round.

    Ability Grappling:
    Type Special Melee
    Description: Grasp the enemy and wont allow him to take certain actions until the grapple is stopped. Grappling character cant do actions as well except for stopping this Ability.
    (Wisdom + Agi) / 2 + D10 for both. Higher wins.
    Every round enemy has chance to escape.

    Ignite
    Description: Inflames an item like a stick or stone and uses it as a throwing weapon. Inflaming the item takes 1 round throwing the 2nd.

    Incantations 1
    Element Attribute 1 = Damage increase.
    Weapon 14
    Area 1 = 0
    Duration 1 0
    Target 1 = 0
    Prana cost = 58


    Items
    Equipment: Backpack with food for 3 days.

    Curse Sealing Amulet of Life
    Regeneration [2]

    Fighting Gloves
    Armor 10
    Weapon 10


    Defects
    Black Flame Curse: Decreases the characters HP regen by 10.
    Knowledge: Foreigner
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    Re: Holy Grail War 7: Player Characters

    Post by Lucid on Wed Apr 11, 2012 2:51 am

    Hana Arisoto
    Player: kaede
    Servant: Saber

    Spoiler:
    Gender: Female
    Age: 17
    Pale green hair, green eyes, white skin. 155 cm (5'2) 41kg (90 lbs)

    Personality
    Quiet and shy but assertive . She tends to avoid crowds because she feels uneasy around a lot of people. She likes to be outdoors in places like forests and lakes because she is reminded of her parents.

    Background
    A magus from the relatively small Arisoto family. When she was born Hana was diagnosed with a disease that causes the body to attack itself as if it was a foreign entity. It was said at birth that she would not live to see age 5 but she has so far lived to see 17 with the help of medicine and healing magic.
    At age 13 her parents died during a training accident leaving her in the care of her grandmother who continued her training. At age 15 her grandmother passed away from old age leaving her to train herself. Although she was trained to be a magus she has disliked the fact that mages do not help make the world better with their abilities and has decided to find some way to help with her abilities.
    At this point in her life she goes to a local high school where she just recently passed classes to become a nurse and is on a waiting list to start an internship at a local hospital.
    Up till now she has just wanted to live in peace and quiet, but one night she somehow accidentally summoned a servant she has been forced into fighting.

    Background on family: The Arisoto lineage can be traced back in Germany in the mid 1800's when they where known as Reinhardt's. They where a small group and traveled often to avoid --

    STR AGI WIS END SPI Prana
    5
    5
    11
    9
    11
    517

    Character Data
    Secret power (16)
    Family crest located on right arm.
    Servant Affinity: Saber


    Elements
    Earth, Wind, Fire, Ether, Holy.

    Spring of Life

    Description: A passive healing spell.
    Effects: Regeneration 3 [Element: Holy + decreased prana usage]
    Prana: 19.5 activation 6 upkeep
    Range: Self

    Pierce Shot
    Description: A thin almost transparent beam of prana shot from the user’s index and middle finger.
    Effects: [Piercing: rank 10] Each attack ignores 2 Armor rating per level. (Weapon: 10) [Element: Ether + decreased prana usage]
    Prana: 27 per use
    Range: 5 (3)
    Targets: 1 (0)

    Healing Touch (10)
    Incantation: None
    Description: A soothing wave of healing power that courses through the targets body from the users hands.
    Effects: Healing 3 [Element: Holy + decreased prana usage]
    Prana: 10 per activation
    Range: Touch or Self
    Targets: 1


    Items
    Portable First Aid Kit

    Small house
    Location: Zone 10
    Prana Concealment

    Ring
    Description: A sapphire ring given to her by her parents when she started learning magic. It is enchanted with a ward against spells.
    Effects: Special Armor: spells rank 10, 50 armor against spells.

    Jacket
    Description: A jacket reinforced through magic
    Effect: Armor rank 4, 12 armor points.

    Ethereal Blades (13.5)
    Description: by focusing prana through two metal rods the user can create two ethereal blades made of prana.
    Effects: [Weapon 14] [Element: Ether + Increased damage]
    Prana: 20 activation 7 upkeep


    Defects
    Teenager

    Mandatory Medication
    Hana loses 3hp per hour if a special medication is not taken. If medication is taken the effects of losing hp in this way would not take place for another 4 hours at which time medication has to be taken again. While under the effects of no medicine Hana can't regenerate HP naturally. Medication has to be replaced every 4 days.

    Reoccurring Nightmares
    She doesn’t know whether her nightmares are merely something her mind makes or whether it is a vision of something to come. She sees the city being destroyed. Regardless of how it is destroyed she sees herself walking around the dead and dying, seeing all of her loved ones suffering begging for help but she can do nothing to assist them.

