Night 5: Fate II Part 2

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    Lucid
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    Night 5: Fate II Part 2

    Post by Lucid on Tue May 31, 2011 1:52 am

    Spoiler:

    Turn Order
    Rider
    Berserker
    ???
    Archer
    Rider
    Berserker
    ???
    Archer
    Caster
    Next ---> Rider
    Berserker
    Archer
    Collector
    ???
    Caster
    Supervisor


    Latest map see following post.


    Last edited by Lucid on Tue May 31, 2011 2:40 am; edited 1 time in total

    Aelms

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    Re: Night 5: Fate II Part 2

    Post by Aelms on Tue May 31, 2011 2:07 am

    Spoiler:
    Better sized image. Please delete my previous post and ignore the top left corner purple dot.

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    RMX

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    Re: Night 5: Fate II Part 2

    Post by RMX on Tue May 31, 2011 4:48 am

    "What a poor spectacle we're performing! If no one is going to try to make the decissive move I guess I'll do it myself. I can't stand this any longer!"

    Rider leaps back and the air, polluted from the scorched wastes of the ruins, begins to warp again as the prana conveyed from the Servant awakes to serve its function. He then again points his green spear towards the enemy group, and grins.

    "I am the Servant Rider of the seventh Holy Grail War of Fuyuki City. My name is Guan Yu, general of the forces of Liu Bei, and war is my home. Use all the tricks you've got up your sleeves to prove that you can defeat me in battle, for whoever dies tonight will die the proper death of a legend."

    Rider closes his eyes and spreads a whisper in the burning wind.

    "...Suzaku, Blazing Wings of Union..."

    This single line instantly stirs up the giant beast Suzaku, which rapidly grows and swells, growling and staring at the moon with golden shining eyes. Then the terrifying scream is unleashed.

    "「▇▇▇▇▇▇▇▇▆▆▆▆▆▆▅▅▅▅▅▅▃▃▃▃▃▃▂▁!!」"

    A blue, devasating piece of hell strikes Fuyuki once more.

    Spoiler:


    - 1000 Damage Anti-Army Noble Phantasm
    - Cannot be avoided by normal means




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    Re: Night 5: Fate II Part 2

    Post by Aelms on Wed Jun 01, 2011 3:09 am

    "So you're more interesting than you look, Rider." She immediately dematerialises her two weapons as they would only hinder her task. As a warrior of her own capabilities, she knows that the approaching inferno could not be simply avoided without risk. However, she is not alone in the battlefield. "Archer, take Supervisor and dodge-"

    The rest of what is said is covered by the explosion of blue light. A distortion could be felt as Archer, with her access to irrational strength, simply disappears as the wave of heat passes the spot where she originally stood. As if by true magic, Archer and Berserker's Master is already within the ranks of their enemies before anyone could take notice.

    Spoiler:
    Command Spell used to bring Archer, Berserker and Supervisor away from the NP's AoE. Berserker still has a defensive turn to reduce the damage.



    Ignore the white square.

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    Re: Night 5: Fate II Part 2

    Post by Father Vincent on Wed Jun 01, 2011 4:12 am

    KUKUKUKUKU

    Berserker laughs while eyeing the blast. He guards with his axe and takes the blow directly.

    For a while, the smoke and debris cloud everything. Admist it, however, Berserker is still standing. Even more is that his wounds are even closing up. Such a superhuman feat truly demonstrates the monstrosity of Berserker.

    Spoiler:
    Berserker takes 700 damage. Heals 60 on his turn, which is right after, so 640 damage instead.

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    Re: Night 5: Fate II Part 2

    Post by Father Vincent on Wed Jun 01, 2011 4:13 am

    As if he never took such a large attack, Berserker continues. He attacks the dragon with his axe.

    Spoiler:
    It's the exact same attack as before.
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    Re: Night 5: Fate II Part 2

    Post by Lucid on Wed Jun 01, 2011 4:13 am

    The member 'Father Vincent' has done the following action : Dices

    'd20' : 12
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    Re: Night 5: Fate II Part 2

    Post by Lucid on Wed Jun 01, 2011 4:26 am

    Father Vincent wrote:
    Spoiler:
    Berserker takes 700 damage. Heals 60 on his turn, which is right after, so 640 damage instead.
    Spoiler:
    Correct taken damage is 610. With heal 550.
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    Re: Night 5: Fate II Part 2

    Post by Belmont on Wed Jun 01, 2011 4:49 am

    "Rider! I command you to remove Berserker from this world. Your strike shall shake the Earth!" An incredible powerful flash of light resonates throughout the Temple from Caster's hand, causing reality to warp for a second.

    Resonating with power Rider strikes back with the intent of finishing off Berserker.

    Spoiler:
    Rider [Clashes] against Berserker for 840 damage.

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    Re: Night 5: Fate II Part 2

    Post by Father Vincent on Wed Jun 01, 2011 4:55 am

    Spoiler:
    Just adding here that I take no damage, since armour eats up the rest of the clash damage.

