Holy Grail War 7: Servants

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    Holy Grail War 7: Servants

    Post by Lucid on Mon Dec 26, 2011 2:48 pm

    Notes about reading the servant details.
    I left most details on Noble Phantasms so can people can compare those after the game.
    The servants stats are their true stats. They aren't influenced by their masters any way.



    Archer
    Name: Wepwawet
    Wepwawet was said to accompany the Pharaoh on hunts, in which capacity she was titled (one with) sharp arrow more powerful than the gods. She loved the thrill of battle. She thought herself as just another game chip on the game board of war. In the Holy Grail War she wishes to team up with a worthy master to feel the sensation of battle once more.

    Personality Traits: Clumsy, Stubborn and Glutton.
    Quirks: Talk About Self In Third Person and Sexist against Men.
    Likes: Reading, Winning and Dancing.
    Dislikes: Losing, Repairing and Cooking.

    STR AGI WIS END SPI LCK MGI
    D C A+ C C D B


    Abilities
    Magic Resistance D
    The ability of cancelling thaumaturgy or reducing its effects. Noble phantasms with curse effects and such will still affect her no matter what rank he holds in this ability. Cancel Single-Action spells. Doesn't cancel Single-Incantation spells. Magic Resistance to the same degree of an amulet that rejects magical energy.

    Independent Action B
    Capable of remaining in this world for two days without a established contract. Also capable to live on for a short period of time after suffering extensive damage on both of her spiritual cores. Note that cut-off supply results in lessened stats. While servant is operating under Independent Action, all stats are lowered by 4 and all skills are lowered by 2.

    Clairvoyance B
    Strength of vision. At higher ranks it allows servant to see through objects and even through time. Allows servant to perceive, snipe and track distant subjects and targets. Can accurately aim up to four miles. Any darkness penalties are ignored. The maximum range of your Archery attacks is 600. However you will be rarely able to start an encounter with the enemy from that range. When you attack from far ranges, your enemy might not be able to pinpoint your exact location at start. They can however start moving towards the location you shot from. For different ranges you need certain amount of turns to prepare the attack. When you are preparing to attack farther than 50 range you can't move or else you'll have to start preparing again.

    Transparency C
    Servant can hide one's presence as a master scout. Your Stealth is exposed when you take offensive actions. Scrying and tracking spells can still be used to follow you. Certain amount of Awareness is needed to react against your Stealth Attacks.

    Divinity D
    Was favoured by god. The identity of his real parents are unknown.

    Prana Burst D
    You can increase your movement and acrobatics.
    You can increase your evade against attack temporarily.
    You can increase your attack value temporarily.

    Hieroglyphs C
    Has access to 12 Cursive hieroglyphs and understanding of their magical nature.


    Battle Abilities
    Servant covering range 3.
    When clashing the penalty is 5% instead of 10%.

    Linked Minds
    A spell that allows a servant to share the sensorial inputs (sight, hearing, etc.) to her master, or the master to share his sensorial inputs to Wepwawet. Can be used to mentally communicate between the two. Approval from the other party is a requirement. This link can't be shared with anybody else but her master, however it's possible to find find out about the existence of the link and even tap in to it. Uses include monitoring of target’s activities at distance and it is especially effective if said target is trained for scouting operations.

    Familiar Puppets
    These familiars can't be used in battle.
    Wepwawet has the ability to create scouts from simple things like wood and dirt. They can take forms of birds and wolves. It's possible to use Linked Minds with the puppets. You can maintain Linked Minds with two scouts without hindering your movement. More than that, your moving speed is halved. The Linked Mind needs to be established through touch contact. You can take over the Linked Mind scouts whenever you want, to initiate conversation with somebody for example. You can instruct as many familiars as you like without penalties. However you gain the information they gathered only by making contact with the scouts. If they are destroyed by someone before they can contact you, the information is destroyed as well. Scouts with Linked Minds will give you information constantly.



    Noble Phantasm
    Astennu [Arrow of Undone Heaven] C
    Noble Phantasm Weapons [Weapon 30] [Anti-Unit] [Targets 1]
    Sacred bow that was forged from the various prayers to Wepwawet. It's a black bow twice the size of herself. Legends say Wepwawets arrows reached the heavens when shot with this bow. She can shoot prana imbued arrows with this bow up to [Range 600].

    Upon calling the Noble Phantasms true name its ability can be activated.
    [Range 60] [Prana Activation 100] [Damage 450]
    Astennu charges prana for a shot that is aimed towards the skies. From there the arrow automatically lands on the target Astennus user wishes to eliminate. If opponent attempts to Clash the attack the damage difference can't be inflicted back to you.


