Night 5: Fate II Part 2

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    Lucid
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    Re: Night 5: Fate II Part 2

    Post by Lucid on Sun Jun 19, 2011 11:47 pm

    The member 'Belmont' has done the following action : Dices

    'Percentile Dice' : 11
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    Re: Night 5: Fate II Part 2

    Post by Belmont on Sun Jun 19, 2011 11:57 pm

    Spoiler:
    Need clarification on the dice rolls:

    [Awareness 21+] Each action against Jack has 62% chance to miss.
    [Awareness 20-12] Each action against Jack has 78% chance to miss.
    [Awareness 11-] Each action against Jack has 92% chance to miss.

    For example if target has [Awareness 12-20], does he need to roll a number above 78 or would he need a number between 1 and 22?

    Does Archer also receive penalties from the darkness when attempting to cover for Assassin or other defensive actions?
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    Re: Night 5: Fate II Part 2

    Post by Belmont on Mon Jun 20, 2011 12:10 am

    The attack was impossible to see and it hits its target without troubles. Blood starts flowing from Collector once more but it does not stain the complete darkness that surrounds them, it simply disappears.

    Spoiler:
    Collector takes 108 Damage.
    After reading Meroy's note again my first question was answered.
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    Re: Night 5: Fate II Part 2

    Post by Lucid on Mon Jun 20, 2011 2:13 am

    Spoiler:
    Decide your actions first and roll after that in the future.

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    Re: Night 5: Fate II Part 2

    Post by Aelms on Mon Jun 20, 2011 5:39 am

    "How convenient. You seem to be much stronger than you first appeared, Assassin."

    Unmoving, Archer continues aiming at Caster.

    Spoiler:
    Normal Range attack at Caster. 270 damage and Attack Value 24+d20.
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    Re: Night 5: Fate II Part 2

    Post by Lucid on Mon Jun 20, 2011 5:39 am

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    Re: Night 5: Fate II Part 2

    Post by Aelms on Mon Jun 20, 2011 5:41 am

    Spoiler:
    Turn Order

    Rider
    Berserker
    Assassin
    Archer
    Rider
    Berserker
    Assassin
    Archer
    Caster NEXT
    Rider
    Berserker
    Assassin
    Archer
    Collector
    Caster
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    Re: Night 5: Fate II Part 2

    Post by Belmont on Mon Jun 20, 2011 5:52 am


    Caster quickly summons a shield charged with magical energy, powerful enough to nullify Archer's arrow completely. However it is impossible to see due to the darkness that surrounds them.

    Spoiler:
    No damage is taken.
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    Re: Night 5: Fate II Part 2

    Post by Belmont on Mon Jun 20, 2011 6:17 am

    Instinctively Caster reaches for the pockets in his robes and takes out a sixth pill, given to him by Collector. He proceeds to consume it to restore his magical energy to continue this fight. Unmoving Caster continues to be carried by Rider in the pitch black darkness.

    Spoiler:
    Caster regains prana.
    A spell has been deactivated.

    Rider
    Berserker
    Assassin
    Archer
    Rider
    Berserker
    Assassin
    Archer
    Caster
    Rider NEXT
    Berserker
    Assassin
    Archer
    Collector
    Caster
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    Re: Night 5: Fate II Part 2

    Post by RMX on Mon Jun 20, 2011 7:40 am

    "What a boring little charade you've set up. If I'm to die tonight I would have prefered our original battlefield. I once heard that powerful wizards can warp reality to insert the world inside one's souls. Apparently your soul is a void, dark place. No surprises there."

    Rider raises the sword in his hand

    "I'm going to chop you off, girl. Now, I've never been a very lucky man, but it's better than staying here with my arms crossed. Hyeah!"

    Spoiler:

    Rider recovers HP
    Rider attacks Assassin
    144 damage
    Attack value 22+d20

    Spoiler:
    Rider
    Berserker
    Assassin
    Archer
    Rider
    Berserker
    Assassin
    Archer
    Caster
    Rider
    Berserker [b]NEXT/b]
    Assassin
    Archer
    Collector
    Caster
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    Re: Night 5: Fate II Part 2

    Post by Lucid on Mon Jun 20, 2011 7:40 am

    The member 'RMX' has done the following action : Dices

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    Re: Night 5: Fate II Part 2

    Post by Rallasner on Mon Jun 20, 2011 12:49 pm

    Berserker lets out a loud roar as he launches a powerful blow aimed at the Collector, but the blow never comes as his body fades away into dust.

    Spoiler:
    Funeral music for zerker goes here
    Turn order
    Rider
    Assassin
    Archer
    Rider
    Assassin
    Archer
    Caster
    Rider
    Assassin NEXT
    Archer
    Collector
    Caster

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    Re: Night 5: Fate II Part 2

    Post by Meroy on Wed Jun 22, 2011 1:28 am

    I don't expect you to understand Rider, you wouldn't know what I've been through. But that is of no importance, I will make sure you die here. What a poor servant you make, unable to even protect your master from blows.

