Dawn of Worlds: Game 1

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    Skraal

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    Re: Dawn of Worlds: Game 1

    Post by Skraal on Wed Feb 29, 2012 12:54 pm

    Rolling
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    Lucid
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Wed Feb 29, 2012 12:54 pm

    The member 'Skraal' has done the following action : Dices

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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Mon Mar 05, 2012 12:32 pm

    Era 1 — Round 5
    Current Players
    • Lucid (Chaotic Neutrall): Trickster and Freedom
    • kaede (Neutral Good): Magic and History
    • Red_Comet (True Neutral): Time and Knowledge
    • Pamodacha (Chaotic Good): Honor and Protection
    • Belmont (Lawful Neutral): Secrets and Travel
    • Xenovenot (Lawful Neutral): Oaths and Judgment
    • Corenat (Lawful Evil): Death and Luck
    • Skraal (Chaotic Evil): Chaos and War




    Races
    1. Humans, Magic — Neutral Good
    2. Nagalithids, Survival — Lawful Evil
    3. Ice Fairies — Chaotic Neutral
    4. ??? (Belmont) — Lawful Neutral
    5. Lamissma Nada - Lawful Neutral


    Cities
    • Alexandria: Humans
    • Yarlyeh: Nagalithids
    • Eiswield: Ice Fairies
    • Testament, Energy Manipulation: Lamissma Nada
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Mon Mar 05, 2012 12:39 pm

    8+4+3 = 15 points to spend.



    Shape Land x5
    Ice, Rain Forest, Volcanoes and an eternal storm.

    Command Isa: Raise Army to Eiswield
    Those who wish to keep their freedom must be able to defend it.

    12 points used so 3 for next turn.


    Last edited by Lucid on Mon Mar 05, 2012 12:49 pm; edited 3 times in total
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Mon Mar 05, 2012 12:39 pm

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    Corenat Rovarnus

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    Re: Dawn of Worlds: Game 1

    Post by Corenat Rovarnus on Mon Mar 05, 2012 1:26 pm

    Sweet sausage roll

    Shape Land 6X
    Spoiler:
    Gold - Sea of Chaos
    Dark Blue - Deep Oceanic Abyss
    Grey - Myriad Mine: A rocky, arid region rich with metallic ores and possessing varying amounts of any inorganic elemental solid imaginable that can possibly exist in this world. As a result there is little to no sustenance for life in the area and the landscape resembles a jagged multicolored patchwork quilt as each "patch" is composed purely out of one type of material.
    They are guaranteed to primarily contain huge veins of Mithril and Iron, with lesser deposits of the other substances like sand, diamond, limestone, coal, obsidian, etc. The rare Orihalcon and Valyrium can be found randomly at a very low chance, but in greater quantities than anywhere else.

    Mithril: A light weight ultra strong metal that ranks almost as high as diamond on the hardness scale and has a general strength to mass ratio many time that of steel. Its basic molecular structure is compact, circular, and small giving it a smooth outer surface naturally. A pure sample is a lackluster stony gray with a violet tinge, turning dark purple under vulcanization. Unlike the black metals, Mithril must be either heated to a much greater temperature or a chemical catalyst applied to make it malleable for forging.
    Orihalcon: - Called the "Black Gold" by merchants, it is an extremely glossy greenish soft black metal that is impervious to magic and supernatural energy abilities. A parabolic surface constructed of it will completely reflect such abilities. Combining amounts of it in another object will make the resulting alloy very difficult to affect with enchantments or curses. Walls of it will force long range abilities like conjuration and teleportation to expend extra energy in circumventing them.
    Valyrium: - A clay-like compound that shimmers with every color of the electromagnetic spectrum. It becomes a superconductor at only several degrees below the ambient atmospheric temperature and can be easily molded by hand.


    Last edited by Corenat Rovarnus on Mon Mar 12, 2012 11:53 am; edited 8 times in total
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Mon Mar 05, 2012 1:26 pm

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    kaede

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    Re: Dawn of Worlds: Game 1

    Post by kaede on Mon Mar 05, 2012 8:08 pm

    Last roll of the dice for this round.

