Night 5: Fate II

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    RMX

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    Re: Night 5: Fate II

    Post by RMX on Wed May 18, 2011 12:26 pm

    Spoiler:

    Nevermind I thought you said Rider.
    That's just the map getting cluttered with crap.
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    Lucid
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    Re: Night 5: Fate II

    Post by Lucid on Wed May 18, 2011 4:21 pm

    Spoiler:
    Check the turn order. It's ???? turn next. Not Riders.
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    RMX

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    Re: Night 5: Fate II

    Post by RMX on Thu May 19, 2011 3:55 am

    Spoiler:
    Sorry. My bad. Destroy my previous post

    "You'll find that my friend here is not an easy prey!"

    "「▇▇▇▆▆▅▅▅▃▃▃▂▁!!」"

    The black dragon launches an attack on Berserker. Its claws, bigger than any any human are swung at an insane speed, powerful enough to turn any obstacle in its way into a crater.

    Spoiler:

    - Aimed at Berserker
    - Range 2
    - Attack Value 28 + d20
    - 315 Damage

    Father Vincent

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    Re: Night 5: Fate II

    Post by Father Vincent on Thu May 19, 2011 8:19 am

    And neither is my Berserker!

    Kuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu-

    Not one to be outmatched in strength, Berserker roars and swings his axe in an attempt to overpower the beast.

    Spoiler:
    Attack damage of 350. Dragon should take 35 damage.
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    RMX

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    Re: Night 5: Fate II

    Post by RMX on Sat May 21, 2011 2:23 am

    "Hooh...I wonder who the real monster is now. I won't be careless with that wild beast of yours, young girl"

    Rider takes out some kind of pill out of one of the pockets hidden under his chest armor. He proceeds to gulp it down with an indifferent look.

    "I feel a bit ridiculous after eating medicines in the middle of a battle. Forgive me, let's continue this where we left it."

    Spoiler:

    - Rider recovers 200 prana points

    Father Vincent

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    Re: Night 5: Fate II

    Post by Father Vincent on Sun May 22, 2011 7:44 am

    Alright, then allow me to do this!

    She raises her other hand towards the sky.

    Berserker, I command you to defend Mary. Defend Mary and unleash all your power and strength!

    Ku-KU-KUUUUUUUUUU-KUUUUUUUUUUUUUUUUUUUUUU!

    Berserker begins to shine with the brightness of the sun, rivaling even that bright red light that summoned it forth.

    Berserker, attack!

    Spoiler:
    Command Seal to bring forth Shining Divinity. Shining Divinity raises stats.

    Spoiler:
    Berserker attacks the dragon for 690 damage. Attack chance of 40+d20.


    Lucid: Try to overpower your opponent with an attack or spell. You simply react to his attack with another attack of yours and the power difference of attacks harms the losing end. For example if your attack does 15 damage and the opponent defends with his attack of 40 you lose 25 health-points. However if you use this defense form you can't take any offensive actions during your next turn. This defending option can be used on the following circumstances.

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    Re: Night 5: Fate II

    Post by Father Vincent on Sun May 22, 2011 7:44 am

    ROLL!
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    Re: Night 5: Fate II

    Post by Lucid on Sun May 22, 2011 7:44 am

    The member 'Father Vincent' has done the following action : Dices

    'd20' : 14

    Father Vincent

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    Re: Night 5: Fate II

    Post by Father Vincent on Sun May 22, 2011 8:30 am

    Alright, then allow me to do this!

    She raises her other hand towards the sky.

    Berserker, I command you to defend Mary. Defend Mary and unleash all your power and strength!

    Ku-KU-KUUUUUUUUUU-KUUUUUUUUUUUUUUUUUUUUUU!

    Berserker begins to shine with the brightness of the sun, rivaling even that bright red light that summoned it forth.

    Berserker, attack!

    Spoiler:
    Command Seal to bring forth Shining Divinity. Shining Divinity raises stats.
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    Re: Night 5: Fate II

    Post by RMX on Sun May 22, 2011 11:15 am

    In a flash, Rider commands the beast to attack again.

    Keep lighting up the night,"Suzaku!"[b]


    "「▇▇▇▆▆▅▅▅▃▃▃▂▁!!」"

    The monster resumes the incineration of the night. Another bright firebomb shakes the land. The surrounding ground is hit by another infernal conflagration. It won't be long before the stage turns into a lake of molten ruins, increasingly filled with toxic fumes from vaporized matter.

    Spoiler:

    -700 damage Anti-Army NP
    -Cannot be avoided by normal means


    If our GM would be so kind to make an updated version of the grid. This one's getting cluttered with crap.

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    Re: Night 5: Fate II

    Post by Father Vincent on Mon May 23, 2011 1:27 am

    Berserker!

    Already one step ahead Mary, Berserker swiftly steps in front of them and swings his axe against the blast. Though he wasn't strong enough to negate the entire blast, such an incredibly power was only reduced to minor burns and scratches.

    Spoiler:
    Berserker clashes with the blast. The group takes 10 damage. Armour mitgation from Berserker means he takes 0 damage. Mary takes 10.


    Lucid: Your calculations are off or I didn't explain AoE rules clearly enough.
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    Re: Night 5: Fate II

    Post by Lucid on Mon May 23, 2011 2:09 am

    As Berserker attempts to clash the blast. In a flash a sudden bolt of light strikes through the field and grabs the Supervisor evading the blast.
    Standing on the field, a new mysterious servant arrives.





    Bursting with power Berserker clashes against the attack. Rubble and smoke cover the battlefield, but after a while Berserker emerges unharmed.

