Health: 45/45
Prana: 320/320


Description:
Character Data:
[05] Companion
[03] Element: Wind
[20] Alternate form (See below)
[11] Secret Power
Alternate form (60 points)
[12] Enhanced stat: Wisdom (Level 4)
[3] Enhanced stat: Agility (Level 1)
[20] Detection: While in alternate form, the character’s senses are much improved. He gains powerful sensing abilities. He is able to locate someone in a crowd by looking at it, and gains +4 to his awareness check.
Upon concentration for five minute, he is also able to greatly increase his magical sensing capacities, 60 prana per round. He can tell if a specific person he met in the past is in any area adjacent to his (or in the same). If the person is in an adjacent area, the character can only tell which one it is. If the person is in the same area as the character, he can identify its location. After this ability has been used, the character can track its target (It’s area location if it’s 1 away, the approximate exact location if it’s in the same area. If the target goes more than one area away, it is lost and the alternate form is lost too). If this fails to find the target, the alternate form is lost and cannot be used for 8 hours.
Note: The first part (Locating someone in a crowd) is passive, the second part is active. The alternate form is lost if: The active ability fails to find the target, the target goes more than 1 area away or the character stops it. In the first two cases, it can’t be used for 8 hours, and if the character stops it himself, 4 hours.
Equipment:
[00] Cellphone
[19] Hidden house (See below for information) Area 9
[14] Base cost for the house
[05] Prana concealment
[28.5] Crossbow
[03] Element : wind
[00] Ability: Half prana cost for abilities (Given by element: wind)
[15] Weapon damage
[10] Piercing bolt: Ignore up to 20 armor
[10] Ability: x1.5 the piercing power and increase damage modifier by one. (Prana cost: 29)
Item description: A small crossbow attached to the character's arm. It remain hidden by the
cloak.
[18] Cloak
[22.5] Increased stealth: Increase stealth by 5
[05] Prana concealment: Hides the presence of the character
[-3] The increased stealth will not work while in daylight
Item description: An heritage from his family, this dark cloak seems to be blending with it's
surroundings. It will appear white in the daylight and have no concealing effect. Prana
will still be concealed.
[26] Dagger of wind
While in alternate form, the power of the character’s dagger is revealed. Its blade takes a green tint and is imbued with the power of the wind. It gains the following abilities
[01] Weapon 1
[03] Element: Wind
[00] Prana cost is cut by half (Due to Element: Wind)
[34] Wind Shield: The dagger holds the power of the wind. To activate the wind shield ability, the dagger is planted in the ground. Wind, centered on the dagger, goes toward the outside of the area, deflecting ranged attacks and spells aimed at the character (Provides Armor [24]. This also pushes back people (with the exception being the middle square of the area). Characters with strength equal or less than 10 can’t enter the area. Characters with strength higher than 10 can move within the area with difficulty, each movement costing 3 instead of 1. The area is 4, and duration is 10 minutes or until stopped by the character. This ability is only usable once per day. The character can still use ranged attack while within the area (if standing in the middle)
Points for the abilities:
10 for the pushing, 24 for the armor
-3 (usable only once per day)
Information about the character's house:
This hidden house, situated in some lost alley of area 9 is hidden underground. It is accessed by a hidden staircase. When entering the house, one is in a corridor. To the left is the bathroom and straight ahead is the main room, with a bed, a desk and a place to store food. Hidden in the back of that room is a switching panel, behind which is found a small room where the character keeps his equipment. Traps can be placed at 3 spots: the door, the entrance of the main room and the switching panel. They are activated by a wire system (if someone walks on the wire, they fire), or by the character.
Notes:
Damage modifier: 5 (6 if 1 wis point is gained, then +1 per 3 wis)
Movement: 3 (becomes 4 with 12 agi, then +1 per 3 agi)
Range: Wisdom = 9
Possessions:
Phantom trader cellphone number (RMX)
Tohsaka's phone number (Corenat)
Letter from Lisa Einzbern
There is an evil barrier at the temple that reduce stats by 4 points (on day 2)
Tracking needle: Isonar
Sushi has berserker
cp (Matou Bengoshi)has lancer, Very good anti-mage, not good against physical attacks
belmont has Caster AND rider:
Rider's NP: Summon some sort of dragon (suzaku), fireball does 700 damage, range >= 20, area 5
Caster's spell: 1 line, awareness 15 to defend
Kaede (Arisoto Hana) has Saber
Saber's NP: 750 damage in a line effect, 20 lenght, size 4-5 (lutobor)
Saber NP: Summons a shield that prevents escape
Defects:
Marked : Command spell [2]
Odd feature: Higher body temperature [1]
Inexperienced master [1]
Nemesis [6] (see companion 2 section for information)
Not so thought [4]
Wanted [3] (Information below)
Wanted information: In the past, the character has assassinated people. However, those events happening in different places, and his comming to fuyuki city kept secret (as much as possible anyways), the level of ''wantedness'' is low (Hence the [3] only).