    Lotus [Sword of Fragmented Moon] D
    Noble Phantasm Weapons [Weapon 25] [Support] [Targets 1] [Range 3]
    Sacramental tool Wepwawet received from Pharaoh as a reward for her deeds on the battlefield. It was forged from a piece of moon that landed on the region. The weapons range can be extended by swinging it from the chain that it's attached to, effectively increasing the area that she threatens. All ranged attacks done with this weapon are count as Melee attacks. This weapon can be also used to Defend.

    Upon calling the Noble Phantasms true name its ability can be activated.
    Above all Lotus can be used as defensive equipment as well. The magical barrier which it produces can be used to Defend against various attacks.
    Rank D [Prana Activation 35] [Armour Rating 350]
    Rank D [Prana Activation 70] [Armour Rating 475]


    Shattering Path [Bring Back the Distant One] EX
    [Support] [Prana Activation 225]
    When activated, Wepwawet removes the boundaries between reality and illusion within their personal space. It's a Reality Marble that allows to control their own state of existence. When used to Defend against any attack, this ability is capable of turning injuries and even death inflicted upon the user into mere illusions. She automatically fades away as though they were an illusion all along and then returns back to reality; physically real and unscathed.



    Skills
    Awareness 23
    Archery 24
    Thaumaturgy 13
    Melee 12
    Thrown 7
    Acrobatics 13
    Stealth 15
    Sleight of Hand 9
    Medicine 7
    Gaming 23
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    Last edited by Lucid on Sat Apr 07, 2012 10:55 am; edited 5 times in total
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    Re: Holy Grail War 7: Servants

    Post by Lucid on Mon Dec 26, 2011 3:43 pm

    Assassin
    Name: Jack the Ripper
    Jack was an agent trained by The Church specialized on hunting the vampires. However constantly neglecting her duties towards the higher-ups lead her to be exiled from the agency. A lone wolf who continued hunted down the vampires and their familiars. She loved killing, and didn't bother to clean the mess she made during her hunt. This soon turned to rumors about a serial killer. Her wish from the grail is to be united with her family, who were turned The Dead by a vampire who terrorized the area.

    Personality Traits: Rebellious, Messy and Destructive.
    Quirks: Masochist, Hates Sleeping and Names Weapons.
    Likes: Family time, Gardening and Justice.
    Dislikes: Vampires, Teamwork and The Church.

    STR AGI WIS END SPI LCK MGI
    C A C C D D E


    Abilities
    Presence Concealment A+
    The capacity to hide one's presence as a Servant. It is a common skill to the Assassin class. It is possible to disappear completely and become almost impossible to be detected. However, your Stealth is exposed when you take offensive actions. Charging spells is count as offensive action. Even when moving at high speeds she is extremely difficult to locate. Any spells less than ten-count can't detect her.
    [22 Awareness] is required to react to against your ranged Stealth attack.
    [14 Awareness] is required to react to against your melee Stealth attack.
    As long as nobody notices you as you go in for the attack it will hit its intended target without anybody having a chance to react to it.

    Medical Knowledge B
    As a student of medicine Jack can give effective first aid to any lifeform in critical condition. She has all the necessary equipment under her clothes. Jack can aim at the most damaging spots on her target without penalties. Due to this reason her default Damage Modifier is raised by two.
    Stealth attacks against servants add +5 Damage Modifiers.
    Stealth attacks against humans add +3 Damage Modifier.

    Innocent Monster B
    The name of the monster that had her past and way of being distorted because of the image that was born from her behaviour in the previous life. She learned some of her skill within The Church, but she can't use these abilities due to this skill.

    Throwing (Needles) C
    Expertise for throwing projectile weapons. It's impossible to Evade or Clash against her needless unless target has at least [Awareness 7]. You can Defend against them normally.


    Battle Abilities
    Servant covering range 4.
    Assassin does not incur penalty from clashes. She can use offensive actions during her next turn after clashing.

    Feint
    An ability Jack can use due to his presence concealment. If you successfully Evade enemy's melee attack, you can use a free offensive action against that attacker during your next turn. You must be within melee range against your opponent to use this ability.
    +10 to Defense Value when using Evade. If you use Evade succesfully your damage modifier is increased by three for your next attack or clash against the person you evaded. You can have this bonus against multiple persons but it doesn't stack.
    Each time you manage to use a Defensive action without taking damage your Defense Combat value is increased by 4 each time until the end of the fight.

    Swift Movement
    You can move five Areas during one round Game Round.

    Attack Of Opportunity
    You threaten all squares into which you can make a melee attack, even when it is not your action. Moving out of a threatened square provokes an attack of opportunity from the threatening opponent. An attack of opportunity is a single normal melee attack. You don’t have to make an attack of opportunity if you don’t want to. An attack of opportunity interrupts the normal flow of actions in the round.
    If an attack of opportunity is provoked, immediately resolve the attack of opportunity, then continue with the next character’s turn. Or complete the current turn, if the attack of opportunity was provoked in the midst of a character’s turn.

