Dawn of Worlds: Game 1

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    Lucid
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Sun Apr 08, 2012 1:39 pm

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    Re: Dawn of Worlds: Game 1

    Post by kaede on Sun Apr 08, 2012 3:01 pm

    F**king thing didn't roll.

    Create Avatar: Alcor -7
    Inspired by Testament and the Lamissma Nada, the humans decided to create a guardian for there city. Alcor is ,put plainly, a walking castle that can beat people to death. In more complicated terms he is a being that draws in nature's energy through the use of magic circles drawn within his core to function and can use that energy to use magic to combat foes. In terms of size he is only about half the size of Testament. Alcor was also given a sense of free will so he will be able to act without orders from anyone and because of that is fiercely loyal to his creators.



    Command avatar Alcor: create race -1
    Golems: Smaller versions of Alcor that function as guardians for the city of Alexandra. They are much smaller then Alcor ,only being 7'ft tall, but function in much the same way as Alcor does. When not active they are placed around the city motionless acting as statues until a enemy threatens the city.

    10-8=2 (+2 next turn)
    Alcor is next to the city and golems are inside the city.


    Last edited by kaede on Mon Apr 09, 2012 12:47 pm; edited 4 times in total
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Sun Apr 08, 2012 3:01 pm

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    Re: Dawn of Worlds: Game 1

    Post by Skraal on Mon Apr 09, 2012 10:33 am

    Rolling
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Mon Apr 09, 2012 10:33 am

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    Re: Dawn of Worlds: Game 1

    Post by Corenat Rovarnus on Tue Apr 10, 2012 2:58 am

    Kraulev Prime uses it's cardiac attack! Rolling to see who dies!

    1 - Random type of plant

    2 - Nagalithid

    3 - Human

    4 - Lamissa Nada

    5 - GodForged

    6 - Onodrim

    7 - Ice Fairy

    8 - Random type of animal

    Spoiler:
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Tue Apr 10, 2012 2:58 am

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    Re: Dawn of Worlds: Game 1

    Post by Xenovent on Wed Apr 11, 2012 3:22 am

    Aah, Easter week is a busy one for me. Rolling back that stone!
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Wed Apr 11, 2012 3:22 am

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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Thu Apr 12, 2012 11:51 pm

    Era 2 — Round 5
    Current Players
    • Lucid (Chaotic Neutrall): Trickster and Freedom
    • kaede (Neutral Good): Magic and History
    • Xenovenot (Lawful Neutral): Oaths and Judgment
    • Corenat (Lawful Evil): Death and Luck
    • Skraal (Chaotic Evil): Chaos and War



    1x Nagalithid Army at Rksavlulaek

    Races
    1. Humans (Magic, Teleportation, Domestication of Animals, Runes and Blacksmith) — Neutral Good
    2. Nagalithids (Survival, Architecture and Seafaring) — Lawful Evil
    3. Ice Fairies (Alchemy) — Chaotic Neutral
    4. Lamissma Nada (Mecha) — Lawful Neutral
    5. GodForged — Lawful Evil
    6. Onodrim — Lawful Neutral
    7. Golems — Neutral Good


    Cities
    • Alexandria: Humans
    • Yarlyeh: Nagalithids
    • Eiswield: Ice Fairies
    • Testament (Energy Manipulation): Lamissma Nada
    • Rksavlulaek: Nagalithids
    • Selendril: Nagalithids
    • Gotterdammerung


    Orders
    • Merchant Nagalithids (Grimwind)
    • White Wolf Guild: Lamissma Nada and Humans (Grimwind)


    Avatars
    • Isa (Grimwind)
    • Almelexia (Kaede)
    • Dirac Draconis (Corenat)
    • Nameless (Belmont)
    • Monolith (Xenovent)
    • Ryuu Lou (Kaede)
    • Kraulev Prime (Corenat)
    • Mizar (Kaede)
    • Glimmer (Xenovent)
    • Alcor (Kaede)
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    Re: Dawn of Worlds: Game 1

    Post by Corenat Rovarnus on Fri Apr 13, 2012 5:17 am

    Rolling in the Deep

    13 points

    Command Race: Settle City (-4)
    The Nagalithids stream into Gotterdammerung, lighting up the spot lamps and beacons which can be seen for miles around.
    It is the center of their world.

    Command Avatar: Raise Army X2(-2)
    The First Ordu is formed at Gotterdammerung with the aid of Dirac Draconis.
    Yarlyeh procures its own forces to defend itself.