    Her voice seems to be coming from all around, her location remaining completely unknown. Her attack, however, goes unheard, except for collector who once again takes a bullet with nothing to shield him.

    Spoiler:

    Same attack as before, 240 damage, awareness 22 to react, 26 +d20 (I think I said 21 last time, my mistake)

    Turn order
    Rider
    Assassin
    Archer
    Rider
    Assassin
    Archer
    Caster
    Rider
    Assassin
    Archer Next
    Collector
    Caster
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    Re: Night 5: Fate II Part 2

    Post by Lucid on Wed Jun 22, 2011 1:28 am

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    Re: Night 5: Fate II Part 2

    Post by Belmont on Wed Jun 22, 2011 1:49 am

    Rider laughs at Assassin's words.

    "You seem to misunderstand but that man is not my Master, killing him won't make me disappear like Berserker."

    Rider starts moving his spear and attempts to defend against the attack Assassin launched from the darkness with calm yet precise movements.

    Spoiler:
    Rider uses [Defend].
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    Re: Night 5: Fate II Part 2

    Post by Lucid on Wed Jun 22, 2011 1:49 am

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    Re: Night 5: Fate II Part 2

    Post by Lucid on Wed Jun 22, 2011 1:50 am

    Spoiler:
    I thought I cleared this on my previous post.

    When defending against Meroys attack use the percentile chances.
    awareness 22 to react -part is not true.
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    Re: Night 5: Fate II Part 2

    Post by Belmont on Wed Jun 22, 2011 1:50 am

    Spoiler:
    Roll was not high enough so I guess Collector takes another 108 Damage.

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    Re: Night 5: Fate II Part 2

    Post by Aelms on Wed Jun 22, 2011 5:57 am

    Waves of arrows continue flying at Caster.

    Spoiler:
    Normal range attack at Caster. 270 damage with Attack Value 24+d20.
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    Re: Night 5: Fate II Part 2

    Post by Lucid on Wed Jun 22, 2011 5:57 am

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    Re: Night 5: Fate II Part 2

    Post by Belmont on Wed Jun 22, 2011 6:13 am

    With his spear still in motion Rider deflects Archer's arrows.

    Spoiler:
    Rider uses [Defend]. Rider takes 125 Damage.
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    Re: Night 5: Fate II Part 2

    Post by Belmont on Wed Jun 22, 2011 6:35 am



    The Reality Marble starts to crack. Caster's voice is filled with magical energy that dissipates the darkness around him.

    "A pathetic illusion by a pathetic murderer. I will destroy this illusion of yours, which is your only chance of victory, and then yourself!"

    Prana starts to form around Caster's missing left arm and the Reality Marble continues shattering even faster than before.

    "REALITY BREAKER, ENFORCER OF TRUTH!!!"


    The Reality Marble is unable to resist the tremendous power of Caster's Noble Phantasm as it shatters into a million of pieces, like a broken window.


    The world around them returns to normality but Caster's arm made out of pure, condensed Prana still remains.

    "Assassin, no matter how many tricks you have it won't help you beat me. I exist to destroy spirits such as yourself and I will see through it even if it costs me my own life." Caster switches his unforgiving gaze to Archer. "Archer, I will repeat myself one last time: help us remove this evil and leave the battlefield unharmed or cooperate with it and be destroyed."

    Spoiler:
    Reality Breaker is in effect.
    One more spell has been deactivated.

    Rider NEXT
    Assassin
    Archer
    Rider
    Assassin
    Archer
    Caster
    Rider
    Assassin
    Archer
    Collector
    Caster

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    Re: Night 5: Fate II Part 2

    Post by Belmont on Wed Jun 22, 2011 6:39 am

    Spoiler:
    Distances:

    Rider distance: 4
    Caster distance: 4
    Collector distance: 11
    Archer distance: 2
    Assassin distance: 0

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    Re: Night 5: Fate II Part 2

    Post by Meroy on Wed Jun 22, 2011 11:19 pm

    Broken until the very end, Caster. You bore me with your flawed notions of evil. Who is the cause of the death of so many people tonight? You are. That at least makes you as evil as I will ever be. Rider talks of bravery, while all you did was aim for defenseless masters and ignore their servant. How great of you.

    She turns to Rider

    You wanted your battle Rider, well bring it. There is no point running anymore, come. I will show you there is no need for tricks for me to defeat you and your overpowered friends

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    Re: Night 5: Fate II Part 2

    Post by Meroy on Wed Jun 22, 2011 11:21 pm

    Spoiler:


    Why do I wait 7 turns to cast something useless and he waits no turn to do 1000 damage in a AoE. I don't get it.
    And how the fuck did he get fucking 132 armor, 500 damage and survived above 300 damage.


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    Re: Night 5: Fate II Part 2

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