    You should mention this ability when you get within melee range of your opponent. This way they will not move away and do their actions before resolving the Attack Of Opportunity.

    Shadow Walk
    Assassin can move in spaces that the enemy threatens without it triggering Attack Of Opportunity.

    Pain Killer
    After striking an iron needle on her nerve centers the next attack that hits her deals 20% less damage. You can use this ability five times a single fight. You can use this ability action free during your turn. The effect doesn't stack.


    Equipment
    Using different weapons to attack and defend doesn't count as seperate action.
    [Servant Armor 30]

    Dual-Wield Shortblades
    [Melee Weapon: 22] When you attempt to Clash with this weapon your Base Damage is increased by 10. This weapon can be also used to Defend, in which case it has [Armor 20].

    Poison Needles
    [Weapon: 10] [Thrown]
    [Wepon Special] The needles are coated with poison only effective against humans. If you inflict damage with this weapon against humans, the following effect will take place. All stats are reduced by 8 and all skills are reduced by 3. This does not affect the maximum health of the opponent. Target will take 15 poison damage per round. Outside battle he will be unable to regenerate health and will take 40 damage per Game Round. Healing spells can be used to regenerate health normally.
    [Medicine 8] The poison can be treated. As a side-effect to the treatment the target will lose consciousness for 12 hours.
    [Medicine 10] There won't be any side-effects.

    Tracking Needle
    [Weapon: 10] [Thrown]
    [Wepon Special] These needles are used for tracking purposes. If you inflict damage to the opponent with this weapon or if the enemy Defends against this weapon, the following effect will take place.
    Even if the needle is later removed, Jack leaves a special string attached to the target which only Jack can see. The string is attached either directly to the target or to the defensive equipment which was used to Defend. As long as the enemy doesn't become aware of the concealed string and remove it, you can follow that string to the target which it was attached to. [21 Awareness] is needed to notice the string.

    Normal Needles
    [Weapon: 15] [Thrown]
    Normal iron needles used for basic attacks.

    Hidden Gun
    [Archery Weapon: 20] [Range 17]
    When used for first time add +15 to Attack Value and the attack can't be clashed. This bonus doesn't apply when used against same target the second time or if the target is aware of this weapon.

    Hidden Blade 1
    [Melee Weapon: 18]
    A blade hidden on her sleeve. When used for first time add +15 to Attack Value and the attack can't be clashed. This bonus doesn't apply when used against same target the second time or if the target is aware of this weapon.

    Hidden Blade 2
    [Melee Weapon: 18]
    A blade hidden on her boots. When used for first time add +15 to Attack Value and the attack can't be clashed. This bonus doesn't apply when used against same target the second time or if the target is aware of this weapon.


    Noble Phantasm
    Witching Time of Night [Eldest Night and Chaos] B
    [Anti-Army] [Targets ???] [Area 15] [Incantation 6] [Prana: 180 Activation / 20 Upkeep]
    Eracing the face of the human race.
    For when you wish death would pick up the pace.
    The evil arms become the guns of grace.
    The facts are this: the reaper's kiss.
    Was this the way I met my fate.
    These London streets are full of hate.
    Witching Time of Night! [Marble is Summoned]

    It's a Reality Marble that creates nothing but darkness within [Area 15] from the caster. The darkness can't be illuminated with any light source. It nullies enemy's sense of prana, sight, sound, and scent. Jacks senses remain normal. Only Servants with greatest Instict can operate under these circumstances. If the enemy was to use an ability that affects himself or the whole [Area 15], they work normally. If the enemy uses abilities to affect his ally, the following percentiles are used, expect in case of command seal.
    [Awareness 21+] Each action against Jack has 62% chance to miss.
    [Awareness 20-12] Each action against Jack has 78% chance to miss.
    [Awareness 11-] Each action against Jack has 92% chance to miss.

    You react normally to all actions that work against Jack. You can't use movement points while on this area. Jack can strike his opponent without moving. The opponent has a chance to hit Jack without moving as well. All Jacks attacks are count as Stealth Attacks when counting damage. Command seals can be used to increase the chance of hitting Jack in the marble. Chance of escaping from the barrier with a command seal is 33%.


