Night 5: Fate II Part 2

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    Belmont

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    Re: Night 5: Fate II Part 2

    Post by Belmont on Fri Jun 10, 2011 6:18 am

    Caster takes out a fourth pill from his robes and proceeds to consume it. The side effect of his medicine causes him to cough even more blood than the last time but he manages to recover and without a second thought he continues the battle, completely focused.

    Caster casts a spell to transfer magical energy to Rider once more and starts running forward, closer to the front lines.

    "It is about time we finish this, Archer." Caster hasn't been able to do much during this fight due to Berserker but that would change soon. "Overturn!"

    Spoiler:
    Caster gains some prana. Caster transfers 27 prana to Rider, one quarter which are lost during the transfer. Rider gains 21 prana.
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    RMX

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    Re: Night 5: Fate II Part 2

    Post by RMX on Fri Jun 10, 2011 6:49 am

    "Very well, if that's how you want to do it, I'll indulge you."

    As if swallowed by the force vacuum, the figure of Rider warps from the speed he's dashing at and instantaneously appears standing in front of Archer. The green spear is thrust towards Archer in the blink of an eye, giving the impression that the powerful weapon travels as fast as any of Archer's arrows.

    Spoiler:




    Rider deals 420 damage. Attack value of 36+d20

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    RMX

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    Re: Night 5: Fate II Part 2

    Post by RMX on Fri Jun 10, 2011 6:51 am

    Spoiler:
    Rolling dice
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    Lucid
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    Re: Night 5: Fate II Part 2

    Post by Lucid on Fri Jun 10, 2011 6:51 am

    The member 'RMX' has done the following action : Dices

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    Aelms

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    Re: Night 5: Fate II Part 2

    Post by Aelms on Fri Jun 10, 2011 7:04 am

    "Lotus!"

    Although the barrier could not fully deflect the strike, it gave precious time for Archer to remove herself from major harm.

    Spoiler:
    'Lotus' used to defend. Archer takes 15 damage after further damage reduction from armour.

    Meroy

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    Re: Night 5: Fate II Part 2

    Post by Meroy on Fri Jun 10, 2011 7:40 am

    Spoiler:

    I'm cool so I step in here, we'll have to wait for Lucid to make an updated turn order after this
    Position on the map is 2 squares left of archer (so basically diagonal range from rider)


    Unexpected, a detonation is heard near rider. A gun being fired, a deadly attack aimed straight at the collector as an attempt to take his life in one hit. In the chaos of the battlefield, it is an attack nearly impossible to react against.

    Following this attack, the girl who striked starts casting a spell

    Erasing the face of the human race

    Attack information:

    This attack cannot be reacted to unless awareness is 22 or higher
    Attack value is 41 + dice roll
    Damage is 280
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    Lucid
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    Re: Night 5: Fate II Part 2

    Post by Lucid on Fri Jun 10, 2011 7:40 am

    The member 'Meroy' has done the following action : Dices

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    Rallasner

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    Re: Night 5: Fate II Part 2

    Post by Rallasner on Fri Jun 10, 2011 11:58 am

    Spoiler:
    Meroyface, correct damage is 240, not 280~ bug me on IRC or something if you want explanation since I don't feel like spamming your stats on here, and grimgrim was kinda drunk so you'll have to wait on the map thing a bit longer
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    Belmont

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    Re: Night 5: Fate II Part 2

    Post by Belmont on Fri Jun 10, 2011 8:34 pm

    The bullet was impossible to react to, not even Rider was able to stop it from hitting Collector. Blood gushes from his wound and he falls to the ground. The bullet would have undoubtedly killed a normal human but Collector was far from that, after a few seconds he rises from the ground, breathing heavily while holding his wound with his right hand. He looks at Assassin.

    "... that won't be enough to kill any of us, Assassin!"

    Spoiler:
    Collector takes 108 damage.
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    Re: Night 5: Fate II Part 2

    Post by Lucid on Fri Jun 10, 2011 10:14 pm



    Turn Order
    Rider
    Berserker
    Assassin
    ???
    Archer
    Rider
    Berserker
    Assassin
    ???
    Archer
    Caster
    Rider
    Berserker
    Assassin
    Archer
    Collector
    ???
    Caster

    Spoiler:
    Please stop using those big colored AoE markings on the map, make things messy. Just mark the original shot spot, write the area and who it its. Also lets start keeping track of the turn order like this.

    Post the turn order in spoilers, and mark whose turn it is next.
    Rider
    Berserker
    Assassin
    ???
    Archer
    Rider
    Berserker
    Assassin
    ???
    Archer
    Caster
    Rider
    Berserker NEXT
    Assassin
    Archer
    Collector
    ???
    Caster

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    Re: Night 5: Fate II Part 2

    Post by Aelms on Fri Jun 10, 2011 10:17 pm

    Spoiler:
    So...
    I rechecked my 'Lotus' and its armor was actually less than I remembered. Correct damage from each hit was 40. Health bar is changed to reflect this.
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    Belmont

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    Re: Night 5: Fate II Part 2

    Post by Belmont on Fri Jun 10, 2011 10:23 pm

    Spoiler:
    Suzaku is supposed to be below Collector and above Caster.
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    Re: Night 5: Fate II Part 2

    Post by Lucid on Fri Jun 10, 2011 10:30 pm

    KIIIIIIIIIIIIIIIIIIIIIIII!
    Berserkers eyes were only fixated on one and only target. His eyes glimmering red he paid no attention to the happenings on the battlefield.
    A swing of his axe comes down on the Collector.