Companion:
Level [1]
Name: Meroy
Stats: Strenght 4, Agility 4, Wisdom 6, Endurance 4, Spirit 12
Health: 50/50
Skills: Gather information 9, Interrogation 9, Disguise 9, Forgery 9, Medecine 9.
Defect: Not so tough [2]
Background: An ally of Masato, Meroy has been helping him on his question for years, providing the needed information and support.
Prana: 320/320
Description:
- Spoiler:
- Name : Masato (This is a fake name used for the purpose of his mission in fuyuki city)
Gender : Male
Age: 23 years old
Appearance: A young man of height about 5'11'', with dark hair and green eyes. While going out, the character wears normal shirt, usually either white or gray, and black pants. He also carries a backpack most of the time. (If he goes out for the night, or to fight, he wears his equipment). The character also wears a golden chain with a purple gemstone around his neck. He wears casual running shows. He can also wear his cloak during the day, in which case it appears like a regular white cloak.
Personality: The character is calm and confident. While curious, he does not like to talk too much about himself. He tries to always learn as much as he can while revealing no details about himself. The character feels no remorse in killing but does not enjoy it either. He will do it if necessary. The character will also not abandon his friends if they need help, and as such, will not betray them. He is, however, hesitant in trusting people. He prefers working alone.
An organization with the freedom of the people as its goal. That is how it started, a little over a thousand years ago, in Europe. A secret organization that would work in the dark, eliminating threat to the safety of the ones in need. At the time, it’s main enemy was the church. An oppressing and controlling church that would eliminate anyone who had differing opinion. Going against such an institution meant great risk, and they started gathering powerful artefacts where they could. As time passed, their goal became more general, simply taking possession of those artefacts so they are not found by people with evil intent. Masato was raised with this purpose in mind: protecting the population. It is against his belief to hurt innocents, but sometimes sacrifices have to be made.
From his young age, he was already proficient with the wind element, and showed great capacities of sneaking around. When reaching 16, the age at which he started going on missions, he was given his cloak by the organization, and his cloak by his parents. He quickly became highly efficient at taking out targets from a distance and disappearing in the night. It is only later that he found his dagger.
He was aged 19, and it was his first important recovery mission. Information was found about a man who possessed a dagger imbued with the power of the wind. That man was a former member of their organization who had deserted them, stealing items in the process. Masato’s mission was to take out this man and return the item. He had two men with him, both of which died. The mission ended in failure as the man was able to run away, and some of the treasures he had stolen were never found. Masato fought against this man again on 2 other occasions, but none of them was able to eliminate the other. One seeking to regain what he once stole, the other seeking revenge for his fallen friend. That man has been Masato’s nemesis since that day.
Masato lately received another important mission. Rumors say there is a powerful item to be found in Fuyuki city, and it is his job to find him. No doubt that his nemesis also heard of it and will be there to interfere. Before going, Masato looked for as much information as possible. While he was able to find some on the city itself, and the important locations, very few detail about the previous war were found.
About Alternate form:
The organization Masato is part of trains its members in both body and mind. Their agility is a crucial part of their ability to kill someone, then escape without being notice. Their mind is also trained so they are perfectly aware of what surrounds them. After many years of training, they are able to enter a state in which their awareness reaches a completely different level, and they are able to obtain senses far above anyone else by concentrating even further. This increase in senses also shows a small bonus in agility, not necessarily because they are more agile, but they can react much faster than usual and notice details they would usually see as insignificant. In this state, they are master at following their targets and not being caught off guards.
Character Data:
[05] Companion
[03] Element: Wind
[20] Alternate form (See below)
[11] Secret Power
Alternate form (60 points)
[12] Enhanced stat: Wisdom (Level 4)
[3] Enhanced stat: Agility (Level 1)
[20] Detection: While in alternate form, the character’s senses are much improved. He gains powerful sensing abilities. He is able to locate someone in a crowd by looking at it, and gains +4 to his awareness check.
Upon concentration for five minute, he is also able to greatly increase his magical sensing capacities, 60 prana per round. He can tell if a specific person he met in the past is in any area adjacent to his (or in the same). If the person is in an adjacent area, the character can only tell which one it is. If the person is in the same area as the character, he can identify its location. After this ability has been used, the character can track its target (It’s area location if it’s 1 away, the approximate exact location if it’s in the same area. If the target goes more than one area away, it is lost and the alternate form is lost too). If this fails to find the target, the alternate form is lost and cannot be used for 8 hours.
