Night 5: Fate II Part 2

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    Lucid
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    Re: Night 5: Fate II Part 2

    Post by Lucid on Sun Jun 12, 2011 4:45 am

    The member 'Belmont' has done the following action : Dices

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    Re: Night 5: Fate II Part 2

    Post by Lucid on Sun Jun 12, 2011 5:01 am

    Spoiler:
    Rider has penalties on his AGI and combat values. He'll take them into account on this evade and the following turns.
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    Re: Night 5: Fate II Part 2

    Post by Belmont on Sun Jun 12, 2011 5:28 am

    "You won't hit anything like that, Archer!"

    Rider keeps dashing and stops right next to Collector, preparing himself for the next attacks.

    Spoiler:
    To avoid further confusion I have merged Rider and Caster as they travel in the same square now.
    The previous attack is evaded successfully even with the penalties.




    Rider
    Berserker
    Assassin
    ???
    Archer
    Rider
    Berserker NEXT
    Assassin
    ???
    Archer
    Caster
    Rider
    Berserker
    Assassin
    Archer
    Collector
    ???
    Caster
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    Belmont

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    Re: Night 5: Fate II Part 2

    Post by Belmont on Sun Jun 12, 2011 8:21 pm

    Spoiler:
    Forgot to mention that Rider regenerates 30 HP at the start of his turn.
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    Re: Night 5: Fate II Part 2

    Post by Lucid on Mon Jun 13, 2011 3:20 am

    As if his time was coming to an end, Berserkers attacks were getting weaker and weaker.
    KIIIIIIIIIIIIIIIIIIIIIIIII!
    Slash of his axe aimed at Collector.

    Spoiler:

    Regenerates 60 health at start of turn.
    525 damage. Attack value 40+d20.
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    Re: Night 5: Fate II Part 2

    Post by Lucid on Mon Jun 13, 2011 3:20 am

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    Re: Night 5: Fate II Part 2

    Post by Lucid on Mon Jun 13, 2011 3:21 am

    Spoiler:
    Rider
    Berserker
    Assassin
    ???
    Archer
    Rider
    Berserker
    Assassin NEXT
    ???
    Archer
    Caster
    Rider
    Berserker
    Assassin
    Archer
    Collector
    ???
    Caster
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    Re: Night 5: Fate II Part 2

    Post by Belmont on Mon Jun 13, 2011 3:26 am

    Without wavering Collector clashes against the mighty axe once more, determinated to not be defeated.

    Spoiler:
    Collector [Clashes] against Berserker for 353 Damage. The rest of the Damage is nullified by Armor.

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    Re: Night 5: Fate II Part 2

    Post by Meroy on Mon Jun 13, 2011 3:38 am

    Spoiler:
    Sareth will post map for me, i'm in a hurry

    Again, Assassin attacks Caster, in hopes it eventually does something, while she continues chanting her spell

    The facts are this; The reaper's kiss



    Spoiler:

    Attack value still 26 + d20
    Damage still 180

    Spoiler:

    Rider
    Berserker
    Assassin
    ???
    Archer
    Rider
    Berserker
    Assassin
    ???
    Archer NEXT
    Caster
    Rider
    Berserker
    Assassin
    Archer
    Collector
    ???
    Caster

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    Re: Night 5: Fate II Part 2

    Post by Lucid on Mon Jun 13, 2011 3:38 am

    The member 'Meroy' has done the following action : Dices

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    Re: Night 5: Fate II Part 2

    Post by Belmont on Mon Jun 13, 2011 3:40 am

    Rider continues to deflect the bullets with his spear, letting none get past him.

    Spoiler:
    Rider uses [Defend]. He takes 35 Damage.

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    Re: Night 5: Fate II Part 2

    Post by Aelms on Mon Jun 13, 2011 3:46 am

    Keeping her stance, Archer continues firing her chain of projectiles.

    Spoiler:
    Normal Range attack at Caster. 330 damage and Attack Value 28+d20.
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    Re: Night 5: Fate II Part 2

    Post by Lucid on Mon Jun 13, 2011 3:46 am

    The member 'Aelms' has done the following action : Dices

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    Re: Night 5: Fate II Part 2

    Post by Belmont on Mon Jun 13, 2011 3:49 am

    Rider strikes at the arrow, shattering it into hundreds of pieces.

    Spoiler:
    Rider [Clashes] for 224 Damage. The rest of the Damage is nullified by Armor.
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    Re: Night 5: Fate II Part 2

    Post by Belmont on Mon Jun 13, 2011 3:56 am

    While Collector valiantly continues to hold Berserker off Caster takes an item from Collector, storing it in his robe to use it later.

    "This will prove to be most useful. Let's not delay further!"

    Spoiler:
    Caster has taken an item.

