Dawn of Worlds: Game 1

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    Lucid
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    Dawn of Worlds: Game 1

    Post by Lucid on Fri Feb 03, 2012 12:43 pm

    Rules: http://www.clanwebsite.org/games/rpg/Dawn_of_Worlds_game_1_0Final.pdf
    The Map: http://i.imgur.com/CBW7u.jpg

    Here are the most important parts:

    • One of the most important things to remember about Dawn of Worlds is that as players create things, other players are entirely free to change them. This is usually more than enough incentive to set civilizations at war, as you will see in a moment.
    • Every round, each player takes a turn, having the opportunity to make changes to the world. Each player will receive points every round, and these points represent the “power” that they have available to expend shaping the world. Points can sometimes be saved up over several turns to do something really dramatic.
    • You cannot win while playing Dawn of Worlds, and nobody else can loose. With this in mind, feel free to tinker with your own races or totally corrupt those created by someone else.
    • Disagreements are bound to erupt. If you and your friends cannot come to an agreement on what would be the most fun way to handle a disagreement, flip a coin or find better friends.
    • The first Age is focused on geography. The second age is focused on the raising of the various fantasy races that will dwell in the world. Third age is an age of politics, war, and learning.
    • If you end your turn with five or less points left, during your next turn you will get 1 extra point. You can stack this effect up to 3 points. The bonus will move to second and third age. If at some point you end your turn with 6 or more points you won't get any extra points next turn and have to start stacking the bonus again.
    • Forget everything you know about the real world when creating this one. This world doesn't have a shape yet, there's no global currency or set times of the day or year. All of these have to be created with events. Even the water-looking substance surrounding the islands might not be water.


    Your turns in a nutshell:

    • Check if you have any saved up points from last turn.
    • Make a new post where you roll 2d6 dice and add the result to your power pool.
    • Make a new post to spend points on actions or save them for later.
      — When making your actions clearly write what you want to do and where. You can try to describe the locations or quickly sketch them like this. I'll only update the map once a full round of actions has been made so read what other players have done as well.
    • Edit your notes if needed.


    Power 1st Age - Land 2nd Age - Races 3rd Age - Relations
    Shape Land 2 4 6
    Create Race 22 6
    15
    Create Subrace 12 4
    10
    Command Race 8 4 3
    Command City 6 4 2
    Advance Civilization 10 5 6
    Advance City 8 4 5
    Purify Civilization 5 3 4
    Corrupt Civilization 4 3 3
    Purify City 4 3 3
    Corrupt City 3 2 2
    Event 10 7 9
    Create Order 8 6 4
    Command Order 4 3 2
    Create Avatar 10 7 8
    Command Avatar 2 1 1
    Catastrophe 10 10 10

    More Details of Actions
    Read the original rules to grasp the general idea for each. Here is supplementary material to them and possible changes.

    Shape Land
    It's Shape Land and Shape Climate combined from the original rules. You can freely change landscape up to 7 hexes — they have to be next to each other, example. Expect those spots which have been shaped already.

    Create Race
    Remember to specify where the race starts. You can command them to move to another place during your following turns. Your race starts with the same alignment as you picked for yourself.

    Command Race
    Remember that you can only command other races if you have an order within them.

    Advance City / Civilization
    So long as that city or civilization persists, it will always be the greatest on the field you picked. There can't be two of the same advancement on the world. Advancements can be lost during events, if the player can think a fitting event for occasion. If for example some race would specialize on magic, you can't specialize on things that go near that category. Alchemy would still be okay.

    Event
    Events cannot erase races or cities, however they can weaken them. There could be a plague or a storm. Remember that events can also be positive things.

    Create Order
    With this you create an order within a race. It affects all cities that race controls. Basically if you have an order within a race, you can use Command Order which is a lesser version of Command Race/City. If another player wants to get rid of your order. They may create another order to hunt them down or create an army and simply eliminate them.

    Create Avatar
    You can create an avatar of yourself. Moving your avatar doesn't cost anything, however you can only move it once during your turn. You have to use Command Avatar to actually do something with it. Creating an avatar is an easy way to make a race during the first age — as you have to only pay the cost of creating an avatar and the cost of command avatar to create one. You can only create one race with your avatar, rest have to be made with the Create Race action. There's no limit how many avatars you can have.

