Dawn of Worlds: Game 1

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    Red_Comet

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    Re: Dawn of Worlds: Game 1

    Post by Red_Comet on Fri Feb 10, 2012 5:41 am

    Red comets notes
    Alignment: True Neutral

    Points: 1


    Last edited by Red_Comet on Fri Feb 10, 2012 6:06 am; edited 1 time in total
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    Lucid
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Fri Feb 10, 2012 5:41 am

    The member 'Red_Comet' has done the following action : Dices

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    kaede

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    Re: Dawn of Worlds: Game 1

    Post by kaede on Fri Feb 10, 2012 6:00 am

    God damn it nina log out after your done.

    Here is the change I made.



    Made a desert with twin rivers and mountains.


    Last edited by kaede on Fri Feb 10, 2012 10:02 am; edited 2 times in total

    Red_Comet

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    Re: Dawn of Worlds: Game 1

    Post by Red_Comet on Fri Feb 10, 2012 6:03 am

    After that slight mess up here are my actions again.
    Actions:

    Shape land x3 Created a desert with two rivers. (paint sucks for editing stuff)

    Site says I can't post images or external links so ill just use that messed up post above to post the link.
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Sun Feb 12, 2012 10:25 am

    Era 1 — Round 2

    1. Skraal
    2. Capitalist Pig
    3. kaede
    4. Lucid
    5. Pamodacha
    6. Corenat Rovarnus
    7. Xenovent
    8. Isonar
    9. Sareth
    10. Red_Comet

    No more turn orders! First come first serve. We'll wait until all players have done their turns.



    Races
    1. Humans — Neutral Good
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    kaede

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    Re: Dawn of Worlds: Game 1

    Post by kaede on Tue Feb 14, 2012 11:37 am

    Here I go. Rolling for points.

    Turn 2: 4+2+1=7
    -2 Shape land Fertile plains
    -2 Command Avatar: Create City: Alexandria (the city is located where the humans are shown on the map)
    1 point total

    map:
    city:


    Last edited by kaede on Tue Feb 14, 2012 12:42 pm; edited 2 times in total
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Tue Feb 14, 2012 11:37 am

    The member 'kaede' has done the following action : Dices

    'd6' : 4, 2
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    Corenat Rovarnus

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    Re: Dawn of Worlds: Game 1

    Post by Corenat Rovarnus on Tue Feb 14, 2012 12:19 pm

    Spoiler:
    Dam, despite the fact I'm on a computer for more than half the day you still got to it first
    Press R to do a barrel roll!
    Above a barren coastline, space seems to warp around a singularity, violet lightning sparking from the center. A shock wave resonates out, removing the flaw in reality, but leaving behind a legendary creature which would be spoken of in many tales to come. It craned its neck out, looking around, and opened its jaws to emit a piercing high pitched tone that vibrated into the surroundings and echoed throughout the world. The sea bubbled with new life.
    Turn 2 transactions: 5+10+1=16
    -10 Create Avatar
    Avatar:

    Dirac Draconis

    A giant golem-like construct made of vulcanized mithril shards capable of controlled flight, able to rearrange and transform itself into numerous shapes including cephalopods, a large humanoid, and simple devices like drills and wedges. Typically takes the form of a metallic dragon when on the move, and a floating amorphous jumble of constantly shifting parts at rest. It periodically immerses itself in lava to cleanse its body and/or reshape its components. It represents Dire's aspect of Power.
    -2 Command Avatar: Create Race
    Race:Nagalithids
    Characteristics: Amphibious, covered in iridescent scales resistant to acid, prehensile tendrils extend from head and along the body at regular intervals.
    Dire's "chosen" race, snake people with humanoid torsos. While they are able to move and breathe equally well on earth and in liquid, they prefer aquatic environs, where they can hunt fish and larger prey with ease using spears and other tools fashioned during the occasional land bout.
    Appearing in this world's history as early as they have, it is likely that they might have simply arrived here through some cosmic portal from an even older civilization, though any concrete evidence of this is completely nonexistent.
    Race:




    Last edited by Corenat Rovarnus on Fri Feb 17, 2012 6:04 am; edited 6 times in total
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Tue Feb 14, 2012 12:19 pm

    The member 'Corenat Rovarnus' has done the following action : Dices

    'd6' : 4, 6

    Red_Comet

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    Re: Dawn of Worlds: Game 1

    Post by Red_Comet on Tue Feb 14, 2012 12:52 pm

    Rollin dice.

    I'll take actions a little later.

    2: 6+5+1+1=13
    Lucky me.

    Shape land X6 12-13=1
    Expanded desert with a couple of oasis, made fertile land and connecting the two rivers to it's source on my land then and made a desert with a hotter then normal climate on kaede's island.

    I'll have nina post the new map because I can't post any images or outside links because I'm new.


