Night 5: Fate II Part 2

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    Belmont

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    Re: Night 5: Fate II Part 2

    Post by Belmont on Wed Jun 29, 2011 9:16 am

    Unexpectedly Caster jumps away from Rider using all his mind and lands between both parties.

    "This is as far as you will go tonight, Assassin and Archer. I will stay true to my nature as a Counter Guardian and save two lives even if I have to sacrifice my own."

    Caster turns around and looks at Rider.

    "This is our farewell, Collector, Rider. You two will be the victors in this War, proving that my sacrifice was not in vain. Eliminate me, Rider, that is your last command as my Servant."

    Spoiler:
    Rider distance: 21
    Collector distance: 21
    Caster distance: 19
    Assassin distance: 13
    Archer distance: 10

    Rider
    Assassin
    Archer
    Rider
    Assassin
    Archer
    Caster
    Rider NEXT
    Assassin
    Archer
    Collector
    Caster
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    Belmont

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    Re: Night 5: Fate II Part 2

    Post by Belmont on Wed Jun 29, 2011 9:35 am

    "As you command. Your sacrifice will not be forgotten, Caster."

    Rider thrusts his spear at Caster and pulls it back in an instant, avoiding needless pain for Caster. The world that was returned to normality starts disappearing, being replaced with Assassin's world again but Rider is able to get out of its reach before being engulfed thanks to his quick reaction time and sixth sense.

    Spoiler:
    Rider distance: 30
    Collector distance: 30
    Assassin distance: ??
    Archer distance: ??

    Meroy

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    Re: Night 5: Fate II Part 2

    Post by Meroy on Wed Jun 29, 2011 10:39 am

    Spoiler:

    My reality marble was stopped, I have to stop it to start casting it again anyways, so unless you have an ability that returns us there, it's gone

    Also, who's turn is it now.

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    Belmont

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    Re: Night 5: Fate II Part 2

    Post by Belmont on Wed Jun 29, 2011 10:46 am

    Spoiler:
    The Reality Marble was indeed stopped and is now resumed. Wait for Rall or Grim to post.
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    Re: Night 5: Fate II Part 2

    Post by Lucid on Wed Jun 29, 2011 4:07 pm

    Meroy wrote:
    Spoiler:

    My reality marble was stopped, I have to stop it to start casting it again anyways, so unless you have an ability that returns us there, it's gone

    Also, who's turn is it now.


    Spoiler:
    Your previous posts don't mention anything about disabling the Marble. I also said that you can't have two Marbles at once, but didn't say you need to disable the first one to start casting the second one.

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    Re: Night 5: Fate II Part 2

    Post by Aelms on Wed Jun 29, 2011 4:16 pm

    Spoiler:
    Didn't Sareth disable the Reality Marble in this post?

    Belmont wrote:


    The Reality Marble starts to crack. Caster's voice is filled with magical energy that dissipates the darkness around him.

    "A pathetic illusion by a pathetic murderer. I will destroy this illusion of yours, which is your only chance of victory, and then yourself!"

    Prana starts to form around Caster's missing left arm and the Reality Marble continues shattering even faster than before.

    "REALITY BREAKER, ENFORCER OF TRUTH!!!"


    The Reality Marble is unable to resist the tremendous power of Caster's Noble Phantasm as it shatters into a million of pieces, like a broken window.


    The world around them returns to normality but Caster's arm made out of pure, condensed Prana still remains.

    "Assassin, no matter how many tricks you have it won't help you beat me. I exist to destroy spirits such as yourself and I will see through it even if it costs me my own life." Caster switches his unforgiving gaze to Archer. "Archer, I will repeat myself one last time: help us remove this evil and leave the battlefield unharmed or cooperate with it and be destroyed."

    [spoiler]Reality Breaker is in effect.
    One more spell has been deactivated.

    Rider NEXT
    Assassin
    Archer
    Rider
    Assassin
    Archer
    Caster
    Rider
    Assassin
    Archer
    Collector
    Caster


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    Re: Night 5: Fate II Part 2

    Post by Meroy on Wed Jun 29, 2011 5:02 pm

    Spoiler:

    For my first post, I did think that too, else I would have stopped it in the first post anyways, I can't really afford to just waste prana like that

    When he used that, I thought it destroyed it. Because that's basically what he said. And then grim said that's not how it was, but when he said I couldn't have two, then I assumed if I started casting a new one it was because first one was disabled.
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    Re: Night 5: Fate II Part 2

    Post by Lucid on Thu Jun 30, 2011 3:15 am

    Spoiler:
    As I see it I failed to describe the NP well enough which lead to Sareth not giving enough information on his post.
    Sareth started to plan his turns with the impression the NP is still there. And Meroy thought the NP is gone for good.
    As I see it this is the last post that doesn't create any conflicts yet: http://rulebreaker.forums-rpg.com/t302p220-night-5-fate-ii-part-2#2630

    I'll give Sareth chance to re-do his posts from that post onwards, with the fact that the NP was disabled during Assassins previous turn. This ruling because it was unclear what happened to the NP on Sareths post.