    Skills
    Awareness 11
    Archery 12
    Thaumaturgy 12
    Melee 16
    Thrown 12
    Acrobatics 17
    Stealth 25
    Sleight of Hand 13
    Medicine 15
    Gaming 9
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    Last edited by Lucid on Sat Apr 07, 2012 10:53 am; edited 1 time in total
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    Re: Holy Grail War 7: Servants

    Post by Lucid on Mon Dec 26, 2011 3:54 pm

    Caster
    Name: Itsuki Kyumei
    Spoiler:
    He was trained as a onmyoji in a temple in rural Ise, and is part of a branch family of the secretive Houjutsushi organization. When he was around 14, his mother Hibiko suffered at the hands of a strange illness and passed away. Although he had been bred to be a mediator between the spirit and natural realms, he put together a ritual to try and resurrect his mother's spirit, knowing that this type of spell was expressly forbidden. The results were not what he expected. What happened is he pulled a unknown spirit out of the Root, which in order to survive grafted onto his own spirit. The spirit, feminine in nature, had no recollection who or what she was, probably because of the very incomplete summoning. Itsuki named her Yozora, after the night sky that came upon him when he realized he would never again see his mother.

    Because he could not be easily replaced, instead of banishment he was sent on a journey of repentance in which he exercised his training and ministry. His only real friend and balance is Yozora. The girl she presumably was is a kind and gentle soul, and she is constantly giving Itsuki advice and consolation as they continue their journey together. She can materialize her presence as black, translucent energy in the form of a raven.

    Itsuki participated in the 6th Holy Grail War, altough the details are unknown and Itsuki does not wish to share them with his master. After the war he continue his journey and achieved Counter Guardian status after making a deal with the Alaya. His wish was for Yozora to regain her memory and attain a form of her own. She turned out to be an Elemental, a manifestations of the will of the planet as a spirit of nature. As such she couldn't attain her own form and still resides inside Itsuki. She can telepathically talk with other people who are near Itsuki.

    Itsuki
    Personality Traits: Humble, Composed and Reliable.
    Quirks: Missing Left Hand, Bad With Names; Gets Names Mixed Up and Animal Lover.
    Likes: Researching and Board Games.
    Dislikes: Physical challenge, Material possessions and Working with kids.

    Yozora
    Personality Traits: Observant, Sweet and Enthusiastic.
    Likes: Recognition, Counseling and World in which human and nature are in balance.
    Dislikes: Money, Politics and Making decisions.

    STR AGI WIS END SPI LCK MGI
    E D C D A+ B A

    Abilities
    Territory Creation B
    Ability to build a field or territory that is advantageous for spell-casting. Can create a furnished magical workshop about the size of Emiya Residence. 12 hours needed to fully establish the Territory. You can establish maximum of two territories. The prana that accumulates to the Territory can be used by Caster as he likes.

    Itsuki gains the following bonuses while on his fully constructed Territory.
    10% damage bonus on spell-casting.
    He regains prana at x2 rate while resting.
    Workshop can hold 1200 units of prana which is regained with 25 per hour rate.
    Itsuki can use three extra actions to cast and charge Spells.

    If the workshop is build on a leyline (Ryuudouji Temple or Tohsaka Mansion).
    20% damage bonus on spell-casting.
    He regains prana at x3 rate while resting.
    Workshop can hold 1200 units of prana which is regained with 50 per hour rate.
    Itsuki can use four extra actions to cast and charge Spells.

    Item Creation D
    Ability to craft enchanted items.
    Can increase a Weapons damage by [+10 Base Damage]. One Game Round needed for upgrade and only one upgrade per weapon. Can't enhance Servants weapons.
    Can create condensed prana pills which restore 200 units of prana instantly when consumed. You need to pay the same amount of prana to make them. Single person can only consume two pills within 24 hours. If more pills than that are consumed the target loses 10% of their maximum health for each extra pill consumed. Those health points cannot be recovered during the game.

    High-Speed Divine Words E
    Altough Itsuki is not divine in nature. He has witnessed this ability before hand and had the basic cipher engraved within in his memory by Okuninushi. Itsuki can use two extra actions to cast and charge Spells. Magic Resistance ability of servants doesn't work against Itsukis spells. Offensive spells that have maximum of one incantation or spells that you have fully charged can be used to Clash.

    Spirit Thaumaturgy B
    His trained onmyoji abilities focus on spirit manipulation. His origin is Harmony. Itsuki has increased his abilities through guidance of Ōkuninushi.

    Self-Modification C
    The aptitude to merge his own flesh with body parts of others, the higher the ranking in this skill the further away one is from being a proper hero. Itsuki has merged with Yozora and can tap on her elemental powers. For each servant you defeat you will be able to merge one C-rank or lower ability to yourself.

    Librarian of Stored Knowledge C
    Having immersed oneself in magical and historical studies, Itsuki has a chance to identify Servants or their Noble Phantasm just by seeing them. He can identify almost any Noble Phantasm that is B-rank or greater. He can also identify Servants whose history has been widely spread over the world.