    Not So Tough 3
    Inexperienced master. Somehow you managed to take part on the Holy Grail War but you aren't familiar with the details at all. This defect will vanish once you go to the Church and hear the details from the Supervisor. (+1)

    [Marked] Family Crest located on her right arm.
    [Marked] Command spells for masters.
    [Odd Feature] Higher body temperature than normal humans.
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    Re: Holy Grail War 7: Player Characters

    Post by Lucid on Wed Apr 11, 2012 3:07 am

    Masato (Shounen)
    Player: Meroy
    Servant: Assassin
    Spoiler:
    Name : Masato (This is a fake name used for the purpose of his mission in fuyuki city)
    Gender : Male
    Age: 23 years old
    Appearance: A young man of height about 5'11'', with dark hair and green eyes. While going out, the character wears normal shirt, usually either white or gray, and black pants. He also carries a backpack most of the time. (If he goes out for the night, or to fight, he wears his equipment). The character also wears a golden chain with a purple gemstone around his neck. He wears casual running shows. He can also wear his cloak during the day, in which case it appears like a regular white cloak.
    Personality: The character is calm and confident. While curious, he does not like to talk too much about himself. He tries to always learn as much as he can while revealing no details about himself. The character feels no remorse in killing but does not enjoy it either. He will do it if necessary. The character will also not abandon his friends if they need help, and as such, will not betray them. He is, however, hesitant in trusting people. He prefers working alone.

    An organization with the freedom of the people as its goal. That is how it started, a little over a thousand years ago, in Europe. A secret organization that would work in the dark, eliminating threat to the safety of the ones in need. At the time, it’s main enemy was the church. An oppressing and controlling church that would eliminate anyone who had differing opinion. Going against such an institution meant great risk, and they started gathering powerful artefacts where they could. As time passed, their goal became more general, simply taking possession of those artefacts so they are not found by people with evil intent. Masato was raised with this purpose in mind: protecting the population. It is against his belief to hurt innocents, but sometimes sacrifices have to be made.
    From his young age, he was already proficient with the wind element, and showed great capacities of sneaking around. When reaching 16, the age at which he started going on missions, he was given his cloak by the organization, and his cloak by his parents. He quickly became highly efficient at taking out targets from a distance and disappearing in the night. It is only later that he found his dagger.
    He was aged 19, and it was his first important recovery mission. Information was found about a man who possessed a dagger imbued with the power of the wind. That man was a former member of their organization who had deserted them, stealing items in the process. Masato’s mission was to take out this man and return the item. He had two men with him, both of which died. The mission ended in failure as the man was able to run away, and some of the treasures he had stolen were never found. Masato fought against this man again on 2 other occasions, but none of them was able to eliminate the other. One seeking to regain what he once stole, the other seeking revenge for his fallen friend. That man has been Masato’s nemesis since that day.
    Masato lately received another important mission. Rumors say there is a powerful item to be found in Fuyuki city, and it is his job to find him. No doubt that his nemesis also heard of it and will be there to interfere. Before going, Masato looked for as much information as possible. While he was able to find some on the city itself, and the important locations, very few detail about the previous war were found.

    About Alternate form:
    The organization Masato is part of trains its members in both body and mind. Their agility is a crucial part of their ability to kill someone, then escape without being notice. Their mind is also trained so they are perfectly aware of what surrounds them. After many years of training, they are able to enter a state in which their awareness reaches a completely different level, and they are able to obtain senses far above anyone else by concentrating even further. This increase in senses also shows a small bonus in agility, not necessarily because they are more agile, but they can react much faster than usual and notice details they would usually see as insignificant. In this state, they are master at following their targets and not being caught off guards.
    STR AGI WIS END SPI Prana
    4
    11
    9
    5
    11
    320

    Character Data
    Companion
    Element: Wind
    Alternate Form (See below)
    Secret Power


    Alternate form
    Enhanced stat: Wisdom (Level 4)
    Enhanced stat: Agility (Level 1)

    Detection: While in alternate form, the character’s senses are much improved. He gains powerful sensing abilities. He is able to locate someone in a crowd by looking at it, and gains +4 to his awareness check.
    Upon concentration for five minute, he is also able to greatly increase his magical sensing capacities, 60 prana per round. He can tell if a specific person he met in the past is in any area adjacent to his (or in the same). If the person is in an adjacent area, the character can only tell which one it is. If the person is in the same area as the character, he can identify its location. After this ability has been used, the character can track its target (It’s area location if it’s 1 away, the approximate exact location if it’s in the same area. If the target goes more than one area away, it is lost and the alternate form is lost too). If this fails to find the target, the alternate form is lost and cannot be used for 8 hours.