    <Grimwind> <Aelms> Neutral
    <Grimwind> <Grimwind> back
    <Grimwind> <Grimwind> so back to the problem
    <Grimwind> <Sareth> wb
    <Grimwind> <Grimwind> either way I decide it screws somebody over
    <Grimwind> <Grimwind> don't know if there is a solution that can satisfy everybody
    <Grimwind> <Grimwind> after some thinking the post I made was my conclusion
    <Aelms_> if its really this big of a problem
    <Sareth> since Meroy used his RM I have been planning to put this plan into action ----deleted-----
    <Grimwind> then there's the case of the uncertainty of rules and not enough description on Casters np
    <Aelms_> will it be too much to start back at the post where Caster used his NP
    <Sareth> also Grim, one thing that has been bugging me
    <Sareth> since Reality Breaker enforces the normal state of the battlefield how would Assassin disable his RM
    <Sareth> if it doesn't "exist" in that moment
    * Aelms has quit (Ping timeout: 240 seconds)
    * Aelms_ is now known as Aelms
    <Aelms> what does Caster's NP really do
    <Grimwind> didn't think that far when making it
    <Aelms> i thought that by 'shattering' it, you meant that it was broken permanantly
    <Grimwind> it does say enforces the normal state
    <Grimwind> but not sure if saying it doesn't exist is the right word
    <Grimwind> so Aelms is okay from starting from the NP activation
    <Aelms> yeah
    <Aelms> if its too much of a problem
    <Aelms> im fine if Sareth's plan works
    <Sareth> the situation wouldn't change though
    <Sareth> ----deleted-----
    <Grimwind> not really a problem for me
    <Grimwind> for Meroy maybe
    <Grimwind> if the time was rewinded to the np activation would you change any of your actions Sareth?
    <Sareth> let's see
    <Sareth> no ----deleted-----
    <Grimwind> so is changing my ruling neccessary?
    <Aelms> in that case, i think Sareth should be allowed to take the action he wants
    <Grimwind> it's not Sareths action what the problem is
    <Grimwind> its Assassins
    <Grimwind> and her NP
    <Aelms> i dont think Meroy would have disabled the NP if he didnt know Sareth's plan
    <Grimwind> <Meroy> Didn't Sareth break it
    <Grimwind> <Grimwind> not really.. it's still there but it doesn't affect anybody
    <Grimwind> <Meroy> oh.
    <Grimwind> <Meroy> So it's still draining my prana >_<
    <Grimwind> <Grimwind> well you can disable it
    <Grimwind> <Grimwind> and recast with the same incantation 7 turns was it?
    <Grimwind> <Meroy> Sure.
    <Grimwind> <Meroy> Or I can hope Sareth's counter uses prana too
    <Grimwind> <Meroy> Which it probably does not >_<
    <Grimwind> Tue Jun 28 18:54:57 201
    <Grimwind> so Sareth wants the ruling changed so that the Meroys NP is still in effect and Aelms is okay with that
    <Grimwind> I'll post about it and see Meroys reaction, though I already know it

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    Re: Night 5: Fate II Part 2

    Post by Meroy on Thu Jun 30, 2011 5:19 pm

    Spoiler:

    I told you I don't fucking care anymore, tell me whatever you decided and PM me when it's my turn

    Just make sure to make it clear what happened so I know and don't act according to something wrong.

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    Re: Night 5: Fate II Part 2

    Post by Lucid on Fri Jul 01, 2011 2:09 am

    Spoiler:
    Well I guess that's that.

    Rider
    Assassin
    Archer
    Rider
    Assassin
    Archer
    Rider
    Assassin NEXT
    Archer
    Collector

    Caster is dead. Assassin and and Archer are trapped in Assassins Marble.

    Rider distance: 30
    Collector distance: 30
    Assassin distance: 13 ???
    Archer distance: 10 ???
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    Re: Night 5: Fate II Part 2

    Post by Belmont on Sat Jul 02, 2011 4:27 am

    Spoiler:
    Forgot to mention it but Rider regenerates 30 HP at the beginning on his turn.

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    Re: Night 5: Fate II Part 2

    Post by Meroy on Mon Jul 04, 2011 3:25 am

    Spoiler:

    I'm not even sure what Aelms wants to do. This is just so stupid. I hope you kept count of the prana cost, because I didn't

    Assassin chases after Rider and Collector, once again trying to hit them with a ranged attack and continues her spell

    Spoiler:


    Spell count 2/7
    Same attack that does 5 damage to you when you defend, 26 attack value etc.

    Rider
    Assassin
    Archer
    Rider
    Assassin
    Archer
    Rider
    Assassin
    Archer Next
    Collector

    Marble is now disable. One more line for spell is spoken

    Rider distance: 30
    Collector distance: 30
    Assassin distance:22 ???
    Archer distance: 10 ???


