Night 5: Fate II Part 2

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    Father Vincent

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    Re: Night 5: Fate II Part 2

    Post by Father Vincent on Fri Jun 03, 2011 8:51 am

    Spoiler:
    P.S. Still thinking about what I'm going to do. Will respond latest tonight.

    Father Vincent

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    Re: Night 5: Fate II Part 2

    Post by Father Vincent on Sat Jun 04, 2011 1:39 am

    Berserker, this is your final command. Slay that dragon!

    Berserker screams in a high pitch voice, breaking through the last chains of his captivity with a single strike against the dragon.

    Spoiler:
    Double attack and attack value. Damage of 1050. Attack value of 80+d20.
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    Belmont

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    Re: Night 5: Fate II Part 2

    Post by Belmont on Sat Jun 04, 2011 3:30 am

    Spoiler:
    I assume the Supervisor did not move from her original spot? This is the most up to date map: http://img585.imageshack.us/img585/4516/thumblipjz480xlwccctsml.jpg

    Berserker raises his arm, radiating with immense amounts of power. His target was Suzaku but he would not be able to resist such a powerful strike even though he was a legendary beast. Without delay a voice starts shouting as Berserker's arm starts falling down with lightning speed.

    "Caster!!! Get Suzaku out of there, now!" With a bright flash of light Suzaku instantly disappear and reappears again, avoiding Berserker's strike completely. Nothing remains where Suzaku once stood.

    Spoiler:
    Command Spell and ability are used, attack is avoided completely.
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    Belmont

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    Re: Night 5: Fate II Part 2

    Post by Belmont on Sat Jun 04, 2011 3:42 am

    Spoiler:
    I forgot to take RMX's map into account so here is a fixed version:
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    RMX

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    Re: Night 5: Fate II Part 2

    Post by RMX on Sun Jun 05, 2011 11:50 am

    "Now it's our chance! Blazing Wings of Union! Blast them!

    "「▇▇▇▆▆▅▅▅▃▃▃▂▁!!」"

    Against all odds, the now visibly tired monster manages to emit another of its deadly, blue bombs. The temple is now ,without a doubt, a blue inferno.

    Spoiler:

    - 700 Damange Anti-Army Noble Phantasm
    - Cannot be avoided by normal means


    Father Vincent

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    Re: Night 5: Fate II Part 2

    Post by Father Vincent on Sun Jun 05, 2011 3:35 pm

    Spoiler:
    Y'all moved me in the wrong place. I'm one square above to the top right of Zerker.
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    Belmont

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    Re: Night 5: Fate II Part 2

    Post by Belmont on Sun Jun 05, 2011 10:45 pm

    Spoiler:
    We did not move you because you cannot move one square up. This is the map you should have used for your movement (you used an older one).

    Father Vincent

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    Re: Night 5: Fate II Part 2

    Post by Father Vincent on Mon Jun 06, 2011 1:30 am

    Spoiler:
    Ok, so can I re-do my turn as no one actually told me I couldn't what I could've done.
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    Belmont

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    Re: Night 5: Fate II Part 2

    Post by Belmont on Mon Jun 06, 2011 2:52 am

    Spoiler:
    It is up to Grimwind to decide that
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    Lucid
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    Re: Night 5: Fate II Part 2

    Post by Lucid on Mon Jun 06, 2011 6:23 am

    Spoiler:
    No matter what I choose somebody gets screwed over. Sushi didn't pay enough attention to the new map and his movements. Belmont and RMX trusted you made your movement correctly. I can't be there to monitor every threads happenings.
    I won't allow the re-do, too many turns have passed.

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    Re: Night 5: Fate II Part 2

    Post by Father Vincent on Mon Jun 06, 2011 7:01 am

    Spoiler:
    I don't see how it's my fault when there were two chances for them to tell me. The first time, I actually made a map and they told me how I couldn't move diagonally. I was kind of busy so I left it a bit later. I did it at school and told them to just move me one square up. If they actually did do that, I should've been told that I couldn't do what I posted. If they didn't, it still isn't my fault. Moreover, everyone else is dead. What other thread would you even keep track of?
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    Belmont

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    Re: Night 5: Fate II Part 2

    Post by Belmont on Mon Jun 06, 2011 7:05 am

    Spoiler:
    I did ask you in this post about the Supervisor, since it was not possible to move one square up like you wanted. It is true that I did not personally contact you that it is not possible like the last time but I was hoping you would notice.

    Father Vincent

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    Re: Night 5: Fate II Part 2

    Post by Father Vincent on Mon Jun 06, 2011 7:20 am

    Spoiler:
    Ok, but the fact that you can even assume I didn't want to move when I had wanted to move is silly. If anything, I should've been directly (even through a post) told even through a post that it was simply not possible instead of moving on through the game. Yes, I could've been more attentive, but I don't see why I couldn't have been told this before everyone moved. When you're put in check in chess and you don't notice it, your opponent doesn't take your king and call it a game.
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    Belmont

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    Re: Night 5: Fate II Part 2

    Post by Belmont on Mon Jun 06, 2011 7:31 am

    Spoiler:
    Your move action was invalid which is why I assumed you did not move as you did not make a new post with a fixed move action. I could have told you directly but my post should have made you double check your movement and Grim does not have the time to check on every single thing we do. Grim already made a ruling regarding this case so can we please continue with the event? I would like to finish it as soon as possible.