    Battle Abilities
    Prana Manipulation
    As Caster class Itsuki is proficient at prana manipulation. Many feats such as transferring prana from servant to master or messing with the grail system are possible. If the player wants to try something that isn't listed here, but it could be possible to Itsuki should the game-master be asked about it. Creating gusts of wind. Igniting objects on sight. Freezing water. Small elemental changes you can think of. These little things don't hold any offensive power, but can be used on whim without any prana cost.

    Controlling Spell
    Simple controlling spell that will work on anybody with less than 5 Circuit Resistance, normal humans for example. You can make them do whatever you want or give them certain instructions that will be triggered by specific action. For example the target will kill anybody who asks questions about you. You could even alter their memory.

    Teleportation (Fake)
    This spell can only be used on Territory you have created. Imitation of true magic teleportation. Can be used as a Move Action to move anywhere within your territory. You can use this spell to Evade any attack, even Noble Phantasms that you can react to.

    Name: Ao (Single-Action)
    Description: Seeing through the environment and all of its distracting effects. Negates all visual obstructions against Itsuki and grants the ability to see through few layers of objects.

    Name: Shiro
    Incantation: Exterminate [One Incantation]
    Description: Part of Itsuki's robe turns into a white needle and hurls towards opponent.

    Name: Mizuiro
    Incantation: Overturn [One Incantation]
    Description: A blue line of light that travels along the ground and bounces up to sky from below the opponent. Enemy can't clash against this spell.

    Name: Aka
    Incantation: Consume
    Erase [Two Incantations]
    Description: Spell that holds brute power. Itsuki draws a magic circle in the air with his hand from within group of red projectiles resembling arrows are shot towards the opponent from multiple angles.

    Name: Momoiro
    Incantation: Break
    Dispatch
    Extinguish
    Ravage
    Ruin
    Suppress
    Undo
    Description: Caster generates seven pink prana spears and fires them all at the same towards his target. The culminating explosion is exceedingly devastating. Cannot be evaded through normal means.

    Name: Armament: Defense
    Description: A spell that can be used to Defend a single attack. Summons a shield that will block enemy's attack and evaporates into the air. Spell can be used in Servant Covering mode.
    For Activation cost of 120 the Armour Rating is doubled.
    For Activation cost of 240 the Armour Rating is tripled.

    Name: Armament: Ward
    Description: A spell that can be used to increase one's Armour Rating by 60. Can be cast as a supportive spell as well.

    Name: Armament: Offense
    Description: A spell that can be used to increase ally's Base Damage with one class of weapons by 10. Can only be cast as a supportive spell.

    Servant Covering
    You can cover half of the range with your offensive spells: Shiro, Mizuiro, Aka. On your territory Aka is included.
    For example Mizuiros Range is 20. That means if your master is within [Range 10] from you, you can clash against attacks made against him that are clashable.
    Defensive spell Armament: Defense can be used to cover [Range 10].


    Noble Phantasm
    Reality Breaker [Enforcer of Truth] B
    Noble Phantasm Weapons [Prana: 190 Activation / 25 Upkeep] [Weapon 25] [Anti-Army] [Targets ???]
    Upon calling the Noble Phantasms true name it can be summoned and its true ability realized. Caster summons an arm made of prana to replace his lost left arm. While this Noble Phantasm is in effect, it enforces the natural state of the battlefield. This ability effectively neutralizes all Reality Marbles and barriers that alter the environment, even his own Territory.



    Skills
    Awareness 9
    Archery 9
    Thaumaturgy 21
    Melee 8
    Thrown 5
    Acrobatics 9
    Stealth 7
    Sleight of Hand 7
    Medicine X
    Gaming 15
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    Last edited by Lucid on Mon Dec 26, 2011 7:23 pm; edited 2 times in total
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    Re: Holy Grail War 7: Servants

    Post by Lucid on Mon Dec 26, 2011 4:01 pm

    Saber
    Name: Perun
    Of all historic records describing Slavic gods, those mentioning Perun are the most numerous. In Slavic mythology, Perun is the highest god of the pantheon and the god of thunder and lightning. In reality Perun just wishes to do something that doesn't bore him. To him Holy Grail War is just another place to erase his boredom and play games against mortals. He has no pure wish to the grail, however that doesn't mean he isn't motivated to win the war.

    Personality Traits: Noble, Dignified and Calculating.
    Quirks: Prankster, Dramatic and Wears Lucky Underwear.
    Likes: Challenge and Libraries.
    Dislikes: Money and Negotiating.

    STR AGI WIS END SPI LCK MGI
    A B A B D A+ A

    Abilities
    Magic Resistance A
    Cancelling those spells with incantations of five or less lines. In practice, the Servant is untouchable to modern magi.