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    Re: Night 5: Fate II Part 2

    Post by Aelms on Wed Jun 01, 2011 5:41 am

    "How many has it been, Yuuki?" she asks to her absent Master. Her determined expression loosens to a more thoughtful one and as if to answer her own question, she says, "Two and two, if I remember correctly."

    Bow in her hands, she once again takes aim at the spell-casting Servant. Knocking her arrow in the blink of an eye, she leaps to the air and creates some distance between herself and her target.

    "Well then, it shouldn't be long until they run out of options." Twisting in mid-air, she releases her arrow straight towards her spectacled foe.

    Spoiler:
    Range attack at Caster, dealing 330 damage. Range attack value=28+d20

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    Re: Night 5: Fate II Part 2

    Post by Lucid on Wed Jun 01, 2011 5:41 am

    The member 'Aelms' has done the following action : Dices

    'd20' : 7
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    Re: Night 5: Fate II Part 2

    Post by Belmont on Wed Jun 01, 2011 5:51 am

    "「▇▇▇▆▆▅▅▅▃▃▃▂▁!!」"

    Suzaku whips his enormous tail to repel another incoming arrow.

    Spoiler:
    Suzaku clashes for 284 damage but no damage is taken due to Armor.
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    Re: Night 5: Fate II Part 2

    Post by Belmont on Wed Jun 01, 2011 6:11 am

    Collector turns around and start rushing towards the damaged beast, preparing to stab with the common-looking sword in his hands.

    "You are a much more interesting opponent than Archer!"

    Spoiler:
    The attack deals 252 Melee damage.
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    Re: Night 5: Fate II Part 2

    Post by Lucid on Wed Jun 01, 2011 6:11 am

    The member 'Belmont' has done the following action : Dices

    'd20' : 6
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    Re: Night 5: Fate II Part 2

    Post by Belmont on Wed Jun 01, 2011 6:11 am

    Spoiler:
    Attack Value is 13+d20.
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    Re: Night 5: Fate II Part 2

    Post by Belmont on Wed Jun 01, 2011 6:14 am

    Spoiler:
    I forgot the map too... here it is:

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    Re: Night 5: Fate II Part 2

    Post by Father Vincent on Wed Jun 01, 2011 6:30 am

    Wordlessly, Berserker avoids the slow strike.

    Spoiler:
    I have a defense value of 28. Yours is 26 so I win and stuff.
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    Re: Night 5: Fate II Part 2

    Post by Belmont on Wed Jun 01, 2011 7:11 am

    Suzaku observes his surroundings, not doing anything.

    Caster takes out a third pill out of his robes and consumes it but he starts coughing blood on the ground but he recovers and looks towards Archer.

    "Forgive me, just some side effects of my wonderful medicine. I have grown tired of you, Archer, you should just disappear already." Caster raises his hand once more to finish the spell he had preparing. "Undo." Seven pink spears appear above Caster and start flying towards Archer, each spear filled with enough magical energy to kill several men.

    Devastating explosions resound all over the temple, leaving nothing left and consuming everything in flames. Caster looks towards Rider and without delay casts a spell to transfer prana to his ally.

    Spoiler:
    Seven incantation spell which deals 612 Magic damage. The spell cannot be avoided through common means.
    Caster gains 200 prana. Caster transfers 154 units of prana, one quarter which are lost during the transfer. Rider gains 116 prana.


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    Re: Night 5: Fate II Part 2

    Post by Father Vincent on Wed Jun 01, 2011 7:26 am

    Berserker roars again and the magic spears redirect back at him.

    Spoiler:
    Same as before, he absorbs them as health at the exchange of prana.

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    Re: Night 5: Fate II Part 2

    Post by Father Vincent on Wed Jun 01, 2011 9:01 am

    The supervisor runs and stops short in front of the dragon.

    Spoiler:
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    Re: Night 5: Fate II Part 2

    Post by RMX on Wed Jun 01, 2011 11:55 am

    "Ah...what a night. That monstrosity is back up and running after all this"

    Rider sighs while dashing and grabbing another pill from his back pocket

    Spoiler:


    - Rider takes a pill
    - Rider recovers some prana

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    Re: Night 5: Fate II Part 2

    Post by Father Vincent on Thu Jun 02, 2011 4:04 pm

    Spoiler:
    I moved Supervisor diagonally. Is that allowed?
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    Re: Night 5: Fate II Part 2

    Post by Lucid on Thu Jun 02, 2011 4:28 pm

    Father Vincent wrote:
    Spoiler:
    I moved Supervisor diagonally. Is that allowed?

    Spoiler:
    It isn't. Re-do your movement.

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    Re: Night 5: Fate II Part 2

    Post by Father Vincent on Fri Jun 03, 2011 1:05 am

    Spoiler:
    I'm at school right now, so I can't really move it myself. Just move her one square up.

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    Re: Night 5: Fate II Part 2

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