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    Re: Night 5: Fate II Part 2

    Post by Aelms on Tue Jun 07, 2011 5:35 am

    "Archer-," her mouth snapped shut immediately, the following phrase being effectively cut off. The female Servant grimaced slightly and gave one final look at the red haired girl beside her. "I...must apologise..." She croaks, not under the will of her Master, but in her own, honest words.

    The blue inferno engulfed the pair as a whole. It was a hellfire that stole the life of anything that it touched and left only corpses on its wake. The two females suffered injuries that, without doubt, could not be healed. Every inch of their body were assaulted by the tremendous heat, causing their physical forms to be reduced back to its basic elements. Nobody could see through the radiant flames and the two suffered without having their final moments be seen by anyone other than each other.

    The deathly blue blaze eventually dispersed, showing the resulting forms of its victims. One had lost all of her previous beauty in life and was nothing more than a pile of flesh. The other, breathing heavily and damp from her heated emotions, stood shakily but was very much alive.

    Spoiler:
    Supervisor suffers the blunt of Suzaku's damage. Archer remains undamaged.

    Regaining her footing as fast she possibly could, she leapt into the air once again, prana discharging from her feet. She landed a fair distance away from the group and called upon her bow. An arrow knocked itself in the bow on cue and was shot in Caster's direction. Her intent to kill was now clearer than ever.

    Spoiler:
    'Prana Burst' and normal range attack after movement. 330 damage with attack value 28+d20.

    Archer moved 7 squares to the right, in case it isn't visible.

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    Re: Night 5: Fate II Part 2

    Post by Aelms on Tue Jun 07, 2011 5:36 am

    Spoiler:
    Dice roll.
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    Lucid
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    Re: Night 5: Fate II Part 2

    Post by Lucid on Tue Jun 07, 2011 5:36 am

    The member 'Aelms' has done the following action : Dices

    'd20' : 12

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    Re: Night 5: Fate II Part 2

    Post by Aelms on Tue Jun 07, 2011 5:44 am

    Spoiler:
    To elaborate, 'Shattering Path', which was used in the defensive turn, protects only Archer.
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    Belmont

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    Re: Night 5: Fate II Part 2

    Post by Belmont on Tue Jun 07, 2011 5:54 am

    Spoiler:
    <Grimwind> wait for Sushis reply if he has anything to say
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    Re: Night 5: Fate II Part 2

    Post by Lucid on Tue Jun 07, 2011 8:19 am

    Spoiler:
    Okay event continues. Supervisor doesn't survive the blast. Berserker stays on the field.
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    Belmont

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    Re: Night 5: Fate II Part 2

    Post by Belmont on Tue Jun 07, 2011 8:32 am

    As Archer is jumping away Caster reacts instantly to command Rider.

    "Now! Unleash relentless attacks upon them!" Caster uses a third Command Spell, making Rider radiate with power once more.

    "Not so fast, Archer! Suzaku!" Rider thrusts his spear at the flying figure before it manages to jump away. The mighty beast imitates its master and also strikes at the flying figure before it can manage to get away.

    Spoiler:
    Attack of Opportunity is used by both Rider and Suzaku. They are two different attacks and have to be defended against individually, once they have been resolved the normal turn order will continue.
    Rider deals 420 damage. Attack value of 36+d20.
    Suzaku deals 405 damage. Attack value of 28+d20.
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    Lucid
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    Re: Night 5: Fate II Part 2

    Post by Lucid on Tue Jun 07, 2011 8:32 am

    The member 'Belmont' has done the following action : Dices

    'd20' : 12, 20
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    Belmont

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    Re: Night 5: Fate II Part 2

    Post by Belmont on Tue Jun 07, 2011 8:37 am

    "「▇▇▇▆▆▅▅▅▃▃▃▂▁!!」"

    Suzaku reacts to the arrow targeting Caster and attempts to deflect it with his tail.

    Spoiler:
    Evade is used. Defense value is 22+d20.
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    Lucid
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    Re: Night 5: Fate II Part 2

    Post by Lucid on Tue Jun 07, 2011 8:37 am

    The member 'Belmont' has done the following action : Dices

    'd20' : 18
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    Belmont

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    Re: Night 5: Fate II Part 2

    Post by Belmont on Tue Jun 07, 2011 8:39 am

    Spoiler:
    Defense value of 40 versus Attack value of 40. It is a tie so the attacker wins. Suzaku takes 210 damage.

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    Re: Night 5: Fate II Part 2

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