    Riding B
    Can ride on most animals more skillfully than the average rider, but will not be able to successfully ride on monsters or holy-ranked creatures. Can also ride on all kinds of motorcycles, up to large-models.

    Instinct B
    Reduces effects of visual and auditory obstructions by third.

    Divinity EX
    Servant has been worshipped as a god and has attained the rank of highest god of the pantheon.


    Battle Abilities
    Servant covering range 3.


    Noble Phantasm
    Lutobor [Discharge of Untainted Truth] A
    Noble Phantasm Weapons [Weapon 40] [Anti-Fortress]
    This weapon can be also used to Defend, in which case it has [Armor 30].
    The axe wielded by the Slavic god of thunder and lightning that represented his authority as the highest god of the pantheon. The weapons of Perun protected against bad luck, evil magic, disease, and lightning itself. When Clashing or Defending against offensive spells increase damage by 30%. Doesn't apply against Noble Phantasms.

    Upon calling the Noble Phantasms true name its ability can be activated.
    [Area 7] [Range 20]
    While charging the noble phantasm the Axe deforms the air around the user and creates thunder sparks along the ground and into the air. With a swing the Axe shoots an enormous column of prana, destroying everything on its way.
    Rank A [Prana Activation 340] [Damage 750]

    Firmamentum [Sky Stone Prison] C
    [Anti-Army] [Activation 135 / Upkeep 25]
    Upon calling Firmamentum a high level bounded barrier will be elected around one kilometer from the place where the spell was cast. The barrier will not allow people that Perun identifies as enemies or Perun himself to leave the area unless he stops the Noble Phantasm. Noble Phantasms that can do more than 700 damage can create an opening into the barrier.


    Skills
    Awareness 21
    Archery 13
    Thaumaturgy 7
    Melee 18
    Thrown 13
    Acrobatics 14
    Stealth 11
    Sleight of Hand 11
    Medicine 7
    Gaming 13
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    Re: Holy Grail War 7: Servants

    Post by Lucid on Mon Dec 26, 2011 7:21 pm

    Lancer
    Name: Cronus
    The power-lusting deity Cronus. During his time he ruled justly and cared for his people. He wanted more power and authority. But grew paranoid of the prophecy that told that his own son would overthrown him in the future. The prophecy was fulfilled, but Cronus didn't want to give up. His wish for the grail would be to use its power to rule the world once more.

    Personality Traits: Self reliant, Perverted and Bossy.
    Quirks: Egotistical, Show-Off and Creates chaos.
    Likes: Military, Respect and World without discrimination.
    Dislikes: Clerical work, Solving problems and Art.

    STR AGI WIS END SPI LCK MGI
    B+ A B C C E C

    Abilities
    Magic Resistance B
    Cancelling those spells with incantations of three or less lines. Even with greater thaumaturgy or ritual curses, inflicting damage is difficult. Noble phantasms with curse effects and such will still affect him no matter what rank he holds in this ability.

    Divinity EX
    Servant is a demigod and has two divine parents.

    Golden Age A
    Loved by his people, Cronus increases the abilities of his allies. Strength, Agility and Endurance of his allies are increased by 4. Doesn't apply to other servants.

    Eye of the Mind (Fake) C
    Also called the sixth sense; an innate talent to sense danger.

    Mystic Eyes C
    Possession of Mystic Eyes that are capable of interfering with the outside world, Khronos. By activating his right eye Cronus can slow the flow of around a person for 5 rounds. Its effects are similar to a curse, however Luck cannot resist the effects of this phenomenon. Reduces targets combat values and stats depending how hard they resist the effect.

    Mystic Eyes A
    Possession of Mystic Eyes that are capable of interfering with the outside world, Rhoia Aerios. With his left eye activated Cronus can view the flow of life within the atmosphere. By tapping to the flow he can predict the movement of his enemies and take the necessary movements to counter them by feeling alone. If his sense of prana was somehow disabled this ability wouldn't work. Increases his combat stats.


    Battle Abilities
    Servant covering range 4.
    Swift Movement — You can move five Areas during one round Game Round.


    Noble Phantasm
    Pantheras [Veiled Armament of the Hunt] B
    Noble Phantasm Weapons [Weapon 35] [Anti-Unit] [Targets 1] [Range 2]
    This weapon can be also used to Defend, in which case it has [Armor 30].
    Demonic Scythe that represented his strong will-power and authority as a deity. The scythe has a longer reach than normal weapons, effectively increasing the area that he threatens. Pantheras is a demonic scythe that inflicts wounds which drain the enemy of their prana. The scythe lowers the opponent's maximum prana limit, while increasing your own maximum prana pool. The effect cannot be dispelled, and canceling the curse requires the destruction of the spear or the death of its owner. The drained prana is equal to the damage you inflict with this weapon. However if enemy has at least B-rank in Luck drained prana is only half amount of the damage, however full damage is applied to the target.