    Catastrophe
    Catastrophes can destroy avatars, cities and races. If it affects an area the maximum range is 7 hexes.


    Battles
    If there are no defences on the city somebody attacks, the attackers immediatetly take control of that town. The race that was inhabiting the town before isn't wiped out unless the attacker during his next turn commands the army to kill the rest of the race. If there are armies battling out then throw 2d6 and the higher number wins. +1 for every advancement and event that might be useful for the battle. +1 also if you're leading the army with your avatar and the enemy avatar isn't there.


    Current Players:


    House Rules

    • Before the game starts each player chooses an alignment for themselves from the nine alignments. Try to stay true to that personality during the game.
      http://pathfinder.wikia.com/wiki/Neutral
    • The more fluffy the better. There is no extra cost for creating races that don't fall directly under the classic fantasy settings. The more details you can write about your avatar, races and events the better. You can start with something simple like naming your avatar and city.
    • Make a post to the first page of this thread, in which you keep track of everything important you did. How many points you have. Races, cities and orders. Any major events. You get the point. You don't have to keep exact track of what actions you have used during your turns.
    • Pictures! If you find any good pictures to represent your races, avatars or cities. Do use them. I can use them when updating the map to make clearer what places are yours or under your control.
    • Your gods domain. During each era after the second round there will be an event during which each god decides which domain they want to rule. For example magic and war. Read the list below and choose the domains that interest you. Each domain can only be fully controlled by one god, however you can share the domains with other gods by slicing it to sub-categories. For example you could categorize the domain Death to murders and natural deaths. If two or more gods want the same domain, then the one who has made actions benefiting that domain get first priority. If there isn't a clear difference then a coin is flipped. The domains may change during the following eras. You may drop your old domains and others might want to contest for the same titles.
    • By default avatars can only be controlled by the player who created them.
    • You can give points to another player. You can also decide on extra terms during transaction such as giving limited or limitless control of your avatars or races to the player who gave the points. Extra terms will not be kept track of or enforced — it's a trust based game, don't be an ass.
    • Only one turn post per round.



    List of Domains
    Spoiler:
    Animals
    Birth
    Chaos
    Day
    Death
    Family
    Forbidden
    Forests
    Freedom
    Healing
    History
    Honor
    Hunting
    Insanity
    Inspiration
    Judgement
    Knowledge
    Love
    Luck
    Magic
    Mountains
    Night
    Oaths
    Order
    Plants
    Pleasure
    Protection
    Sea
    Secrets
    Time
    Travel
    Trickster
    War
    Wealth

    Planned Starting Date: 05.02.2012


    Last edited by Lucid on Sat Feb 25, 2012 10:09 pm; edited 13 times in total
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    Corenat Rovarnus

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    Re: Dawn of Worlds: Game 1

    Post by Corenat Rovarnus on Fri Feb 03, 2012 1:34 pm

    SWEET NO EXTRA COSTS
    Grimgrim wrote:Forget everything you know about the real world when creating this one.
    Does that include the laws of physics, universal constants, and the composition/nature of matter and energy?

    Why can't we start now? The game will take forever anyway, and you already have the map and everything drawn out. We don't even need a GM to play.
    Also, we can't shape land that has already been shaped? Isn't one of the fun parts of the game tinkering with other players' stuff? I think that should be in the house rule section if you plan on keeping it, because there is nothing saying you can't in the rulebook.

    Use this post for your notes Corenat.
    -Lucid

    You got it MacGruber!
    Corenat Rovarnus' notes
    God info:

    Name: Rksavlulaek Dire Centurios Vitkraul etc., short form Dire
    Alignment: Lawful Evil

    \
    ???? is ???? and seeks to ????
    Avatars: Dirac Draconis(Power), Kraulev Prime(Random), The Faceless One(Self-Deception)
    Races: Nagalithids (4 cities - Yarlyeh, Rksavlulaek, Selendril, Gotterdammerung), The GodForged
    Current Pool: 2 power

    1st Era
    Turn 1:
    Acquired 7 points, used shape land.
    Turn 2:
    Acquired 10 points plus 1 bonus for a total of 16. Created Avatar 'Dirac Draconis', CACR Nagalithids.
    Turn 3:
    Acquired 9 points plus 2 bonus for a total of 15. Used Shape Land 5 times and Command Avatar Create City Yarlyeh.
    Turn 4:
    Acquired 6 points plus 3 bonus for a total of 12. Used Shape Land and Advance Civilization
    Turn 5:
    Acquired 9 points plus 3 bonus for a total of 12(again :x ) Used Shape Land 6 times.