    Spoiler:
    Regenerates 60 health at start of turn.
    525 damage. Attack value 40+d20.
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    Re: Night 5: Fate II Part 2

    Post by Lucid on Fri Jun 10, 2011 10:30 pm

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    Re: Night 5: Fate II Part 2

    Post by Lucid on Fri Jun 10, 2011 10:31 pm

    Spoiler:
    Forgot.

    Rider
    Berserker
    Assassin
    ???
    Archer
    Rider
    Berserker
    Assassin
    ???
    Archer
    Caster
    Rider
    Berserker
    Assassin NEXT
    Archer
    Collector
    ???
    Caster
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    Belmont

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    Re: Night 5: Fate II Part 2

    Post by Belmont on Fri Jun 10, 2011 11:14 pm

    Collector throws the sword in his hand away and prepares to unsheathe his real sword.



    Unlike the sword Collector was wielding a second ago this sword is almost on the level of a Noble Phantasm, radiating with enough power to match Berserker's onslaught.

    Spoiler:
    Collector [Clashes] for 454 Damage. The rest of the Damage is nullified by Armor.

    Meroy

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    Re: Night 5: Fate II Part 2

    Post by Meroy on Fri Jun 10, 2011 11:24 pm

    FIXED POST

    Archer, it seems like we'll have to work together on this one. As much as I dislike it, it is probably the best course of action.

    Assassin says so as she takes a step back to create some distance between her and rider. She again takes aim and shoot rider with her hidden gun, which position's remain unclear to rider, giving assassin an advantage.

    As she fires, she speaks another line clearly

    ''For when you wish death would pick up the pace''

    Attack information:

    Attack value is 41 + d20
    Damage is 180
    map:


    Turn order:

    Rider
    Berserker
    Assassin
    ???
    Archer
    Rider
    Berserker
    Assassin
    ???
    Archer
    Caster
    Rider
    Berserker
    Assassin
    Archer NEXT
    Collector
    ???
    Caster
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    Re: Night 5: Fate II Part 2

    Post by Lucid on Fri Jun 10, 2011 11:24 pm

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    Re: Night 5: Fate II Part 2

    Post by Meroy on Fri Jun 10, 2011 11:28 pm

    Spoiler:

    Ok last time I ever post at 6:30 AM after not sleeping
    Assassin is supposed to be 1 square lower, so 3 squares away from rider instead of 2
    Sorry
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    Belmont

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    Re: Night 5: Fate II Part 2

    Post by Belmont on Fri Jun 10, 2011 11:40 pm

    "Another fool that wishes nothing but death!"

    Rider starts moving his spear to defend against the incoming bullet.

    Spoiler:
    Rider uses [Defend]. He takes 35 Damage from the attack.
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    Belmont

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    Re: Night 5: Fate II Part 2

    Post by Belmont on Fri Jun 10, 2011 11:43 pm

    After defending Rider pulls his spear back and thrusts it at Assassin who attempted to get out of Rider's range.

    "Too slow!!"

    Spoiler:
    Rider uses [Attack of Opportunity] against Assassin. The attack deals 420 Damage with an Attack Value of 36+d20.

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    Re: Night 5: Fate II Part 2

    Post by Lucid on Fri Jun 10, 2011 11:43 pm

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    Re: Night 5: Fate II Part 2

    Post by Meroy on Fri Jun 10, 2011 11:54 pm

    To rider's surprise, the spear thrust he thought would reach assassin never did so in time. Her movements were quick and did not offer rider a chance to strike her as she retreated.


    It appears there is no need for speed when your opponent can't even aim his spear properly, Rider.

    Spoiler:
    Shadow walk: Assassin does not trigger attack of opportunities when she exits a threatened square

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    Re: Night 5: Fate II Part 2

    Post by Aelms on Sat Jun 11, 2011 12:25 am

    "Servant Assassin, I presume. I'd expect that even if we're not allies, we still have a common enemy."

    Taking advantage of Rider's distraction, Archer quickly releases an arrow at his direction in his direction from point blank range straight to his eyes.

    Spoiler:
    Normal Range attack. 330 damage and Attack Value 28+d20. No movement from Archer.

    Rider
    Berserker
    Assassin
    ???
    Archer
    Rider
    Berserker
    Assassin
    ???
    Archer
    Caster
    Rider
    Berserker
    Assassin
    Archer
    Collector NEXT
    ???
    Caster
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    Re: Night 5: Fate II Part 2

    Post by Lucid on Sat Jun 11, 2011 12:25 am

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    Re: Night 5: Fate II Part 2

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