Dawn of Worlds: Game 1

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    Corenat Rovarnus

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    Re: Dawn of Worlds: Game 1

    Post by Corenat Rovarnus on Sun Feb 19, 2012 7:06 am

    Beat me to the punch because I sleep into the ground on Sunday.
    Duckroll!

    9+3+2+4=15

    Seeing the changes, Dire refuses to be outdone. The very earth itself seems to fall apart.


    Shape Land -10
    Dark blue - Deep oceanic abyss. The liquid medium is a mixture of 30% normal water, 30% deuterium oxide, 30% hydrochloric acid and 10% trace elements. Organic matter will corrode away if left unattended.
    Gold/Yellowish - Sea of Chaos, a zone where conventional laws of matter and energy break down. These areas glow with sickly violet-green light. The 'land' and other matter constantly changes shape, size, pH, location, composition, phase(Ex. liquid to solid), and elevation at random times, and may even spontaneously appear and disappear. The forces of gravity and electromagnetism are extremely volatile and shift in direction and strength, sometimes vanishing entirely. Magic, Alchemy, and other supernatural abilities are similarly affected. The zone extends both upwards and downwards so it cannot be flown over or dug under. Groups attempting to traverse these zones could disappear completely, suffer upwards of a 50% mortality rate, or emerge horrifically crippled or disfigured.

    Spoiler:


    Command Avatar: Create City -2
    Dire forges a deep sea refuge for its firstborn, denoted 'Yarlyeh'.
    Spoiler:


    The area around the settlement begins to disassemble, catching up and ripping apart those caught in the otherworldly wave. The collective screams of agony of a race lost in a chaotic sea, haphazardly searching for a safe haven. Those brave enough to venture into the metaphysical eye of the storm find it oddly calm on the surface.


    Last edited by Corenat Rovarnus on Thu Feb 23, 2012 8:02 am; edited 8 times in total (Reason for editing : posted actions, I'm a boss)
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    Lucid
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Sun Feb 19, 2012 7:06 am

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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Sun Feb 19, 2012 8:05 am

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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Sun Feb 19, 2012 10:35 am

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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Sun Feb 19, 2012 3:05 pm

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    Re: Dawn of Worlds: Game 1

    Post by Red_Comet on Sun Feb 19, 2012 4:38 pm

    -6 shape land: finished that hotter then usual desert then added some mountains on ninas island.



    4 points left
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Wed Feb 22, 2012 9:30 am

    0 from previous turn, 9+2 from this turn = 11p

    -2 Command Avatar: Create City: Eiswield
    Created where the Ice Fairies currently reside. The only safe-haven within all of the icy and stormy mountains. It has been built into a cave beneath the biggest mountain on the area.
    Spoiler:

    -6 Shape Land
    The blue around Ice Fairies is more snowy mountains. The light blue next to void is just normal ground that has been frozen eternally.
    Spoiler:

    8p used; 3p left for next turn.


    Last edited by Lucid on Wed Feb 22, 2012 9:50 am; edited 5 times in total
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Wed Feb 22, 2012 9:30 am

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    Re: Dawn of Worlds: Game 1

    Post by Pamodacha on Fri Feb 24, 2012 7:51 am

    rolling
    total points: 22


    No you aren't allowed to roll for new points. Use your previous roll.
    'd6' : 1, 3
    -Lucid


    Last edited by Pamodacha on Fri Feb 24, 2012 5:04 pm; edited 1 time in total
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    Skraal

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    Re: Dawn of Worlds: Game 1

    Post by Skraal on Fri Feb 24, 2012 11:44 am

    Rolling for this turn and the one that I missed.
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Fri Feb 24, 2012 11:44 am

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    Re: Dawn of Worlds: Game 1

    Post by Xenovent on Sat Feb 25, 2012 1:09 pm

    Round Three:

    Create Avatar (-10)
    Monolith
    Spoiler:

    When Monolith was created, he was merged with the floating island. A huge behemoth of stone, he is at once a living city and island. Possessing an immense intellect, yet rarely, if ever, moves. He watches over the world from its furthest end as a testament to Order and a symbol of Judgment.

    Avatar Action: Create City (Testament)
    The city was created along with the avatar. It consists of both high arcane towers and deep caverns. The city of Testament is yet uninhabited, but it is still a fearful place to behold.

    Action: Advance City (-8): Energy Manipulation - The city is imbued with the deity's desire for justice and order in the world. Anyone who lives and studies within its walls learns how to deal with the raw energies of the world and set things aright. It's application is broad - calming stormy seas, providing life force to creatures, and even powering electricity and creating energy circuits.