    2nd Era
    Turn 1:
    Acquired 10 points, Advanced Nagalithids in Seafaring and Command Avatar Create City x2.
    Turn 2: Acquired 9 points plus 3 bonus for a total of 12. Wasted them this turn :|
    Turn 3:
    Acquired 10 points for a total of 22. Used Command Race 3X, Command Avatar Raise Army, Create Avatar Kraulev Prime, Create Race GodForged
    Turn 4:
    Acquired 10 points for a total of 11. Used Advance Civilization, Command Avatar Create City, Shape Land, Command Avatar Raise Army
    Turn 5:
    Acquired 11 points plus 1 bonus for a total of 13. Used Command Race Settle City, Command Avatar Raise Army x2, Create Avatar Faceless One

    3rd Era
    Turn 1:
    Acquired 7 points plus 2 bonus for a total of 9. Used Command Avatar x3, Create Order.


    Last edited by Corenat Rovarnus on Thu Apr 26, 2012 7:07 am; edited 22 times in total (Reason for editing : Overhauled notes to look better than everyone else's)
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Sun Feb 05, 2012 3:11 am

    Era 1 — Round 1
    So lets get things rolling. Here is the turn order which I randomized. Only post your actions to this thread! Post all other discussion and questions to this thread. If you still wish to join the game you can do so during the first two rounds. You will be added to the end of the turn rotatio.

    1. Skraal
    2. Capitalist Pig
    3. kaede
    4. Lucid
    5. Pamodacha
    6. Corenat Rovarnus
    7. Xenovent
    8. Isonar
    9. Sareth
    10. Red_Comet


    Every player who hasn't already done so make a post to the first page of this thread. You will be keeping notes on that post by editing it.


    Last edited by Lucid on Thu Feb 09, 2012 6:07 pm; edited 3 times in total
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    Skraal

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    Re: Dawn of Worlds: Game 1

    Post by Skraal on Sun Feb 05, 2012 10:17 am

    Skraal's Notes
    Alignment: Chaotic Evil



    Current Points: 69
    _____________________________________________________________________________
    Age 1

    Round 1:
    8 Points Received

    Round 2:
    12 Points Recieved

    Round 3:
    0 Points Recieved

    Round 4:
    10 Points Received

    Round 5:
    6 Points Received
    ______________________________________________________________________________
    Age 2

    Round 6:
    2 Points Received

    Round 7:
    8 Points Received

    Round 8:
    7 Points Received

    Round 9:
    5 Points Received

    Round 10:
    4 Points Recieved
    ______________________________________________________________________________
    Age 3

    Round 11
    7 Points Recieved


    Last edited by Skraal on Fri Apr 27, 2012 4:07 pm; edited 12 times in total
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    Re: Dawn of Worlds: Game 1

    Post by Skraal on Sun Feb 05, 2012 10:47 am

    Turn 1
    Rolling Dice
    8 Points Received
    Turn End


    Last edited by Skraal on Sun Feb 05, 2012 10:55 am; edited 1 time in total
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    Lucid
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Sun Feb 05, 2012 10:47 am

    The member 'Skraal' has done the following action : Dices

    'd6' : 4, 4

    Capitalist Pig

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    Re: Dawn of Worlds: Game 1

    Post by Capitalist Pig on Tue Feb 07, 2012 3:13 pm

    RRRRRRRRROllin'
    6 points
    turn end


    Last edited by Capitalist Pig on Tue Feb 07, 2012 3:13 pm; edited 1 time in total
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Tue Feb 07, 2012 3:13 pm

    The member 'Capitalist Pig' has done the following action : Dices

    'd6' : 2, 4
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    Re: Dawn of Worlds: Game 1

    Post by kaede on Tue Feb 07, 2012 3:42 pm

    guess I'll roll as well.