    New Turn Order
    Rider
    Berserker
    ???
    Archer
    Rider
    Berserker
    ???
    Archer
    Next ---> Caster
    Rider
    Berserker
    Archer
    Collector
    ???
    Caster
    Supervisor

    Spoiler:
    With 10% penalty on clash Berserker takes 0 damage.
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    Re: Night 5: Fate II

    Post by Lucid on Mon May 23, 2011 2:42 am

    The member 'Belmont' has done the following action : Dices

    'd20' : 11, 17
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    Re: Night 5: Fate II

    Post by Lucid on Mon May 23, 2011 2:47 am

    Spoiler:
    I posted too early
    can you quickly remove my post?

    I left the dice rolls.
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    Re: Night 5: Fate II

    Post by Belmont on Mon May 23, 2011 2:52 am

    The party is taken by surprise as the enemy Servant takes the Supervisor away from harm but they quickly react to the new threat.

    "Foolish! Caster, vanquish them without fail!" A powerful flash of light resonates throughout the Temple from Collector's hand.

    "Servant Archer, let's see what you are capable of!" Caster looks towards the new Servant and starts casting spells. "Overturn. Overturn." Two blue lines of light start traveling the devastated grounds of the Temple until they reach their target. The two blue lines of light suddenly bounce to the up to the sky from below their target.

    "Rider!" Caster points his hand at Rider and starts transferring Prana to him.

    Spoiler:
    Spell Details: These are two attacks and have to be defend against individually!
    Each spell deals 528 [Spell] damage. It is not possible to clash against these spells. [Awareness] 10 is required to use [Evade].
    Spell Combat Value: 56+d20 (2x).

    Caster transfers 638 Prana to Rider from which 134.5 are lost during the transfer. (Caster -638 Prana. Rider +503.5 Prana)

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    Re: Night 5: Fate II

    Post by Father Vincent on Mon May 23, 2011 3:04 am

    KU KU KUUUUUUUUUUUUUUU!

    Berserker glows even more fiercly. The spells redirect to him, but oddly, no damage was taken.

    Spoiler:
    Cauldron of Brotherhood: Absorbs spells and converts them into health. 120 prana is lost.
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    Re: Night 5: Fate II

    Post by Belmont on Mon May 23, 2011 9:03 am

    "Impressive! You truly are powerful Berserker but that will not be enough to defeat us!" Caster raises his hand "Rider, unleash a flurry of devastating attacks upon them!" An even more powerful flash of light than before resonates throughout the Temple from Caster's hand.

    "You don't stand a chance against me!" Rider screams as he attacks Archer with lightning speed and incredible force.

    Spoiler:
    Melee Attack aimed at Archer. 420 damage. Melee Combat Value of 36+d20.
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    Re: Night 5: Fate II

    Post by Lucid on Mon May 23, 2011 9:03 am

    The member 'Belmont' has done the following action : Dices

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    Re: Night 5: Fate II

    Post by Belmont on Mon May 23, 2011 9:08 am

    Spoiler:
    Forgot to include the map, here it is:

    Aelms

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    Re: Night 5: Fate II

    Post by Aelms on Mon May 23, 2011 6:10 pm

    Materialising in Archer's hand is a double-edged sword, its length measuring up to two-thirds of Archer's own height. Its viciously sharp blade is topped off with a blunt end, sharply bending downward with a hook shape at the tip. A single black chain, as dark as the sword itself, wound around Archer's arm, as if to extend her limbs far beyond what her body alone could reach.

    "Such feeble attacks will not hurt me, Rider. Lotus - Sword of the Fragmented Moon!" Her face showed no fear with the impending strike as she spoke, allowing Rider's spear to be deflected as it impacted with an apparently invisible force. The sword glowed in a powerful blue light, protecting its master through its presence alone.

    Spoiler:
    Noble Phantasm 'Lotus' is used for the Defend action. Damage from Rider's attack is completely nullified.

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    Re: Night 5: Fate II

    Post by Father Vincent on Wed May 25, 2011 9:30 am

    Unable to continue attacking, Berserker decides to advance to get in a better position.

    Spoiler:
    http://gyazo.com/543735f2dbe437b483a1fbc21587d410.png

    Aelms

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    Re: Night 5: Fate II

    Post by Aelms on Wed May 25, 2011 5:14 pm

    As her partner repositions himself, Archer allows the black sword to dissipate. Stretching her right hand to the front, she allows another weapon to materialise horizontally, forming the shape of a longbow. She rotates her wrist swiftly and drew the bow in an experienced manner. As if it was always in her hand, a radiant blue arrow had been knocked.

    Without wasting any movements, she immediately took aim not at any person, but at the sky.

    "Astennu," she declares, her eyes unwavering and her form unrelenting. She releases the arrow- "ARROW OF THE UNDONE HEAVEN!"

    The projectile pierces the clouds and, after the delay of a heartbeat, reappears at unthinkable speeds towards Suzaku.

    Spoiler:

    Noble Phantasm 'Astennu' is used against Suzaku. Any value required will be revealed after the Defend turn. Please remember to apply the -40 Defense value if the 'Evade' action is used as per Noble Phantasm.
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    Re: Night 5: Fate II

    Post by Belmont on Wed May 25, 2011 7:18 pm

    Spoiler:
    What type of NP is it? (Anti-Fortress, Anti-Army...)

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    Re: Night 5: Fate II

    Post by Aelms on Wed May 25, 2011 7:28 pm

    Spoiler:
    Anti-Unit
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    Belmont

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    Re: Night 5: Fate II

    Post by Belmont on Thu May 26, 2011 2:17 am


    A shield appears in front of Suzaku, covering him from the arrow falling with demonic speed.

    Spoiler:
    Shield is used to [Defend] and has 450 Armor Rating

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