Dawn of Worlds: Game 1

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    Lucid
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Tue Mar 13, 2012 12:47 pm

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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Sun Mar 18, 2012 5:24 am

    Era 2 — Round 2
    Current Players
    • Lucid (Chaotic Neutrall): Trickster and Freedom
    • kaede (Neutral Good): Magic and History
    • Pamodacha (Chaotic Good): Honor and Protection
    • Xenovenot (Lawful Neutral): Oaths and Judgment
    • Corenat (Lawful Evil): Death and Luck
    • Skraal (Chaotic Evil): Chaos and War




    Races
    1. Humans (Magic, Teleportation, Domestication of Animals, Runes and Blacksmith) — Neutral Good
    2. Nagalithids (Survival and Seafaring) — Lawful Evil
    3. Ice Fairies (Alchemy) — Chaotic Neutral
    4. Lamissma Nada (Mecha) - Lawful Neutral


    Cities
    • Alexandria: Humans
    • Yarlyeh: Nagalithids
    • Eiswield: Ice Fairies
    • Testament (Energy Manipulation): Lamissma Nada
    • Rksavlulaek
    • Selendril
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    Re: Dawn of Worlds: Game 1

    Post by Corenat Rovarnus on Sun Mar 18, 2012 7:17 am

    I guess you could say...I'm on a roll here 8)

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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Sun Mar 18, 2012 7:17 am

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    Re: Dawn of Worlds: Game 1

    Post by Xenovent on Sun Mar 18, 2012 11:46 am

    Roll out!

    lol...I prefer the Gundam association!

    Command Avatar (-1): Raise Army

    Sensing that chaos is growing stronger in the world, Monolith commands the Lamissma Nada to begin martial training with their mechs. Having a few squadrons of flying combat mechs always make one feel more at ease...

    Command race (-4): Diplomatic relations

    Yet, the Lamissma Nada are not a warmongering race by any stretch. Excited by the prospect of exploring the outside world, they send out diplomats to establish friendly relations with any races they come across. They await with eager hope their responses.

    Points spent: 5



    Last edited by Xenovent on Mon Mar 19, 2012 7:11 am; edited 1 time in total
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Sun Mar 18, 2012 11:46 am

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    Re: Dawn of Worlds: Game 1

    Post by kaede on Sun Mar 18, 2012 4:05 pm

    Rolling.
    Also I change my statement xeno has not made Gundams he has made the Transformers and his island is Unicron.
    4+4+1 = 9
    Command avatar: Raise Army

    Create avatar: I'll post info on this later I'm busy right now.


    Last edited by kaede on Sun Mar 18, 2012 4:23 pm; edited 1 time in total
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Sun Mar 18, 2012 4:05 pm

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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Mon Mar 26, 2012 12:24 am

    8+3+3=14p

    Event: Shape the World
    The world in which all the happenings so far have taken place has finally finished taking shape. The whole world is flat and very limited in space. A concept called the White Border envelopes the whole world. In simple terms if you were to travel to the left most side of the world, once entering the White Border you would emerge from the right most side of the world. If you were to dig enough through the land and fall to the White Border beneath the world, you would emerge from the same spot, but highest point of the White Border, and surely fall to your death. Strangely these rules only apply to living beings, races and animals alike. If you try to force other matters into the border, they simply won't go through.

    Spoiler:

    The whole world is flat.


    Command Race: Ice Fairies
    The Ice Fairies wish to maintain neutral but open relations with the Lamissma Nada. We have no interest on meddling with the other races, but little trading between our races would not be entirely impossible.


    Command Avatar: Create Order
    Merchant Nagalithids
    Isa takes notice of the Nagalithids which have finally set their tails to the land. For his own amusement he forges seven phantasmal swords out of ice, and within each of them has been carved a single code of the merchants. He then throws these swords within the vicinity of their capital. In time they are found and the new order starts to take shape.

    2p for next turn.


    Last edited by Lucid on Mon Mar 26, 2012 12:58 am; edited 2 times in total
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Mon Mar 26, 2012 12:24 am

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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Mon Mar 26, 2012 1:00 am

    Era 2 — Round 3
    Current Players
    • Lucid (Chaotic Neutrall): Trickster and Freedom
    • kaede (Neutral Good): Magic and History
    • Pamodacha (Chaotic Good): Honor and Protection
    • Xenovenot (Lawful Neutral): Oaths and Judgment
    • Corenat (Lawful Evil): Death and Luck
    • Skraal (Chaotic Evil): Chaos and War



    Lamissma Nada — x1 Army
    Humans — x2 Army

    Races
    1. Humans (Magic, Teleportation, Domestication of Animals, Runes and Blacksmith) — Neutral Good
    2. Nagalithids (Survival and Seafaring) — Lawful Evil
    3. Ice Fairies (Alchemy) — Chaotic Neutral
    4. Lamissma Nada (Mecha) - Lawful Neutral


    Cities
    • Alexandria: Humans
    • Yarlyeh: Nagalithids
    • Eiswield: Ice Fairies
    • Testament (Energy Manipulation): Lamissma Nada
    • Rksavlulaek
    • Selendril


    Orders
    • Merchant Nagalithids (Grimwind)
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    Re: Dawn of Worlds: Game 1

    Post by Corenat Rovarnus on Mon Mar 26, 2012 6:37 am

    Rolling over in my grave!