Note: The first part (Locating someone in a crowd) is passive, the second part is active. The alternate form is lost if: The active ability fails to find the target, the target goes more than 1 area away or the character stops it. In the first two cases, it can’t be used for 8 hours, and if the character stops it himself, 4 hours.
Equipment:
[00] Cellphone
[19] Hidden house (See below for information) Area 9
[14] Base cost for the house
[05] Prana concealment
[28.5] Crossbow
[03] Element : wind
[00] Ability: Half prana cost for abilities (Given by element: wind)
[15] Weapon damage
[10] Piercing bolt: Ignore up to 20 armor
[10] Ability: x1.5 the piercing power and increase damage modifier by one. (Prana cost: 29)
Item description: A small crossbow attached to the character's arm. It remain hidden by the
cloak.
[18] Cloak
[22.5] Increased stealth: Increase stealth by 5
[05] Prana concealment: Hides the presence of the character
[-3] The increased stealth will not work while in daylight
Item description: An heritage from his family, this dark cloak seems to be blending with it's
surroundings. It will appear white in the daylight and have no concealing effect. Prana
will still be concealed.
[26] Dagger of wind
While in alternate form, the power of the character’s dagger is revealed. Its blade takes a green tint and is imbued with the power of the wind. It gains the following abilities
[01] Weapon 1
[03] Element: Wind
[00] Prana cost is cut by half (Due to Element: Wind)
[34] Wind Shield: The dagger holds the power of the wind. To activate the wind shield ability, the dagger is planted in the ground. Wind, centered on the dagger, goes toward the outside of the area, deflecting ranged attacks and spells aimed at the character (Provides Armor [24]. This also pushes back people (with the exception being the middle square of the area). Characters with strength equal or less than 10 can’t enter the area. Characters with strength higher than 10 can move within the area with difficulty, each movement costing 3 instead of 1. The area is 4, and duration is 10 minutes or until stopped by the character. This ability is only usable once per day. The character can still use ranged attack while within the area (if standing in the middle)
Points for the abilities:
10 for the pushing, 24 for the armor
-3 (usable only once per day)
Information about the character's house:
This hidden house, situated in some lost alley of area 9 is hidden underground. It is accessed by a hidden staircase. When entering the house, one is in a corridor. To the left is the bathroom and straight ahead is the main room, with a bed, a desk and a place to store food. Hidden in the back of that room is a switching panel, behind which is found a small room where the character keeps his equipment. Traps can be placed at 3 spots: the door, the entrance of the main room and the switching panel. They are activated by a wire system (if someone walks on the wire, they fire), or by the character.
Notes:
Damage modifier: 5 (6 if 1 wis point is gained, then +1 per 3 wis)
Movement: 3 (becomes 4 with 12 agi, then +1 per 3 agi)
Range: Wisdom = 9
Possessions:
Phantom trader cellphone number (RMX)
Tohsaka's phone number (Corenat)
Letter from Lisa Einzbern
There is an evil barrier at the temple that reduce stats by 4 points (on day 2)
Tracking needle: Isonar
Sushi has berserker
cp (Matou Bengoshi)has lancer, Very good anti-mage, not good against physical attacks
belmont has Caster AND rider:
Rider's NP: Summon some sort of dragon (suzaku), fireball does 700 damage, range >= 20, area 5
Caster's spell: 1 line, awareness 15 to defend
Kaede (Arisoto Hana) has Saber
Saber's NP: 750 damage in a line effect, 20 lenght, size 4-5 (lutobor)
Saber NP: Summons a shield that prevents escape
Defects:
Marked : Command spell [2]
Odd feature: Higher body temperature [1]
Inexperienced master [1]
Nemesis [6] (see companion 2 section for information)
Not so thought [4]
Wanted [3] (Information below)
Wanted information: In the past, the character has assassinated people. However, those events happening in different places, and his comming to fuyuki city kept secret (as much as possible anyways), the level of ''wantedness'' is low (Hence the [3] only).
Companion:
Level [1]
Name: Meroy
Stats: Strenght 4, Agility 4, Wisdom 6, Endurance 4, Spirit 12
Health: 50/50
Skills: Gather information 9, Interrogation 9, Disguise 9, Forgery 9, Medecine 9.
Defect: Not so tough [2]
Background: An ally of Masato, Meroy has been helping him on his question for years, providing the needed information and support.
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