Current Battle System

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    Lucid
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    Heaven's Feel 7 : Kami-sama
    Heaven's Feel 6 : Game Master
    Posts : 1420
    Join date : 2010-03-31

    Current Battle System

    Post by Lucid on Thu Feb 09, 2012 10:57 am

    Here's the sketch. However I'm planning on reversing Melee and Ranged roles. Making Ranged the more damaging one and Melee the one which hits more often.




    Comment or leave ideas. Not looking for grammatical errors, just some general feedback.
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    Lucid
    Admin

    Heaven's Feel 7 : Kami-sama
    Heaven's Feel 6 : Game Master
    Posts : 1420
    Join date : 2010-03-31

    Re: Current Battle System

    Post by Lucid on Mon Feb 20, 2012 7:44 am

    Screw this battle system I'm starting it from scratch.
    After some pondering I've come to the conclusion we don't have to make the battle system too game like if we balance the game damage and health values more carefully. There is no longer strong need for the servant theme or HGW events. As each campaign is played in a small group the speed of RP is increased.

    The new battle system is gonna be similar to the current one.

      Current date/time is Sat Jul 22, 2017 11:39 pm