    Kaede's Notes:
    Goddess name: Almelexia
    Alignment: Neutral Good
    Avatar 1: Almelexia (anyone can use my avatar they just have to pay me one point)

    Turn 1: 6 + 6 = 12
    -12 see actions bellow.
    0 points total.

    Turn 2: 4+2+1=7
    -2 Shape land Fertile plains
    -2 Command Avatar: Create City: Alexandria
    1 point total

    Turn 3: 5+3+2+1=11
    - 10 Advance civilization : Magic
    11=10=1

    map:
    city:


    Last edited by kaede on Sat Feb 18, 2012 7:03 pm; edited 6 times in total
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Tue Feb 07, 2012 3:42 pm

    The member 'kaede' has done the following action : Dices

    'd6' : 6, 6
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Tue Feb 07, 2012 11:02 pm

    Lucid's Notes
    Alignment: Chaotic neutral

    Turn 1: 10p from roll. | 6p used for actions. | For next turn 4p.
    Turn 2: 7p+1p from roll. | 12p used for actions. | For next turn 0p.
    Turn 3: 9p+2p from roll. | 8p used for actions. | For next turn 3p.
    Turn 4: 10p+3p from roll. | 12p used for actions. | For next turn 4p.
    Turn 5: 8p+3p from roll. | 12p used for actions. | For next turn 3p.

    Turn 6: 7p+3p from roll. | +8 from Belmont | 19p used for actions. | For next turn 3p.


    Isa
    In the midst of icy mountains during years and years of silence a certain ice sculpture was taking shape. The monumental piece of ice had taken shape that of a ferocious hunter. Due to the gods whim it was given life. Ice shattered, the winds blew and a wild howl was heard all around the mountains. The gigantic white wolf was given the name Isa.
    Spoiler:

    Ice Fairies
    Resistant to cold climate. Can to some extend manipulate the winds and temperature around cold areas and change their size for limite durations. Not evil by nature, but rather tricksters. They have isolated style of life — while they may act friendly to those who they deem worthy.
    Spoiler:

    Eiswield
    The only safe-haven within all of the icy and stormy mountains. It has been built into a cave beneath the biggest mountain on the area.
    Spoiler:


    Last edited by Lucid on Mon Mar 12, 2012 9:54 am; edited 6 times in total
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Tue Feb 07, 2012 11:02 pm

    The member 'Lucid' has done the following action : Dices

    'd6' : 6, 4
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Tue Feb 07, 2012 11:12 pm

    10 points
    3x shape lands = -6 points

    Here are the changes.
    Turn End, next is Pamodacha.
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    Re: Dawn of Worlds: Game 1

    Post by Pamodacha on Wed Feb 08, 2012 5:08 am

    My turn. rolling for points.

    First turn total: 5

    Taking no action this turn.

    God Name: Nazeir
    Alignment: Chaotic Good

    Spoiler:


    Last edited by Pamodacha on Fri Feb 24, 2012 8:16 am; edited 5 times in total (Reason for editing : Edited to add alignment and god name)
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Wed Feb 08, 2012 5:08 am

    The member 'Pamodacha' has done the following action : Dices

    'd6' : 1, 4
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    Corenat Rovarnus

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    Re: Dawn of Worlds: Game 1

    Post by Corenat Rovarnus on Wed Feb 08, 2012 8:00 am

    Turn Passes to Corenat Rovarnus.
    Alignment: Lawful Evil

    They see me rolling...
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Wed Feb 08, 2012 8:00 am

    The member 'Corenat Rovarnus' has done the following action : Dices

    'd6' : 4, 3
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Wed Feb 08, 2012 9:40 am

    New Post for Kaedes Action
    -10 points : Create Avatar
    Name: Almelexia
    Gender: Female

    The first avatar created by the goddess of the same name. Bored with merely observing the world with the other gods she divided her soul and power in half and created a vessel for her other half could act in her place on the newly created world. She a natural at manipulating the world around her and with using magic.