    Skills
    Awareness 17
    Archery 11
    Thaumaturgy 15
    Melee 18
    Thrown 12
    Acrobatics 19
    Stealth 13
    Sleight of Hand 13
    Medicine 9
    Gaming 11
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    Re: Holy Grail War 7: Servants

    Post by Lucid on Mon Dec 26, 2011 7:28 pm

    Berserker
    Name: Dadga
    An Irish God who was viewed as a father-figure and a protector of the tribe. Now he has fallen under the Berserker class and is almost void of any personality, and just a tool to be used by his master.

    Personality Traits: Temperamental, Aggressive and Paranoid.
    Quirks: One-Track Mind, Never Leaves an Ally Behind and Restless.
    Likes: None.
    Dislikes: None.

    STR AGI WIS END SPI LCK MGI
    A+ A B A E B C

    Abilities
    Mad Enhancement B
    Rank up for all parameters, but takes away most of sanity. Loses ability to grasp more than few words.

    Battle Continuation B
    The ability to stay alive. Servant does not check for death if he is at negative 1/4 of his actual health points. Same amount of prana as the taken negative health is required to stabilize the servant after battle. Recovers from being stunned in half of the normal time. You can ignore the effects of crippling wounds for an entire battle.

    Divinity A
    Servant is a demigod and has one divine parent.

    Shining Divinity B
    Only during the time 6:00-18:00, one's power increases greatly. It denotes Dagdas mythic association with the sun and the earth. The following effects take place during the specified time.
    Health is doubled.
    Movement raises to 10.
    Spell Resistance [Circuit Quality] raises to 40.
    All Attack and Defense Values are increased by 10.
    Servant armor increases by 50.
    Damage Multilpier increases by 5.
    Uaithnes effect is doubled.


    Battle Abilities
    Servant Covering range 2.


    Noble Phantasm
    Cathal [The Beast Slaying Arm] B
    Noble Phantasm Weapons [Weapon 35] [Anti-Unit]
    A Noble Phantasm possessed by Dadga. Its origin and true ability are unknown due to Dadgas lost sanity. This weapon can be also used to Defend, in which case it has [Armor 30].

    Fearghus [Cauldon of Brotherhood] B
    [Support] [Prana Activation 60]
    A passive ability that won't let any spell harm him or his allies. All offensive spells targeted towards him or his allies within [Range 10] will be absorbed and their damage turned into health for Dagda. This does not work against Noble Phantasms.

    Uaithne [The Four Angled Music] D
    Information sheet is missing pieces regarding this Noble Phantasm. Original rank was B, however all functions aren't in effect due to the Berserker class restrictions. Berserker regenerates 30 health during his turn.


    Skills
    Awareness 11
    Melee 21
    Thrown 21
    Acrobatics 17
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    Re: Holy Grail War 7: Servants

    Post by Lucid on Sat Apr 07, 2012 10:47 am

    Rider
    Name: Guan Yu
    In the Western world, Guan is sometimes called the Taoist God of War, probably because he is one of the most well-known military generals worshiped by the Chinese people. This is a misconception of his role, as Guan does not necessarily bless those who go to battle but rather people who observe the code of brotherhood and righteousness.

    Guan Yu is a warrior who enjoys combating a worthy opponent. He is bound by the Oath of the Peach Garden which was not fulfilled. His simple wish is to be reunited with Liu Bei and Zhang Fei on another battlefield, not matter how slim the chances are after becoming a Counter Guardian.

    Personality Traits: Disciplined, Teacher and Adventurous.
    Quirks: Never Leaves an Ally Behind, Alcoholic and Plays With Hair.
    Likes: Challenge, Companionship and Excitement.
    Dislikes: Ethics and Music.

    STR AGI WIS END SPI LCK MGI
    B A+ C D B B E


    Abilities
    Bravery B
    The ability to negate mental interference such as pressure, confusion and fascination. Bonus effect of increasing melee damage. When health points are below 1/2 Strength and Agility are raised by 4 for the duration of the battle.

    Eye of the Mind (True) D
    Heightened insight that was refined through experience. Capable of calm analysis of battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to escape from a predicament.

    Battle Continuation A
    Allows for battle even with grave wounds. Servant does not check for death if he is at negative 1/2 of his actual health points. Same amount of prana as the taken negative health is required to stabilize the servant after battle. Recovers from being stunned in half of the normal time. You can ignore the effects of crippling wounds for an entire battle.

    Riding A
    The expertize to ride animals and vehicles. All creatures but those of Phantasmal Beast and Divine Beast-rank can be used as mounts.