    3+2+2+1-3= 5
    Well shit didn't think he actually would quit.
    5+19=24
    24-10= 14

    Advance Civilization: Teleportation: An advance form of magic. By focusing on a location that has high amounts of energy (places with a high concentration of lifeforms, special places made by the gods, areas with high magic energy) the caster of this is able to warp to that exact location. Useful for traveling to faraway locations.


    Last edited by kaede on Fri Mar 09, 2012 10:00 am; edited 4 times in total
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Mon Mar 05, 2012 8:08 pm

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    Red_Comet

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    Re: Dawn of Worlds: Game 1

    Post by Red_Comet on Mon Mar 05, 2012 8:12 pm

    i have nothing witty or funny to put here...

    5+1+3+3+7=19

    I don't have anything I want to do so ill just divide up my assets.
    Desert elves and there avatar goes to pamodacha
    19 points goes to kaede.

    All there is to it. Sorry i cant continue with you guys. I will be watching though.


    Last edited by Red_Comet on Fri Mar 09, 2012 9:45 am; edited 3 times in total
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Mon Mar 05, 2012 8:12 pm

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    Belmont

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    Re: Dawn of Worlds: Game 1

    Post by Belmont on Thu Mar 08, 2012 12:04 pm

    15 points available.


    Last edited by Belmont on Thu Mar 08, 2012 12:19 pm; edited 1 time in total
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Thu Mar 08, 2012 12:04 pm

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    Xenovent

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    Re: Dawn of Worlds: Game 1

    Post by Xenovent on Sat Mar 10, 2012 4:36 am


    Command Avatar (-2): Command City

    Spoiler:
    Creation of Solaris Factory: The advanced energy manipulation of the city has given rise to advanced technology itself. The factory is akin to something you would find in Star Trek or Xenosaga and is geared towards production of equipment that utilizes the city's abilities to create technological wonders.

    (picture credit to: http://cghub.com/images/view/105714/)


    Last edited by Xenovent on Sat Mar 10, 2012 8:48 am; edited 1 time in total
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Sat Mar 10, 2012 4:36 am

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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Mon Mar 12, 2012 9:09 am

    Era 2 — Round 1
    Dawn of a New Era!
    Current Players
    • Lucid (Chaotic Neutrall): Trickster and Freedom
    • kaede (Neutral Good): Magic and History
    • Pamodacha (Chaotic Good): Honor and Protection
    • Xenovenot (Lawful Neutral): Oaths and Judgment
    • Corenat (Lawful Evil): Death and Luck
    • Skraal (Chaotic Evil): Chaos and War




    Races
    1. Humans (Magic and Teleportation) — Neutral Good
    2. Nagalithids (Survival) — Lawful Evil
    3. Ice Fairies — Chaotic Neutral
    4. Lamissma Nada - Lawful Neutral


    Cities
    • Alexandria: Humans
    • Yarlyeh: Nagalithids
    • Eiswield: Ice Fairies
    • Testament (Energy Manipulation): Lamissma Nada
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Mon Mar 12, 2012 9:19 am

    Spoiler:
    I'm assuming there is some sort of concept of time on the world since the game rules speak of years as well.
    Rolling.
    7 Roll + 8 Belmont + 3 Previous + 3 Bonus = 21 Points

    Event: Create Concept of Hunger
    Hunger is a sensation experienced when one feels the physiological need to eat food. The concept of hunger varies between different races. The races do not need any kind of nutrients to function — it is simply the act of eating and the effects it has to the mind that grant one sensation of feeling full. Once the food has been chewn enough it is simply spit out. Some might be able to survive on simple things like rocks and snow, while some may feel the urge to eat other life forms. The urge of hunger is directly related how active the race is. The more an individual strains their body and mind during daily activities, the more food he will need to sustain their life. Although there are some variations between races, generally one can go without food for a week without major drawbacks. Longer than that and they are risking their life.