    And yet, because of the Deity's rule over the domain of Oaths, anyone who learns here must take an oath to use their knowledge to uphold order and render right judgment.



    Last edited by Xenovent on Thu Mar 01, 2012 1:43 am; edited 1 time in total
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Sun Feb 26, 2012 10:23 am

    Era 1 — Round 4
    Current Players
    • Lucid (Chaotic Neutrall): Trickster and Freedom
    • kaede (Neutral Good): Magic and History
    • Red_Comet (True Neutral): Time and Knowledge
    • Pamodacha (Chaotic Good): Honor and Protection
    • Belmont (Lawful Neutral): Secrets and Travel
    • Xenovenot (Lawful Neutral): Oaths and Judgment
    • Corenat (Lawful Evil): Death and Luck
    • Skraal (Chaotic Evil): Chaos and War




    Races
    1. Humans — Neutral Good
    2. Nagalithids — Lawful Evil
    3. Ice Fairies — Chaotic Neutral


    Cities
    • Alexandria: Humans
    • Yarlyeh: Nagalithids
    • Eiswield: Ice Fairies
    • Testament


    Last edited by Lucid on Mon Feb 27, 2012 3:58 am; edited 1 time in total
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Mon Feb 27, 2012 1:14 am

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    Re: Dawn of Worlds: Game 1

    Post by Belmont on Mon Feb 27, 2012 2:39 am

    2+3+1+3 = 9 points available




    Command Avatar: Create Race

    Spoiler:
    Details + image will be added tomorrow

    Saving the rest of the points.



    Last edited by Belmont on Thu Mar 01, 2012 9:25 am; edited 2 times in total
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Mon Feb 27, 2012 2:39 am

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    Re: Dawn of Worlds: Game 1

    Post by Xenovent on Mon Feb 27, 2012 6:25 am

    Roll'n
    Spoiler:

    3+4 = 7

    Spend 4 = Shape Climate
    Spoiler:
    The deity desires to see a peaceful and well kept world, so he creates a temperate zone which would be the perfect place to raise a family, with lush valleys, mellow hills, rich soil and even the occasional lake. Of course, it doesn't hurt that it is besides the ocean.

    Command Avatar: Create Race: Lamissma Nada
    Spoiler:

    Monolith brings these fair folk into existence within Testament, desiring them to flourish and grow strong in the world. Because of their environment, they are naturally secluded, but inquisitive. The power infused into the city of Testament allowed them to make quick strides in what might be considered "science" in their effort to be able to explore the world they can see beyond their floating home.

    They are a virtuous race yet very quick to judge. They appreciate balance in things and their science and art attempts to imitate nature rather than impose upon it. They are also of a religious sort, developing a theocratic society which encourages the delving and exploration of ideas, but discourages personal fame or pride. Thus, their society is community centered--what affects one affects all.

    End turn 4: Remaining points: 1.


    Last edited by Xenovent on Mon Feb 27, 2012 7:00 am; edited 2 times in total
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Mon Feb 27, 2012 6:25 am

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    Re: Dawn of Worlds: Game 1

    Post by kaede on Mon Feb 27, 2012 6:33 am

    Rolling
    3+3+2+1+7= 16

    16-12-2= 2
    Matt has complete control over the avatar and race.

    Actions:
    Command avatar(Almalexia): Command city: raise army.

    Create avatar:
    Name: Lou line (this is not just one avatar this will be an entire family line)
    Alignment: Chaotic Good
    A family line originating from Alexandra.The first in this line , a soldier named Ryuu lou, who was from a poor family from the outskirts of the city.Wanting to give his family a better life he enlisted as a foot soldier in the army. He was a good soldier becoming skilled with the use of a sword and was eventually promoted to being head of the guard.After ten years of service he was discharged from service. Bored with the life of a civilian he chartered a boat for himself and sailed west. After a year of sailing he eventually came upon a large island with a vast desert. He settled on the banks of an a river to the east.
    The first Lou:

    Command Avatar(Lou line): Create Race:
    Name: Desert Elves
    Alignment: Chaotic good
    After a few years of isolation Ryuu began to get lonely. For seven days he meditated to his goddess begging her to give him some company. The goddess feeling pity for the man granted his wish. She created a race of human like beings from the fertile mud surrounding the river. They were shorter then an average human yet were light and agile. The goddess proclaimed that he was to rule these people and left them to there own devices.
    Characteristics: Tan skin dark hair pointed ears.