    -2 points: Command Avatar: Create Race
    Race: Humans (Almelexia Variant)
    Characteristics: Tan or white skin, red hair and blue eyes.
    The first and only race created by the goddess Almelexia. They share many of the same traits as the avatar who created them usually having red hair and blue eyes and are adept at using magic. They currently live a nomadic life with there goddesses avatar.

    Location for both



    Spoiler:
    Just as a side note different specialties have to be claimed with Advance Civilization, such as wielding magic. When somebody claims Advance Civilization: Magic for their civilization all other magic wielding races are considered inferior when compared.
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    Xenovent

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    Re: Dawn of Worlds: Game 1

    Post by Xenovent on Wed Feb 08, 2012 11:32 am

    Xenovent Player Notes
    Alignment: Lawful Neutral

    Round One:
    3 Points in pool
    Round Two:
    10 points.
    Round Three:
    0 points.

    Avatar: Monolith - a living city and mountain.
    City: Testament - specialized in energy manipulation.

    Round Four:
    Create lush zone, the race of Lamissma Nada.
    1 point.

    Round Five:
    -2 points
    Solaris Factory: Where the Lamissma Nada create technological wonders.

    3 points remain

    Era Two: Round One

    Lamissma Nada advance to mecha technology

    0 points remain

    Era 2, round 2
    Roll = 7
    Spend 5 on army and diplomacy
    2 remain

    Era 2, round 3:
    Roll = 7
    +2 = 9
    9 -7 (Avatar Glimmer) -1 (Create Race: Onodrim)
    = 1

    Era 2, round 4:
    Roll = 7 + 1 = 8

    Era 3, round 1

    If I'm reading this right, my unused points add up to 27.


    Last edited by Xenovent on Fri Apr 27, 2012 12:21 pm; edited 15 times in total
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    Re: Dawn of Worlds: Game 1

    Post by Corenat Rovarnus on Wed Feb 08, 2012 3:06 pm

    The immense and ponderous being stirs, perhaps awakening from a slumber, or perhaps it simply seems that way when it focuses its attentions your way. Intrigued by such an early appearance of sentient creatures, Dire flexes and shapes the land.

    Command: Shape Land (-2)

    Spoiler:
    Is this legit

    The edited hexes need to be next to eachother. This would take two Shape Land actions.
    -Lucid

    Fix'd


    Last edited by Corenat Rovarnus on Thu Feb 09, 2012 5:20 am; edited 1 time in total
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    Xenovent

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    Re: Dawn of Worlds: Game 1

    Post by Xenovent on Thu Feb 09, 2012 2:19 am

    Keep roll'n, roll'n, roll'n
    -------------------------

    Round One:
    5 Points
    Spend 2 to create a floating island in the northermost bay of the world
    3 left
    Attachments
    CBW7u.jpg
    Location on the map
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    Last edited by Xenovent on Thu Feb 09, 2012 2:42 am; edited 1 time in total
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Thu Feb 09, 2012 2:19 am

    The member 'Xenovent' has done the following action : Dices

    'd6' : 2, 3
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    Re: Dawn of Worlds: Game 1

    Post by Belmont on Thu Feb 09, 2012 11:18 am

    Sareth's Notes
    Alignment: Lawful Neutral

    Current Points: 7



    Age One

    Turn 1: 3 Points | No action was taken
    Turn 2: 2+1 Points | Shape Land x3
    Turn 3: 4+5+2 | Create Avatar
    Turn 4: 2+3+3 | Command Avatar: Create Race


    Last edited by Belmont on Thu Mar 01, 2012 9:26 am; edited 5 times in total
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    Re: Dawn of Worlds: Game 1

    Post by Belmont on Thu Feb 09, 2012 8:52 pm

    2d6

    3 Points

    Turn End


    Last edited by Belmont on Thu Feb 09, 2012 8:53 pm; edited 1 time in total
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    Re: Dawn of Worlds: Game 1

    Post by Lucid on Thu Feb 09, 2012 8:52 pm

    The member 'Belmont' has done the following action : Dices

    'd6' : 1, 2

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    Re: Dawn of Worlds: Game 1

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