    Note: The first part (Locating someone in a crowd) is passive, the second part is active. The alternate form is lost if: The active ability fails to find the target, the target goes more than 1 area away or the character stops it. In the first two cases, it can’t be used for 8 hours, and if the character stops it himself, 4 hours.


    Items
    Cellphone
    Hidden House Area 9
    Prana concealment

    Crossbow
    Element : wind
    Ability: Half prana cost for abilities (Given by element: wind)
    [15] Weapon damage
    [10] Piercing bolt: Ignore up to 20 armor
    Ability: x1.5 the piercing power and increase damage modifier by one. (Prana cost: 29)
    Item description: A small crossbow attached to the character's arm. It remain hidden by the cloak.

    Cloak
    Increased stealth: Increase stealth by 5
    Prana concealment: Hides the presence of the character
    The increased stealth will not work while in daylight
    Item description: An heritage from his family, this dark cloak seems to be blending with it's surroundings. It will appear white in the daylight and have no concealing effect. Prana will still be concealed.

    Dagger of wind
    While in alternate form, the power of the character’s dagger is revealed. Its blade takes a green tint and is imbued with the power of the wind. It gains the following abilities:
    Weapon 1
    Element: Wind
    Prana cost is cut by half (Due to Element: Wind)
    Wind Shield: The dagger holds the power of the wind. To activate the wind shield ability, the dagger is planted in the ground. Wind, centered on the dagger, goes toward the outside of the area, deflecting ranged attacks and spells aimed at the character (Provides Armor [24]. This also pushes back people (with the exception being the middle square of the area). Characters with strength equal or less than 10 can’t enter the area. Characters with strength higher than 10 can move within the area with difficulty, each movement costing 3 instead of 1. The area is 4, and duration is 10 minutes or until stopped by the character. This ability is only usable once per day. The character can still use ranged attack while within the area (if standing in the middle)


    Information about the character's house:
    This hidden house, situated in some lost alley of area 9 is hidden underground. It is accessed by a hidden staircase. When entering the house, one is in a corridor. To the left is the bathroom and straight ahead is the main room, with a bed, a desk and a place to store food. Hidden in the back of that room is a switching panel, behind which is found a small room where the character keeps his equipment. Traps can be placed at 3 spots: the door, the entrance of the main room and the switching panel. They are activated by a wire system (if someone walks on the wire, they fire), or by the character.


    Defects
    Marked : Command spell
    Odd feature: Higher body temperature
    Inexperienced master
    Nemesis
    Not So Tough
    Wanted

    Wanted information: In the past, the character has assassinated people. However, those events happening in different places, and his coming to fuyuki city kept secret (as much as possible anyways), the level of wantedness is low.


    Companion
    Level [1]
    Name: Meroy
    Skills: Gather information 9, Interrogation 9, Disguise 9, Forgery 9, Medecine 9.
    Defect: Not So Tough

    Background: An ally of Masato, Meroy has been helping him on his question for years, providing the needed information and support.
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    Re: Holy Grail War 7: Player Characters

    Post by Lucid on Wed Apr 11, 2012 3:19 am

    Hai Jiang Mo
    Player: RMX
    Servant: Rider
    Spoiler:
    Gender: Male
    Age: Unknown. Somewhere in his thirties
    Appearance
    Height: 1,65cm
    Weight: 64kg

    A short, Asian man, with a scar on his left cheek. Short ink black hair with a bowl cut. Usually wearing a businessman suit or a just a white shirt.

    Personality:
    Usually a pretty calm man with a wise and witty attitude. His attitude ranges from an average
    salaryman to that of a mafia member. He values acts of loyalty but never takes it for granted. He dislikes disrespectful people, especially among the youngster. He’s a pretty solitary man despite his ability to interact with other people and acts most of the time according to planned courses of action. Tries to avoid improvisation.

    Background
    There are a few cities in the world where a person can obtain anything. Hai Jiang Mo was born in such a city. Raised in an orphanage in Hong Kong, any information regarding his origins was demolished along with the orphan house when the lands were bought by a Chinese corporation to build a new headquarters in the city. The terms of destroying the old building included relocation of many children, but the newcomer company was allowed to train and employ some of the older kids as they saw fit. Hai was a pretty cunning boy and he quickly caught his educators’ attention. When he reached adolescence he was a very resourceful teen who somehow excelled at accounting, worked long shifts and brawled with the local punks all in the same day, which earned him a pretty serious injury after facing a pack of street dogs, leaving him a scar on his face.