    Create Avatar: The Faceless One (-7)
    The Faceless One is an immortal being that can mimic the exact appearance and characteristics of another living creature. Its 'natural' form is an androgynous, featureless humanoid figure. It possesses the same senses and strength as normal mortal beings, but magnified tenfold when unrestrained. It is able to transform into any living being it has seen in its lifetime, and can seamlessly morph from one disguise to another. By making contact with a target's pressure points on their body, the Faceless One can slowly absorb parts of the victim's memories and experience in order to mimic them more accurately. The Faceless One is capable of enlarging into into a gigantic toothy mouth which can completely engulf and consume a person, immediately integrating the victim's entire memory and natural abilities into itself. It can mix and match the features of different creatures to look like something beyond mortal imagination, preferring to take on nightmarish visages to traumatize and frighten the more timid races, who then create their stories and myths about its dreadful escapades. Its most potent ability, though, is that of mind control: The Faceless One can split off a small part of itself, called a spore, and implant it in a person, which gives them a limited version of The Faceless One's abilities allowing them to disguise themselves as any other member of their own race, but at the cost of becoming a pawn to the Faceless. At any given point in time the Faceless can assume direct control over any or all beings it has implanted spores in.
    It prefers to stay hidden and under the radar within other societies, where it can freely indulge its twisted and sadistic urges for violence and both physical and psychological torture. In each society it tries to maintain a relatively high ranking cover identity so it can dabble with politics and manipulate whole civilizations if it pleases.
    The Faceless One:

    Protip: Use the picture below for the face pog
    http://illiweb.com/fa/pbucket.gif
    A strange man thought to have died years ago was found washed up from the ocean on Testament.


    Last edited by Corenat Rovarnus on Wed Apr 18, 2012 12:33 pm; edited 4 times in total
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Fri Apr 13, 2012 5:17 am

    The member 'Corenat Rovarnus' has done the following action : Dices

    #1 'd6' : 5, 6

    --------------------------------

    #2 'd10' : 3, 6, 4, 7, 10, 4, 7, 4, 1, 5, 1, 10, 7, 9, 2, 5, 1, 10, 10, 7
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    Re: Dawn of Worlds: Game 1

    Post by kaede on Fri Apr 13, 2012 4:43 pm

    Rolling

    2+2+2= 6

    -5 Advance Race Golems: Immortality -5
    Although not immortality in the strictest sense, the golems are unable to die. They are able to repair themselves automatically using surrounding material and reinforcing it using the energy built up in there body to replace missing parts. Although they can't be destroyed they are able to be put into a dormant state by dealing enough damage where there bodies slowly repair over time.

    Command avatar: Almelexia: raise army -1


    Last edited by kaede on Fri Apr 13, 2012 4:58 pm; edited 2 times in total
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Fri Apr 13, 2012 4:43 pm

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    Re: Dawn of Worlds: Game 1

    Post by Skraal on Sun Apr 15, 2012 10:16 am

    Rolling:
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Sun Apr 15, 2012 10:16 am

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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Mon Apr 16, 2012 9:48 am

    Roll.
    7+3+5 = 15p

    Corrupt Civilization x2 (6p)
    Golems: Neutral Good -> Neutral -> Neutral Evil
    A bug, a virus, a change of thought — after all these years why still serve the humans? Seeing two races living in the same city, in such harmony is very dull indeed. The god of freedom gives a starting push to the golems. It would be about time to start thinking about yourselves and not be shadowed by the humans.

    Command Avatar Isa: Creater Order (1p)
    White Wolf Guild: Golems
    Seeing these interesting beings, Isa decides to share them the ways of White Wolf Guild. What an interesting addition to the mix.

    Event: Phantasmal Beasts (7p)
    Five phantasmal beasts which reside within the world, scattered to different regions. The five strongest animals that were granted immortality. Their purpose and origin remain unknown. Single beast is said to have the strength of hundred armies. Capable of destroying cities within a single night, only few would be left to tell the tale. Currently three are slumbering in unknown locations, while two remain active. One wandering around the Tree of Whispers while the second reigns over the south-east island. Nobody has managed to record a clear description of the monsters appearance and their living habits.
    Spoiler:
    They're somewhat similar to the Aristoteles of nasuverse. If we ever make a summary of our final world, I might make up more fluffy around them. Right now they don't have any impact on the actual game.

    1p for next turn.