    Map:
    Orange: Desert Elves
    Blue: Lou line


    Last edited by kaede on Mon Feb 27, 2012 10:40 am; edited 5 times in total
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Mon Feb 27, 2012 6:33 am

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    Re: Dawn of Worlds: Game 1

    Post by Red_Comet on Mon Feb 27, 2012 6:38 am

    Rick Rolling
    6+6+4+3= 19
    12(shape land)- 7 (donation to charitykaede)

    Shape land X6 Brownish area: wasteland: An area with scorching heat and little to no plant life. Underneath the land there is water flowing from an unknown source. Only the hardiest of creatures can survive here.

    Also because I'm feeling very generous (and she willowe me a favor) I'm going to give kaede 7 points

    Map:


    Last edited by Red_Comet on Mon Feb 27, 2012 7:23 am; edited 2 times in total
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Mon Feb 27, 2012 6:38 am

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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Mon Feb 27, 2012 8:48 am

    10+3+3=16 points for this turn. Using 12 so four points for next turn.
    Spoiler:

    Tree of Whispers
    A gigantic tree, 20 meters in diameter and 200m in height. Mysterious being which never withers, and only drops leaves under specific circumstances. It is said that if you whisper your message to the tree and think of a person, a single leaf will drop that will drift away and find its way to the right person. Although it has been known to send the message to wrong person if you think of a name rather than the persons face.

    Storm Weed
    Strange looking red grass that is known to be harmful to most races within the world. If eaten it causes an enormous adrenaline increase in the body, the eater loses all reasoning and will act seemingly out of person. Sometimes even disregarding their own life. Its effects do vary between races — some of them see it as a good herb for getting some exercise.

    Dreaming Roses
    Tiny, innocent looking blue roses with bright-blue thorns that contain a certain kind of poison. The poison is not deadly but causes rather interesting side-effects. If even a small amount of this poison enters a persons body, he will fall asleep while giving them the ability to see visions of the future. The visions are indeed very reliable and true. However right after waking up the person will forget all the details of the dream, only knowing that he saw something incredible but having no idea what it was.

    High Mountain Thea
    A small green herb with smooth leaves. If chewn raw will calm the mind and have other beneficial health effects. However if it's mixed with anything else, especially something warm it turns into a deadly poison.

    Fireblossom
    Three meters tall flowering plants with orange-red petals. When it blooms, it glows a brilliant red forming a crystallic material within the flower. The amount of crystal is small, but the material is nearly indestructible. If a piece of crystal touches another crystal, they will cling to each other forming an unbreakable bond.


    Last edited by Lucid on Mon Feb 27, 2012 9:10 am; edited 2 times in total
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Mon Feb 27, 2012 8:48 am

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    Corenat Rovarnus

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    Re: Dawn of Worlds: Game 1

    Post by Corenat Rovarnus on Mon Feb 27, 2012 12:29 pm

    Dire laughs and expresses gratitude to the scarlet comet for furthering its purpose. It flexes and more land erupts into chaos.
    Shape Land x1 -2
    New Map:
    Yellow = Sea of Chaos
    After centuries of suffering, the Nagalithids break free of their eternal cage with an unmatched vigor and voracity from their arduous trials in the Sea of Chaos.

    Advance Civilization: Survival -10
    They were surrounded by an impassable barrier, but Dire's chosen saw it as a gift from their deity to strengthen them, and indeed it has. Continuously braving the torment of raw chaos and weeding out the weak, every Nagalithid is born with the strongest survival instincts and abilities a mortal being can have. They possess complete innate control over their limbs and bodily chemistry, and have developed an extremely rapid regeneration power. Upon encountering potentially harmful terrain or substances, they can quickly consume their damaged parts and re-purpose them into organs and appendages perfectly suited to the new environment in a matter of hours or less, allowing them to thrive and move unimpeded in any environ, no matter how dangerous. If they cannot adapt to it naturally, Nagalithid scholars will never fail to find a way. "Poisons" are simply broken down and utilized for any special properties they have like normal nutrients. Increased muscle response speed and power allows them to dodge projectiles and avoid unnecessary damage. This regeneration along with trained pain tolerance allows an individual to survive and completely recover from up to 40% bodily destruction naturally with no aid, and with professional medical attention this threshold can go up to 80%. They are the only race that can stride through the Sea of Chaos completely untouched. The natural regeneration and adaptation ability is integrated deeply in the nagalithid genetic code and cannot be 'lost'.

    "That which does not kill us makes us stronger."


    Last edited by Corenat Rovarnus on Wed Feb 29, 2012 5:52 pm; edited 1 time in total

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