Changes to Assassin


    Heaven's Feel 7 : Kami-sama
    Heaven's Feel 6 : Game Master
    Posts : 1420
    Join date : 2010-03-31

    Changes to Assassin

    Post by Lucid on Tue May 17, 2011 6:38 am

    This topic is to mention that Assassin servant has been changed during middle of the game. The old servant has been uploaded to random website and the link is this:
    Assassin will be updated to character sheet with these abilities.

    Presence Concealment A+
    The capacity to hide one's presence as a Servant. It is a common skill to the Assassin class. It is possible to disappear completely and become almost impossible to be detected. However, your Stealth is exposed when you take offensive actions. Charging spells is count as offensive action. Even when moving at high speeds she is extremely difficult to locate. Any spells less than ten-count can't detect her.
    [22 Awareness] is required to react to against your ranged Stealth attack.
    [14 Awareness] is required to react to against your melee Stealth attack.
    As long as nobody notices you as you go in for the attack it will hit its intended target without anybody having a chance to react to it.

    Medical Knowledge B
    As a student of medicine Jack can give effective first aid to any life-form in critical condition. She has all the necessary equipment under her clothes. Jack can aim at the most damaging spots on her target without penalties. Due to this reason her default Damage Modifier is raised by three.
    Stealth attacks against servants add +5 Damage Modifiers.
    Stealth attacks against humans add +3 Damage Modifier.

    Innocent Monster B
    The name of the monster that had her past and way of being distorted because of the image that was born from her behaviour in the previous life. She learned some of her skill within The Church, but she can't use these abilities due to this skill.

    Throwing (Needles) C
    Expertise for throwing projectile weapons. It's impossible to Evade or Clash against her needless unless target has at least [Awareness 7]. You can Defend against them normally.

    Servant covering range 4.

    Assassin does not incur penalty from clashes. She can use offensive actions during her next turn after clashing.

    An ability Jack can use due to his presence concealment. If you successfully Evade enemy's melee attack, you can use a free offensive action against that attacker during your next turn. You must be within melee range against your opponent to use this ability.
    +10 to Defense Value when using Evade. If you use Evade successfully your damage modifier is increased by three for your next attack or clash against the person you evaded. You can have this bonus against multiple persons but it doesn't stack.
    Each time you manage to use a Defensive action without taking damage your Defense Combat value is increased by 4 each time until the end of the fight.

    Swift Movement
    You can move five Areas during one round Game Round.

    Attack Of Opportunity
    You threaten all squares into which you can make a melee attack, even when it is not your action. Moving out of a threatened square provokes an attack of opportunity from the threatening opponent. An attack of opportunity is a single normal melee attack. You don’t have to make an attack of opportunity if you don’t want to. An attack of opportunity interrupts the normal flow of actions in the round.
    If an attack of opportunity is provoked, immediately resolve the attack of opportunity, then continue with the next character’s turn. Or complete the current turn, if the attack of opportunity was provoked in the midst of a character’s turn.

    You should mention this ability when you get within melee range of your opponent. This way they will not move away and do their actions before resolving the Attack Of Opportunity.

    Shadow Walk
    Assassin can move in spaces that the enemy threatens without it triggering Attack Of Opportunity.

    Pain Killer
    After striking an iron needle on her nerve centers the next attack that hits her deals 20% less damage. You can use this ability five times a single fight. You can use this ability action free during your turn. The effect doesn't stack.

    Equipment :
    Using different weapons to attack and defend doesn't count as seperate action.
    [Servant Armor 30]

    Dual-Wield Shortblades
    [Melee Weapon: 22] When you attempt to Clash with this weapon your Base Damage is increased by 10. This weapon can be also used to Defend, in which case it has [Armor 20].

    Poison Needles
    [Weapon: 10] [Thrown]
    [Wepon Special] The needles are coated with poison only effective against humans. If you inflict damage with this weapon against humans, the following effect will take place. All stats are reduced by 8 and all skills are reduced by 3. This does not affect the maximum health of the opponent. Target will take 15 poison damage per round. Outside battle he will be unable to regenerate health and will take 40 damage per Game Round. Healing spells can be used to regenerate health normally.
    [Medicine 8] The poison can be treated. As a side-effect to the treatment the target will lose consciousness for 12 hours.
    [Medicine 10] There won't be any side-effects.

    Tracking Needle
    [Weapon: 10] [Thrown]
    [Wepon Special] These needles are used for tracking purposes. If you inflict damage to the opponent with this weapon or if the enemy Defends against this weapon, the following effect will take place.
    Even if the needle is later removed, Jack leaves a special string attached to the target which only Jack can see. The string is attached either directly to the target or to the defensive equipment which was used to Defend. As long as the enemy doesn't become aware of the concealed string and remove it, you can follow that string to the target which it was attached to. [21 Awareness] is needed to notice the string.

    Normal Needles
    [Weapon: 15] [Thrown]
    Normal iron needles used for basic attacks.

    Hidden Gun
    [Archery Weapon: 20] [Range 17]
    When used for first time add +15 to Attack Value and the attack can't be clashed. This bonus doesn't apply when used against same target the second time or if the target is aware of this weapon.

    Hidden Blade 1
    [Melee Weapon: 18]
    A blade hidden on her sleeve. When used for first time add +15 to Attack Value and the attack can't be clashed. This bonus doesn't apply when used against same target the second time or if the target is aware of this weapon.

    Hidden Blade 2
    [Melee Weapon: 18]
    A blade hidden on her boots. When used for first time add +15 to Attack Value and the attack can't be clashed. This bonus doesn't apply when used against same target the second time or if the target is aware of this weapon.

    Noble Phantasm :
    Witching Time of Night [Eldest Night and Chaos] B
    [Anti-Army] [Targets ???] [Area 15] [Incantation 6] [Prana: 180 Activation / 20 Upkeep]
    Eracing the face of the human race.
    For when you wish death would pick up the pace.
    The evil arms become the guns of grace.
    The facts are this: the reaper's kiss.
    Was this the way I met my fate.
    These London streets are full of hate.
    Witching Time of Night! [Marble is Summoned]

    It's a Reality Marble that creates nothing but darkness within [Area 15] from the caster. The darkness can't be illuminated with any light source. It nullies enemy's sense of prana, sight, sound, and scent. Jacks senses remain normal. Only Servants with greatest Instict can operate under these circumstances. If the enemy was to use an ability that affects himself or the whole [Area 15], they work normally. If the enemy uses abilities to affect his ally, the following percentiles are used, expect in case of command seal.
    [Awareness 21+] Each action against Jack has 62% chance to miss.
    [Awareness 20-12] Each action against Jack has 78% chance to miss.
    [Awareness 11-] Each action against Jack has 92% chance to miss.

    You react normally to all actions that work against Jack. You can't use movement points while on this area. Jack can strike his opponent without moving. The opponent has a chance to hit Jack without moving as well. All Jacks attacks are count as Stealth Attacks when counting damage.

    Command seals can be used to increase the chance of hitting Jack in the marble. Chance of escaping from the barrier with a command seal is 33%.

      Current date/time is Sun Jul 22, 2018 3:07 am