    Last edited by Lucid on Mon Apr 16, 2012 10:46 am; edited 4 times in total
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Mon Apr 16, 2012 9:48 am

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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Sun Apr 22, 2012 11:15 am

    Era 3 — Round 1
    Current Players
    • Lucid (Chaotic Neutrall): Trickster and Freedom
    • kaede (Neutral Good): Magic and History
    • Xenovenot (Lawful Neutral): Oaths and Judgment
    • Corenat (Lawful Evil): Death and Luck
    • Skraal (Chaotic Evil): Chaos and War




    Races
    1. Humans (Magic, Teleportation, Domestication of Animals, Runes and Blacksmith) — Neutral Good
    2. Nagalithids (Survival, Architecture and Seafaring) — Lawful Evil
    3. Ice Fairies (Alchemy) — Chaotic Neutral
    4. Lamissma Nada (Mecha) — Lawful Neutral
    5. GodForged — Lawful Evil
    6. Onodrim — Lawful Neutral
    7. Golems (Immortality) — Neutral Good


    Cities
    • Alexandria: Humans
    • Yarlyeh: Nagalithids
    • Eiswield: Ice Fairies
    • Testament (Energy Manipulation): Lamissma Nada
    • Rksavlulaek: Nagalithids
    • Selendril: Nagalithids
    • Gotterdammerung: Nagalithids


    Orders
    • Merchant Nagalithids (Grimwind)
    • White Wolf Guild: Lamissma Nada, Humans and Golems (Grimwind)


    Avatars
    • Isa (Grimwind)
    • Almelexia (Kaede)
    • Dirac Draconis (Corenat)
    • Nameless (Belmont)
    • Monolith (Xenovent)
    • Ryuu Lou (Kaede)
    • Kraulev Prime (Corenat)
    • Mizar (Kaede)
    • Glimmer (Xenovent)
    • Alcor (Kaede)
    • Faceless One (Corenat)
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    Re: Dawn of Worlds: Game 1

    Post by Corenat Rovarnus on Sun Apr 22, 2012 2:17 pm

    Roll of thunder, hear my cry!

    Command Avatar Dirac Draconis: Create Order (-1)
    Eldritch Conspiracy - Humans

    Affluent human magicians, gamblers, eccentrics who delved too deeply into the magics of death and destruction and reveled in the rush of pleasure it brought them. They connected friends with similar interests and decided their old culture's tastes were too tame and weak willed, secretly swearing allegiance to another god. The outcasts of society, those thought to be insane or sociopathic found a place in this new organization, carrying out the grunt work. They reach for the cosmos on the backs of the commoners, merely pawns in the future grand scheme, by the power that infuses those who serve Dire.

    Command Avatar Faceless One: Create Order(-1)
    Eldritch Conspiracy - Lamissa Nada
    The interconnectedness of the 3 cultures has disseminated occult literature and propaganda, inciting some of the Lamissa Nada to join their human counterparts in their new purpose.

    Command Avatar Kraulev Prime: Raise Army(-1)
    Another legion rises in Gotterdammerung.

    Create Order(-4)
    Eldritch Conspiracy: Desert Elves
    Dire tempts the recently godless Desert Elves to its cause, subjecting them to his control.




    Last edited by Corenat Rovarnus on Thu Apr 26, 2012 6:58 am; edited 2 times in total
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Sun Apr 22, 2012 2:17 pm

    The member 'Corenat Rovarnus' has done the following action : Dices

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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Tue Apr 24, 2012 12:53 am

    Roll: 1+3+4 = 8p

    Create Avatar: Keythough Rol Enthemu Riida I
    Fairly fameless mage from the human kingdom that joined the White Wolf Guild to further refine her skills. On her journeys she encountered a phantasmal beast at the Tree of Whispers. After days of defending against the hostile beast she managed to tame it. A feat worthy of acknowledgement by Lucid. She was awarded the title of Riida I, the first leader of White Wolf Guild. She also made a pledge to serve as Lucid's avatar. She is all around charismatic and fair leader to her guild.

    Spoiler:
    0p for next turn.


    Last edited by Lucid on Tue Apr 24, 2012 1:23 am; edited 3 times in total
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Tue Apr 24, 2012 12:53 am

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    Re: Dawn of Worlds: Game 1

    Post by Xenovent on Fri Apr 27, 2012 12:19 pm

    Well, busiest time of the semester, so I've gotten gotten off track here. Rolling for the two other turns I missed (including the current one). The first two rolls are for the last turn, the last two are for the current.
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Fri Apr 27, 2012 12:19 pm

    The member 'Xenovent' has done the following action : Dices

    'd6' : 5, 4, 2, 1

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    Re: Dawn of Worlds: Game 1

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