    10+12 = 22
    Wow I forgot to spend my points last turn and my counter got reset, fuuuu. But thanks for making the world flat, it makes my sea of chaos extremely viable.

    Command Race 3X: Nagalithids(-12)
    Settle Rksavlulaek and Selendril - Following the guidance of Dirac Draconis, the Nagalithids carve out huge mining establishments in the Myriad Mines along with their trench cities.

    Diplomacy with Lamissa Nada: The Nagalithids welcome the Lamissa's delegations with open arms and tendrils. They wish to ally with them should war ever break out, and will happily provide a steady supply of precious minerals from their mines as well as military support in exchange for the sharing of technological secrets and a permanent embassy in Monolith.

    Command Avatar Dirac Draconis: Raise Nagalithid Army at Rksavlulaek(-1)

    Create Avatar: Kraulev Prime (-7)
    A giant flying squid encased in a spiky neodymium carapace interlaced with copper, iron, and carbon. It has an extremely powerful plasma ion thruster rocket as it's beak which is used as its primary propulsion method, and can sprout small retro jets on the sides to easily turn on a dime. It's internals very much resemble the molten core of Earth, able to generate massive amounts of heat radiation and electromagnetic force fields extending outside of its body, which can be attached to various objects. The tentacles and arms are laced with retractable sharp diamond cutting edges, and due to the superconducting nature of it's hide, can lash out lightning from them in a directed Tesla coil effect that can extend almost a mile. It's two giant blue eyes can paralyze one that looks too deeply into them, for they contain the questions and answers to the deep mysteries of life, the universe, and everything. The fins attached to the top of it's head form a mohawk, and at the tip rests a warhead like adamantine drill horn that legends say is capable of piercing the heavens, and each of its numerous limbs can perform a highly destructive roundhouse kick. In addition, once every day Kraulev Prime emits a loud low bass melody which can be heard all around the world for several minutes that sounds vaguely like "my gay bulges" said extremely slowly. This causes a single living organism chosen at random to instantly die of heart/vascular failure. There is a one in a thousand chance that Kraulev will "cardiac attack" additional beings on a given day. It can mind control anything just by being near it. It's better than a Reaper from Mass Effect, which sucks.
    Cyborg Electric Rocket Squid:
    This is what a squid looks like. Just imagine it colored bronze and blue with rocket jets, spiked armor, and lightning bolts. And a mohawk. And a drill.

    Command Avatar: Create Race - GodForged (-1)
    A hivemind of humanoid golems born from the searing lava lakes near the Fire Blossom plain. Each golem is made of interlocking parts that can be switched out and interchanged, and as a perfectly divided society each individual is tailor made to their task with some redundancy for emergencies. The molten matter above and below the earth comprise the GodForged's base state of being, the command organism which they can melt back into and reform into another type as demanded.
    They stop Cthulhu eating ye!:


    Last edited by Corenat Rovarnus on Tue Mar 27, 2012 6:42 am; edited 6 times in total
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Mon Mar 26, 2012 6:37 am

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    Re: Dawn of Worlds: Game 1

    Post by kaede on Mon Mar 26, 2012 9:53 am

    Sense I forgot to place details of the avatar Ill just go on without making it.

    Anyway rolling!

    8+5=13
    13-4-1= 8
    8-7-1=0
    command race -4
    Being a peaceful race they welcome them with open arms opening there city as well as there allowing them to study there extensive library whenever they please.

    Create Avatar: Mizar -7
    A woman appointed by Almalexia to travel to the city of the Lamissma Nada with a small group of others to act as an ambassadors for the humans. A strict but overall friendly woman, before becoming the ambassador she was the head of the mages division in the army and as such is both a powerful mage and competent CQC fighter.


    Spawn point: Xeno's city/Testament. Controlling players: Kaede & Xeno (I'm placing her in his city and she is the ambassador between the two races so I figure he can use her as well)

    Command Avatar: Create Order: Alexandra embassy.
    The humans embassy located within the Lamissma Nada's city. They mainly function as a gateway between the two cities by using there teleportation magic to transport people between the two cities.

    Command Avatar: command city: Grand library -1
    A lavish library opened by Almalexia. Within the library are books and tomes written by her detailing every bit of knowledge obtained by her race as well as documents related to the government like census records. 95% of the library is open to the public while the rest is for Almaxlea's eyes only.


    Last edited by kaede on Fri Mar 30, 2012 6:38 pm; edited 6 times in total
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Mon Mar 26, 2012 9:53 am

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    Re: Dawn of Worlds: Game 1

    Post by Xenovent on Tue Mar 27, 2012 4:42 am

    Hoping for a sweet roll, preferably with frosting.

    Create Avatar: Glimmer (-7)
    Spoiler:

    Glimmer is a small fairy. Unlike Monolith which overlooks the world, Glimmer was created by the deity to take care of the world, leaf by leaf.