    Independent Action C
    Capable of remaining in this world for one day without a established contract. Note that cut-off supply results in lessened stats. While servant is operating under Independent Action, all stats are lowered by 4 and all skills are lowered by 2.

    Military Tactics B
    Tactical knowledge used not for one-on-one combat situations, but for battles where many are mobilized. Bonus modifiers are provided during use of one's own Anti-Army Noble Phantasm or when dealing against an enemy Anti-Army Noble Phantasm.
    When Clashing against Anti-Army Noble Phantasm your damage is increased by 30%.
    When Defending against Anti-Army Noble Phantasm your total armour rating is increased by 30%.


    Battle Abilities
    Servant covering range 4.

    Swift Movement
    You can move five Areas during one round Game Round.

    Attack Of Opportunity
    You threaten all squares into which you can make a melee attack, even when it is not your action. Moving out of a threatened square provokes an attack of opportunity from the threatening opponent. If enemy moves towards you then Attack Of Opportunity isn't provoked. An attack of opportunity is a single normal melee attack. You don’t have to make an attack of opportunity if you don’t want to. An attack of opportunity interrupts the normal flow of actions in the round.
    If an attack of opportunity is provoked, immediately resolve the attack of opportunity, then continue with the next character’s turn. Or complete the current turn, if the attack of opportunity was provoked in the midst of a character’s turn.

    You should mention this ability when you get within melee range of your opponent. This way they will not move away and do their actions before resolving the Attack Of Opportunity


    Noble Phantasm
    Suzaku [Blazing Wings of Union] A+
    Incantation: Rise with a mighty blaze. [Incantation 1]
    Burning Dragon of the Searing Flame! [Suzaku is summoned]
    [Anti-Fortress] [Prana: 300 Activation / 35 Upkeep]

    Guan Yu tamed a dragon nestling on one of his forgotten stories, however he lacks the proper skills to ride it efficiently. People feared the dragon and saw it as a voracious being. That is why its appearance was warped to reflect those fears. Although not fully grown dragon, its powers are among highest of the Noble Phantasms. It is normally a docile being, but it will attack the enemies of his master.

    Suzaku can be summoned on the field next to Guan Yu. Wait for the game-master to add him on the turn order. Upkeep cost is deduced whenever Suzakus turn comes. Suzakus stats are as follows.
    [STR 30] [AGI 26] [WIS 26] [END 22] [SPI 18] [LCK A+]
    [Awareness 14] [Acrobatics 17] [Circuit Quality 50] [Health 440] [Movement 7]
    [Melee Attack Value 28] [Defense Value 22] [Melee Weapon 35] [Range 2] His claws and tail work as his weapons. They can also be used to Defend, in which case they have [Armor 25]. Attack Of Opportunity is in effect with same conditions as with Rider.

    Magic Resistance D
    The ability of cancelling thaumaturgy or reducing its effects. Noble phantasms with curse effects and such will still affect her no matter what rank he holds in this ability. Cancel Single-Action spells. Doesn't cancel Single-Incantation spells. Magic Resistance to the same degree of an amulet that rejects magical energy.

    Upon calling the Noble Phantasms true name its ability can be activated. This can be done during Guan Yus or Suzakus turn. A scorching blast of concentrated prana. The attack looks like crystal blue fire, said to be the fires from hell that are as hot as the sun. The released attack will engulf their target, and leave a crater on the ground's surface. Cannot be evaded through normal means.
    [Range 20] [Area 5] [Targets 500]
    Rank A [Prana Activation 300] [Damage 700]
    Rank A+ [Prana Activation 600] [Damage 1000]


    Green Dragon Crescent Blade [Frost Fair Blade] D
    Noble Phantasm Weapons [Weapon 25] [Anti-Unit] [Range 2]
    This weapon can be also used to Defend, in which case it has [Armor 25].
    A guan dao supposedly wielded by Guan Yu. It has many uses, such as thrusting, swiping, pulling and parrying, but on the other hand, it is said that a great deal of skill is needed to handle this weapon. It has the range of a spear, effectively increasing the area that he threatens. It has the ability to enhance ones stamina during battle. Guan Yu regenerates 30 health during his turn.


    Skills
    Awareness 12
    Archery 13
    Thaumaturgy 11
    Melee 15
    Thrown 11
    Acrobatics 22
    Stealth 15
    Sleight of Hand 15
    Medicine 11
    Gaming 9
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    Last edited by Lucid on Sun Apr 08, 2012 2:53 pm; edited 1 time in total
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    Re: Holy Grail War 7: Servants

    Post by Lucid on Sat Apr 07, 2012 10:55 am

    Bump.

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    Re: Holy Grail War 7: Servants

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