    Event: Create Animals
    Lesser sentient beings. Not worthy being called races, they simply exist on this world and have a simple urge to live. They can live for hundreds of years and their urge to reproduce is directly linked to how many of that specie is left within the world. Due to this it's almost impossible for a specie go extinct. The variety of species includes ones that can fly, ones that can only live on ground and ones that life within the current sea. There are also animals that can live on the most harsh lands this world has to offer, such as the sea of chaos and the oceanic abyss. Most of them can't cause major harm to the current races of this world, but there are beast species that can kill multiple fully grown adults in a fight. None of the animals are known to be herbivore. All of them need to eat other life forms to survive, be that other animals or the races of this world.

    Advance Civilization: Ice Fairies: Alchemy
    Mixing the different plants and minerals this world has to offer have proven to yield interesting results.
    Ice Fairies have started to research alchemy and its various effects, for their own amusement mostly.


    Used 19 points so 3 for next turn.


    Last edited by Lucid on Mon Mar 12, 2012 9:53 am; edited 2 times in total
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Mon Mar 12, 2012 9:19 am

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    kaede

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    Re: Dawn of Worlds: Game 1

    Post by kaede on Mon Mar 12, 2012 10:39 am

    Awesome Rolling for age 2 points!
    14+7 = 21
    21-16 = 4

    Advance race: Domestication of animals -5
    The art of capturing wild animals and turning them docile ,through physical or magical means, for use as many things such as pets, food, beasts of burden, or tools in battle.

    Advance Civilization: Runes -5
    Through engraving symbols into objects and channeling magic energy through them they can create a variety of effects such as sharpening a blade, healing wounds, and creating explosions.

    Advance race: Blacksmith (weapon and armor creation)-5
    The humans of Almelexia are able to create weapons and armor that are better then usual be through use of magic and runes.

    Command Avatar: Command city: Build underground farming structure -1
    A large underground farming facility built under the city that is divided into three sections that simulate one of the three life giving seasons to grow different crops of different times. It is able to feed the city without worry of and have enough food for bartering.

    Move avatar into city of Alexandria.


    Last edited by kaede on Mon Mar 12, 2012 11:34 am; edited 2 times in total
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Mon Mar 12, 2012 10:39 am

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    Corenat Rovarnus

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    Re: Dawn of Worlds: Game 1

    Post by Corenat Rovarnus on Mon Mar 12, 2012 11:59 am

    Getting a Rolls Royce! That's right I haven't run out yet!

    7+3 = 10

    Advance Civilization: Seafaring (-5)
    Being aquatic creatures by birth, nagalithids have achieved complete mastery over the sea and its mysteries. They travel faster than any other organisms and are unparalleled in combat over water/liquid medium.

    Command Avatar: Create City(-1) Command Race: Create City(-4)
    Dirac Draconis flies over the central wasteland, letting out a bloodcurdling shriek. Two trench cities form in the pockets.
    Spoiler:
    The left city is named Rksavlulaek, the right is Selendril.


    Last edited by Corenat Rovarnus on Wed Mar 14, 2012 4:54 am; edited 4 times in total
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Mon Mar 12, 2012 11:59 am

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    Re: Dawn of Worlds: Game 1

    Post by Xenovent on Mon Mar 12, 2012 12:10 pm

    It's time to rock and roll in the second era! (...or flounder and trip on my own feet. Does that roll count as a critical fail!?)

    Advance civilization (-5): Mecha

    The Lamissma Nada, through careful studying of knowledge and facilities found within Testament, have created advanced mechanical technology known as mecha. These mecha are employed are and can be employed for many varied purposes: Exploration, farming/harvesting, military activities, research, travel, et etc. The mecha are powered on fused energy crystals which the Lamissma Nada have developed and stand roughly 5 times the height of a regular person, though can vary in shape based on their purpose.

    With the changes in the world, the Lamissma Nada have come to use some of the limited free-land they have on the surface on their island for farming, but mostly subsist on fishing the seas around the island by means of their mecha and doing some preliminary exploration of the world outside of their island.

    Remaining points: 0.


    Last edited by Xenovent on Mon Mar 12, 2012 12:25 pm; edited 1 time in total
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Mon Mar 12, 2012 12:10 pm

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    Re: Dawn of Worlds: Game 1

    Post by Skraal on Tue Mar 13, 2012 12:47 pm

    Rolling for this turn and the one that I missed:

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