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    Re: Night 5: Fate II Part 2

    Post by Meroy on Mon Jul 04, 2011 3:25 am

    Spoiler:

    Dice
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    Re: Night 5: Fate II Part 2

    Post by Lucid on Mon Jul 04, 2011 3:25 am

    The member 'Meroy' has done the following action : Dices

    'd20' : 12
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    Re: Night 5: Fate II Part 2

    Post by Lucid on Mon Jul 04, 2011 4:01 am

    Spoiler:
    Fight is on hold until Meroy updates his maximum prana and explains how his movement increased.

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    Re: Night 5: Fate II Part 2

    Post by Meroy on Mon Jul 04, 2011 10:59 am

    Spoiler:

    I'll do that whenever you tell me what you mean

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    Re: Night 5: Fate II Part 2

    Post by Meroy on Mon Jul 04, 2011 6:03 pm

    Spoiler:

    And if for some reason I shouldn't be able to move my usual movement then i'll just move 1 less, what else can I do.
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    Re: Night 5: Fate II Part 2

    Post by Belmont on Tue Jul 05, 2011 3:54 am

    Spoiler:
    Since I guess you have already taken care of the prana calculations I'll proceed with my defense turn. If I am not wrong your maximum movement should be 8 but you moved 9 squares during your turn (13 to 22 instead of 13 to 21).

    Rider raises his spear and in a single motion he bring it down, splitting the bullet in half.

    Spoiler:
    Rider [Clashes]. Rider takes 40 Damage.

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    Re: Night 5: Fate II Part 2

    Post by Aelms on Wed Jul 06, 2011 2:51 am

    Archer follows in pursuit of the escaping pair, unaffected by Caster's actions.

    Spoiler:
    2x'Prana Burst' to raise movement speed and to raise Attack Value. Normal range attack against Collector. 270 damage with Attack Value 24+d20+5
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    Re: Night 5: Fate II Part 2

    Post by Lucid on Wed Jul 06, 2011 2:51 am

    The member 'Aelms' has done the following action : Dices

    'd20' : 17

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    Re: Night 5: Fate II Part 2

    Post by Aelms on Wed Jul 06, 2011 2:56 am

    Spoiler:
    Movement and Turn Order

    Rider distance: 30
    Collector distance: 30
    Assassin distance:21
    Archer distance: 17

    Rider
    Assassin
    Archer
    Rider
    Assassin
    Archer
    Rider
    Assassin
    Archer
    Collector NEXT
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    Re: Night 5: Fate II Part 2

    Post by Belmont on Wed Jul 06, 2011 6:18 am

    The arrow released from Archer's bow flies through the forest covered in darkness without losing track of its target. Rider attempts to sidestep to avoid the arrow, but unlike the previous arrows that Archer had shot, this one was much faster and powerful. Not being able to react in time the arrow pierces Collector's body, ending his life. Rider refuses to drop his body, holding onto the bloodied corpse as he continues forward with unwavering courage even during a moment like this.

    Rider lets out a small, yet audible laugh. "It seems victory is yours indeed, Archer. I have underestimated you heavily yet others have paid the price for my mistakes."

    "I do not have a Master and my time is reaching its end but I will not surrender," Rider looks at Collector who is already dead. "This man buried his opponents and I will grant him a burial too as a fellow warrior. I hope you have the spirit do to the same for the corpses that remain in the Temple as you have expelled us from it."

    Spoiler:
    Collector is dead.

    Rider distance: 30
    Assassin distance: 21
    Archer distance: 17

    Rider NEXT
    Assassin
    Archer
    Rider
    Assassin
    Archer
    Rider
    Assassin
    Archer
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    Re: Night 5: Fate II Part 2

    Post by Belmont on Wed Jul 06, 2011 6:26 am

    Rider unsummons the spear he was holding with his free hand and reaches for the sheath hanging from Collector's waist, taking it.

    "A fascinating blade indeed. It surpasses many of the weapons that I have seen during my life."

    Spoiler:
    Rider recovers 30 HP at the beginning of his turn.

    Rider distance: 39
    Assassin distance: 21
    Archer distance: 17

    Rider
    Assassin NEXT
    Archer
    Rider
    Assassin
    Archer
    Rider
    Assassin
    Archer

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    Re: Night 5: Fate II Part 2

    Post by Meroy on Wed Jul 06, 2011 7:10 pm

    There is no real point in letting you leave. If any burial should be done, we can do it ourselves, we don't need your running around finding a new master.

    And she turns to her partner

    What do you think Archer. What do you want to do.

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    Re: Night 5: Fate II Part 2

    Post by Aelms on Thu Jul 07, 2011 6:55 am

    Archer looks coldly at the body of Collector.

    "Two of the people Caster's Master killed were our allies, those of my Master and myself. They will have their burial even without you asking." Her glare does not waver. She continues speaking in a darker tone. "Archer will make sure that the man you are carrying will also be treated the same way when his time really comes."


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