    Rider
    Berserker
    Assassin
    ???
    Archer
    Rider
    Berserker
    Assassin
    ???
    Archer
    Caster
    Rider NEXT
    Berserker
    Assassin
    Archer
    Collector
    ???
    Caster
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    Re: Night 5: Fate II Part 2

    Post by Belmont on Mon Jun 13, 2011 3:59 am

    "It was a fun night, I hope you don't mind taking care of our big friend over here!"

    Rider dashes at blinding speeds as he grabs Collector and jumps over the wall of the Temple, leaving all three Servants behind.

    Spoiler:
    Rider regenerates 30 HP at the beginning of his turn.



    Rider
    Berserker
    Assassin
    ???
    Archer
    Rider
    Berserker
    Assassin
    ???
    Archer
    Caster
    Rider
    Berserker NEXT
    Assassin
    Archer
    Collector
    ???
    Caster

    GM ruling required now.
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    Re: Night 5: Fate II Part 2

    Post by Lucid on Mon Jun 13, 2011 5:02 am

    The Chase Mode
    Spoiler:
    After jumping over the wall the distance will be count instead of showing it on the map. Normal turn order continues. If Rider ever is more than 30 spaces away from his possible followers, he will escape successfully. However if somebody has viewing or tracking abilities that exceed this range, the chase continues on until Rider is out of of the effective range of that ability. When you are in range to use your attacks you can use them normally.

    There is still a bounded barrier around the Temple.

    Rider distance: 2
    Berserker distance: 2

    Berserker jumps over the wall, still blinded by his rage.
    He catches up to the party and strikes at Rider.

    Spoiler:

    Regenerates 60 health at start of turn.
    525 damage. Attack value 40+d20.

    Rider
    Berserker
    Assassin
    Archer
    Rider
    Berserker
    Assassin
    Archer
    Caster
    Rider
    Berserker
    Assassin NEXT
    Archer
    Collector
    Caster
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    Re: Night 5: Fate II Part 2

    Post by Belmont on Mon Jun 13, 2011 6:18 am

    "You are wasting your last breath by chasing us, Berserker!"

    Rider somehow manages to parry the attack launched by Berserker, but only barely. Ignoring the pain Rider keeps running forward without looking back.

    Spoiler:
    Rider [Clashes] against Berserker for 196 Damage. Rider takes 209 Damage.

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    Re: Night 5: Fate II Part 2

    Post by Aelms on Mon Jun 13, 2011 6:37 am

    "Servant Assassin, this may be our last chance to fight them in such a weakened state. Archer will definitely chase them down. What action will you take?"

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    Re: Night 5: Fate II Part 2

    Post by Meroy on Mon Jun 13, 2011 6:18 pm

    As long as you can keep up, I'm up for a run.

    As soon as she finishes saying so, Assassin rushes towards the collector. As she runs, she throws a needle towards rider. A quick attack, aimed too fast for humans to react.

    As she throws her needle, Assassin chants another line of her spell

    Was this the way I met my fate

    Her words are filled with magical energy, but still, the spell is not released yet.

    Spoiler:


    Attack value is 22 + d20. Attack can't be evaded or clashed if awareness is lower than 7. Damage is a mediocre 90

    Assassin will move 5 left, 3 down. Distance between Assassin and rider is 11. Distance between Assassin and archer is 7.

    Rider
    Berserker
    Assassin
    Archer
    Rider
    Berserker
    Assassin
    Archer
    Caster
    Rider
    Berserker
    Assassin
    Archer NEXT
    Collector
    Caster

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    Re: Night 5: Fate II Part 2

    Post by Lucid on Mon Jun 13, 2011 6:18 pm

    The member 'Meroy' has done the following action : Dices

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    Re: Night 5: Fate II Part 2

    Post by Meroy on Mon Jun 13, 2011 6:25 pm

    Spoiler:

    Reminds me why I hate dice rolls
    Attack doesn't even hit so I guess Aelms can make his post? Unless you got some insane ability to throw it back at me and kill me.
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    Re: Night 5: Fate II Part 2

    Post by Belmont on Mon Jun 13, 2011 11:33 pm

    Rider sidesteps the needle with ease and keeps running forward.

    Spoiler:
    Rider uses [Evade]. Defense Value of 22+d20.
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    Re: Night 5: Fate II Part 2

    Post by Lucid on Mon Jun 13, 2011 11:33 pm

    The member 'Belmont' has done the following action : Dices

    'd20' : 15

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    Re: Night 5: Fate II Part 2

    Post by Aelms on Mon Jun 13, 2011 11:45 pm

    Bursting forward in a dash of speed, Archer catches up next to Assassin. She continues releasing arrows at the retreating party.

    "It seems like I won't be catching up as well as you can. They'll remain in my range for a little longer, but I don't want them to get too far. Mind giving Archer a lift?"

    Spoiler:
    'Prana Burst' for extra movement and Normal Range attack at Caster. 330 damage with Attack Value 28+d20.

    Archer is now one square behind Assassin, making 7 moves. They are 10 and 9 squares away from the edge of the map respectively.

    Distance between Rider and Archer=12

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    Re: Night 5: Fate II Part 2

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