    When Hai’s age allowed him to cut off the strings with his oppressive job and inverted all his time, his effort and what little money he managed to save into making the city his financial playground. Relying only on himself he rose from a parentless nobody to the owner of a small fortune in a period not greater than ten years. He bought and sold goods, proprieties and favors of all kind in legal and illegal ways in a peerless manner. He soon became a renowned ‘phantom’ trader, owning no organizations by himself but managing incredible feats with connections and enough planning. On top of that, he was blessed with formidable athletics skills, which proved invaluable when picking on the illegal weapon market made him target of many of the mafias in Hong Kong.

    As a tycoon of all things valuable, Hai could afford a vice or two, or at least a very expensive hobby. An adept of antique and pawn shops, his way of life gradually turned him from casual collector to a full-fledged and passionate relic hunter. Pursuing anything with some folkloric value was worth all his free time and it was not before long that he witnessed that some stolen artifacts were capable of the same magic as the legends they appeared in.

    Hai knew better than risking to lose his life in the boiling pot that’s Hong Kong’s underworld. Therefore, he set his eyes on the not-so-distant island of Japan, and eventually. A person such as him would have moved to Tokyo as a matter of fact, but his information network made him go to the uncertain city of Fuyuki: a city with a history of bizarre disasters but still brimming with prosperity. There, he aided in the expansion of the Fuyuki harbor and kept living a relatively peaceful life, waiting for fate to play its turn.
    STR AGI WIS END SPI Prana
    5
    10
    7
    7
    11
    460

    Character Data
    Randomized Element
    Every element expect unique.

    [Secret Power]
    [Common circuits]
    [Hard to Find]
    [Attack Specialist: Firearms 7]
    [Vehicle: Car]
    [Big House: Harbor Area]



    Items
    Description: White Dragon Gun
    Hai’s favorite custom pistol. Shiny white with a Chinese dragon carved along the side of the cannon.
    Effects:
    [Weapon 10]
    [Range 11]


    Description: 'Freischutz' Demon Gun
    A relic, ancient-looking revolver with no bullet chamber. Hai Jiang acquired from Austrian artifact smugglers. At first sight the weapon looks like a black, very old revolver of unknown craftsman, but it seems to have been imbued with supernatural powers of some sort.

    Effects:
    [Weapon 20]
    [Piercing 5] Each attack ignores 2 Armor rating per level.
    [Range: Field of Vision] [4]
    [Special Weapon]: This gun creates magic bullets using the user’s prana. These are seeking bullets. The trajectory of the bullet is locked when it’s fired and it will automatically find the weakest point to hit the user can see of its target. This means the effective range of the gun is eye sight.
    - Any kind of armor that only covers the target partially is subject to penalties (to be decided by the GM), but it won’t hit if no part of the target is visible to the gun’s holder.
    - The magic bullets make impossible trajectories, they won’t alter their course once fired, so they can be avoided as per normal.
    - The bullets are actually formed outside and in front of the revolver, this means that firing the gun at point blank can materialize the bullet inside of the target. This would ignore any kind of screen-like barrier of armor between the cannon and the few centimeters of space in front of it.
    - The bullets are created out of prana, so they can hit spirits such as Servants
    Activation cost: 57


    Description: Alchemical sword of Lü Dongbin
    Another magical treasure: a short saber modestly ornated, supposedly forged by a divine sage of Chinese legend.

    [Weapon 8]
    [Special Weapon]:The alchemical sword is known to be a powerful artifact for banishing spirits. It doesn’t cause damage to spirits because it’s not imbued with prana. However, if a spirit touches its blade it will dissipate. Not strong enough to destroy something as powerful as a Servant, this sword will force a Servant to disappear. However, the stronger a Servant, the more time it’s required to reform all the prana that composes it.
    - While in combat, a Servant will disappear for SPI/5 rounds if stabbed by the sword.
    - If a Servant touches it outside of combat, it will be SPI/10 hours
    - The sword is a normal sword besides that
    - The sword is destroyed after being used once to make a Servant disappear. Repairing it by common means will only make it a normal sword.
    - Command Seal can counter this ability
    - Servants with Luck rank of B or higher can resist this effect, but the sword won’t break.


    Defects
    [Marked] Command Spells for masters.
    [Odd Feature] Higher body temperature than normal humans.
    [Marked] Scar on cheek
    [Phobia] Dogs
    [Foreigner]
    [Unexperienced Master]
    Wanted: Minor Reward from unestablished Chinese criminal organizations.

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    Re: Holy Grail War 7: Player Characters

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      Current date/time is Thu Jul 20, 2017 9:44 pm