    Command Avatar: Create Race: Onodrim (-1)
    Spoiler:

    The Onadrim were created by Glimmer to share the task of caring for the wide wilderness. Spawning from the "Temperate Zone" at the South-East Peninsula of the main continent, they traverse the wide area, planting trees and gardens as they go along in order to make the world lush and healthy.

    As for the Lamissma Nada:

    They are grateful for the reception the other races have shown. However, they are more interested in the exchange of culture and goodwill than of war and metals. They keep a contingent of diplomats within the cities if their hosts allow, sharing song and promoting harmony.


    Last edited by Xenovent on Tue Mar 27, 2012 5:27 am; edited 1 time in total
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Tue Mar 27, 2012 4:42 am

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    Re: Dawn of Worlds: Game 1

    Post by Skraal on Thu Mar 29, 2012 12:38 pm

    Rolling for this turn and the one that I missed.
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Thu Mar 29, 2012 12:38 pm

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    #2 'd6' : 2, 5
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Wed Apr 04, 2012 11:42 pm

    Roll for points.
    5+3+2 = 10p

    Create Order: White Wolf Guild — Lamissma Nada
    White Wolf guild holds traditions of combat that are practiced for a variety of reasons, including self-defense, competition, physical health and fitness, as well as mental, physical and spiritual development. They do not focus on a single form of combat, any means are allowed for victory in battle. The guild is not interested of politics or false honor. People in the guild practice their own forms of combat to use them how they see fit.

    4p for next turn.


    Last edited by Lucid on Thu Apr 05, 2012 12:12 am; edited 5 times in total
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Wed Apr 04, 2012 11:42 pm

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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Thu Apr 05, 2012 12:12 am

    Era 2 — Round 4
    Current Players
    • Lucid (Chaotic Neutrall): Trickster and Freedom
    • kaede (Neutral Good): Magic and History
    • Xenovenot (Lawful Neutral): Oaths and Judgment
    • Corenat (Lawful Evil): Death and Luck
    • Skraal (Chaotic Evil): Chaos and War



    1x Nagalithid Army at Rksavlulaek

    Races
    1. Humans (Magic, Teleportation, Domestication of Animals, Runes and Blacksmith) — Neutral Good
    2. Nagalithids (Survival and Seafaring) — Lawful Evil
    3. Ice Fairies (Alchemy) — Chaotic Neutral
    4. Lamissma Nada (Mecha) — Lawful Neutral
    5. GodForged — Lawful Evil
    6. Onodrim — Lawful Neutral


    Cities
    • Alexandria: Humans
    • Yarlyeh: Nagalithids
    • Eiswield: Ice Fairies
    • Testament (Energy Manipulation): Lamissma Nada
    • Rksavlulaek
    • Selendril


    Orders
    • Merchant Nagalithids (Grimwind)
    • White Wolf Guild: Lamissma Nada (Grimwind)


    Avatars
    • Isa (Grimwind)
    • Almelexia (Kaede)
    • Dirac Draconis (Corenat)
    • Nameless (Belmont)
    • Monolith (Xenovent)
    • Ryuu Lou (Kaede)
    • Kraulev Prime (Corenat)
    • Mizar (Kaede)
    • Glimmer (Xenovent)
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Sat Apr 07, 2012 11:00 am

    Points.
    4+3+4 = 11p

    Create Order: White Wolf Guild — Humans
    Other races start to take notice of the White Wolf Guild.

    5p for next turn.


    Last edited by Lucid on Sat Apr 07, 2012 11:05 am; edited 2 times in total
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Sat Apr 07, 2012 11:01 am

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    Re: Dawn of Worlds: Game 1

    Post by Corenat Rovarnus on Sun Apr 08, 2012 1:39 pm

    Alright boy, ROLL OVER!

    Advance Civilization: Nagalithids - Architecture (-5)
    Building structures to last in the corrosive ocean is a difficult task, but through trial and hardship the amphibious people have become masters of physical engineering and construction, able to create impossibly glamorous yet durable monuments and gleaming crystal spires touching the sky that are capable of withstanding the millenniums of natural erosion or the most devastating forces a warring enemy can muster. Every large scale building in a city is capable of becoming a fortress unto itself, whether it is made of steel, mithril, crystal, or a combination thereof. Their knowledge of fortified structures also allows them to pinpoint weak areas or components in the architectures of other races and natural formations, giving an invaluable advantage in improving construction or siege warfare. Spacial aesthetics are also a specialty of Nagalithids, arranging a cityscape to optimize transportation efficiency and speed.
    Cool City Bro:

    Command Avatar: Create City (-1)
    Dirac Draconis flies to the deep Abyss in the center of the world and aids Dire's Chosen in erecting an enormous metropolis, rising from the depths of the molten mantle beneath the sea to the white border. They bless it with the name of Gotterdammerung. Marked by the center of the orange blob.

    Shape Land (-2)
    Green area is bog with trees.
    New Map:
    Command Avatar: Raise Army (-1)
    Kraulev Prime rallies together an army at Selendril.


    Last edited by Corenat Rovarnus on Tue Apr 10, 2012 2:53 am; edited 2 times in total

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