    Last edited by Red_Comet on Tue Feb 14, 2012 3:46 pm; edited 2 times in total
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Tue Feb 14, 2012 12:52 pm

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    Pamodacha

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    Re: Dawn of Worlds: Game 1

    Post by Pamodacha on Tue Feb 14, 2012 1:06 pm

    Rolling
    Ill take some actions later
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Tue Feb 14, 2012 1:06 pm

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    kaede

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    Re: Dawn of Worlds: Game 1

    Post by kaede on Tue Feb 14, 2012 3:59 pm

    Here is the map matt made...that freaking bastard. Also good race CR.

    Red_Comets updated map:
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    Belmont

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    Re: Dawn of Worlds: Game 1

    Post by Belmont on Tue Feb 14, 2012 9:45 pm

    2d6




    2+1 Points, total of 6 Points.

    Actions

    Shape Land x3

    Suddenly a large piece of land vanishes, leaving no proof behind that land has previously existed there. Now there is nothing where land once previously stood, a complete void occupies its place instead. Land can be seen at the other end but it is impossible to determinate how deep the void is or if it even has an end. Absolutely nothing exists within this empty space - it is an inhabitable environment for traditional lifeforms that depend on factors such as light or oxygen to survive.

    Spoiler:




    Last edited by Belmont on Tue Feb 14, 2012 10:23 pm; edited 3 times in total
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Tue Feb 14, 2012 9:45 pm

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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Wed Feb 15, 2012 3:31 am

    Roll for points. 4p from previous turn.
    So 4+7+1 = 12

    Create Avatar: Isa
    In the midst of icy mountains during years and years of silence a certain ice sculpture was taking shape. The monumental piece of ice had taken shape that of a ferocious hunter. Due to the gods whim it was given life. Ice shattered, the winds blew and a wild howl was heard all around the mountains. The gigantic white wolf was given the name Isa.
    Spoiler:

    Command Avatar: Create Race: Ice Fairies
    Resistant to cold climate. Can to some extend manipulate the winds and temperature around cold areas and change their size for limite durations. Not evil by nature, but rather tricksters. They have isolated style of life — while they may act friendly to those who they deem worthy.
    Spoiler:


    Red for Ice Fairies, blue for avatar.

    Left with 0 points.
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    Last edited by Lucid on Wed Feb 15, 2012 4:23 am; edited 2 times in total
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Wed Feb 15, 2012 3:31 am

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    Xenovent

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    Re: Dawn of Worlds: Game 1

    Post by Xenovent on Wed Feb 15, 2012 9:43 am

    Rolling. Actions to follow.


    EDIT: Saving mah points!

    End round: 10 points in pool


    Last edited by Xenovent on Fri Feb 17, 2012 7:56 am; edited 2 times in total
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Wed Feb 15, 2012 9:43 am

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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Sat Feb 18, 2012 6:06 pm

    Era 1 — Round 3
    Current Players
    • Lucid (Chaotic Neutrall): Trickster and Freedom
    • kaede (Neutral Good): Magic and History
    • Red_Comet (True Neutral): Time and Knowledge
    • Pamodacha (Chaotic Good): Honor and Protection
    • Belmont (Lawful Neutral): Secrets and Travel
    • Xenovenot (Lawful Neutral): Oaths and Judgment
    • Corenat (Lawful Evil): Death and Luck
    • Skraal (Chaotic Evil): Chaos and War




    Races
    1. Humans — Neutral Good
    2. Nagalithids — Lawful Evil
    3. Ice Fairies — Chaotic Neutral


    Cities
    • Alexandria: Humans


    Last edited by Lucid on Wed Feb 22, 2012 9:50 pm; edited 5 times in total
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    Re: Dawn of Worlds: Game 1

    Post by kaede on Sat Feb 18, 2012 6:55 pm

    If no one minds I'm going to roll and post my turn three actions now because I shall be busy tomorrow and possibly Monday.
    5+3+2+1=11

    Advance Civilization: Magic (-10 points)

    11-10=1 (+3 bonus next turn)


    Last edited by kaede on Sat Feb 18, 2012 6:59 pm; edited 2 times in total
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Sat Feb 18, 2012 6:55 pm

    The member 'kaede' has done the following action : Dices

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    Belmont

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    Re: Dawn of Worlds: Game 1

    Post by Belmont on Sat Feb 18, 2012 11:20 pm

    2d6, actions to follow a bit later

    4+5+2+0 = 11 points.




    Create Avatar

    A nameless, shape-shifting creature that resembles a shadow now occupies the previously empty Void. Patiently, it awaits the future.

    Spoiler:


    Last edited by Belmont on Wed Feb 22, 2012 4:49 am; edited 4 times in total
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Sat Feb 18, 2012 11:20 pm

    The member 'Belmont' has done the following action : Dices

    'd6' : 4, 5

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