Aelms Day 5 Movements

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    Aelms Day 5 Movements

    Post by Aelms on Sun Apr 17, 2011 6:13 am

    Aelms Morning [Area 7] - Yuuki and Archer looks for Medic on the bridge.

    Aelms Afternoon [Area 8] - The harbour is explored for potential Masters.

    Aelms Evening [Area 11] - Yuuki and Archer examines the Einzbern Castle for clues regarding the last war.

    Aelms Night [Area 5] - Yuuki and Archer returns home.

    - Ayane remains home in [Area 5] for the whole time.

    Spoiler:
    I will do the familiar post later.

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    Re: Aelms Day 5 Movements

    Post by Aelms on Mon Apr 18, 2011 2:41 am

    Familiar 1 - Gives Archer information about the Temple in the morning. Infiltrates the Temple to look for the Master inside after Linked Minds is established.

    Familiar 2 - Watches over the house for the whole day. Linked Minds no longer in use. In the event that another individual attacks Ayane, it will quickly inform Archer of the situation.

    Familiar 3 - The one trailing Medic. No longer needed and is dispelled.

    Familiar 4 - Eavesdropping in the Tohsaka Mansion. Continues to observe any movements or conversation. Linked Minds is in use.
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    Re: Aelms Day 5 Movements

    Post by Lucid on Mon Apr 18, 2011 11:58 pm

    Morning Familiar
    The familiar sneaks inside the Temple. It walks around and sees some people working on the area as if repairing it. Everything seems to be going fine until you hear a sudden burst of a sound. ----
    The link is severed and familiar destroyed.
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    Re: Aelms Day 5 Movements

    Post by Lucid on Tue Apr 19, 2011 12:03 am


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    Re: Aelms Day 5 Movements

    Post by Aelms on Tue Apr 19, 2011 6:37 pm

    Movement change from recent events

    Aelms Afternoon [Area 12] - Yuuki looks for Supervisor in the Church. Archer is dematerialised.

    Aelms Evening [Area 5] - Yuuki rests for a bit back home.

    - Night round to be determined by how things turn out by the Evening round.

    Familiars:

    Familiar 1 - Remains at home with Ayane.

    Familiar 2 - The one which had been following Ayane around since Day 4 Morning round. Relays information to Archer immediately after the Morning event before continuing to observe Medic.

    Familiar 3 - Inside the Tohsaka Mansion. Listening to any conversations and following them if they leave. If the two Masters separate, it will observe only the Tohsaka Master. Linked Minds is in use.

    Familiar 4 - Created in the Evening round. Actively searches for the Matou Master and follows him around as a back up. Archer is directly controlling it with Linked Minds.
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    Re: Aelms Day 5 Movements

    Post by Lucid on Fri Apr 22, 2011 5:19 am

    Relays information to Archer immediately after the Morning event before continuing to observe Medic.
    Nothing special happened. If I'm reading this familiar actions right.

    Familiar 4 - Eavesdropping in the Tohsaka Mansion. Continues to observe any movements or conversation. Linked Minds is in use.
    Both masters left the mansion during morning. Forgot to mention.
    Familiar followed Tohsaka and he went to the Temple.
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    Re: Aelms Day 5 Movements

    Post by Lucid on Fri Apr 22, 2011 5:22 am

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    Re: Aelms Day 5 Movements

    Post by Lucid on Thu Apr 28, 2011 8:41 pm

    Evening Familiar 4
    Tohsaka had an encounter at the Temple but you didn't move in because you would have been noticed.
    Tohsaka spent evening round at the bridge asking about The Collector.

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    Re: Aelms Day 5 Movements

    Post by Aelms on Fri Apr 29, 2011 3:17 am

    Aelms Evening

    The familiar which has followed Matou around since leaving the Tohsaka mansion returns to Archer and relays any possible information.
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    Re: Aelms Day 5 Movements

    Post by Lucid on Tue May 03, 2011 2:14 am

    No post about Night round?
    I'll proceed with this: Aelms Night [Area 5] - Yuuki and Archer returns home.

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    Re: Aelms Day 5 Movements

    Post by Aelms on Tue May 03, 2011 4:53 am

    Aelms Night [Area 3] - Yuuki and Archer hides in the school.
    The familiar which had joined Archer after the Evening round is sent to the Temple [Area 1] to observe the situation. Any information is immediately relayed to Archer as Linked Minds is in use.
    Spoiler:


    Grim, can you please respond to my previous post regarding the movements and actions of the Matou Master?
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    Re: Aelms Day 5 Movements

    Post by Lucid on Tue May 03, 2011 5:51 am

    Familiar 4 - Eavesdropping in the Tohsaka Mansion. Continues to observe any movements or conversation. Linked Minds is in use.
    This one followed Tohsaka ^

    Familiar 4 - Created in the Evening round. Actively searches for the Matou Master and follows him around as a back up. Archer is directly controlling it with Linked Minds.
    So this one searches for him but isn't sure of his location?

    How many familiar 4's you have?
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    Re: Aelms Day 5 Movements

    Post by Lucid on Tue May 03, 2011 5:56 am

    Aelms wrote:Aelms Night [Area 3] - Yuuki and Archer hides in the school.
    The familiar which had joined Archer after the Evening round is sent to the Temple [Area 1] to observe the situation. Any information is immediately relayed to Archer as Linked Minds is in use.

    The familiar can view this event: http://rulebreaker.forums-rpg.com/t288-night-5-supervisor-medic-and-matou

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    Re: Aelms Day 5 Movements

    Post by Aelms on Wed May 04, 2011 4:28 am

    I shifted the numbers up when the familiar in the Temple was destroyed. I should have noted it down somewhere. I'll be sure to avoid this kind of thing next time.

    Since the command to follow Matou was faulty, I'll just dispell that familiar. Can I still be informed of where Tohsaka is?

    3 Familiars are currently active. Current list:

    Familiar 1 - Home with Ayane.

    Familiar 2 - Had followed Medic. Dispelled.

    Familiar 3 - Following Tohsaka. Linked Minds in use.

    Familiar 4 - Observing event in Area 1. Linked Minds in use.
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    Re: Aelms Day 5 Movements

    Post by Lucid on Wed May 04, 2011 5:31 am

    Tohsaka is at Matou mansion. Familiar is watching outside the bounded barrier.
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    Re: Aelms Day 5 Movements

    Post by Lucid on Sat May 07, 2011 8:09 am

    Familiars follow the situation at the Temple.

    Other familiar watches over the people who didn't enter the main area.

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    Re: Aelms Day 5 Movements

    Post by Aelms on Sat May 07, 2011 9:38 pm

    Aelms Night

    Archer carries Yuuki to the inside of the Temple in Area 1. Archer's Linked Minds is still active to both familiars in Area 1.
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    Re: Aelms Day 5 Movements

    Post by Lucid on Sat May 07, 2011 9:56 pm

    can i make it to area 1 to kaede's battle?
    servant alone or with master?
    both
    ugh..
    technically
    i only used up 2 of the three movements available
    for each rounds
    and area 1 is one area away
    available movements?
    hmm
    as in
    arent't you misunderstanding something?
    a Master can move 3 areas in a round
    yeah
    he can move three areas
    he can't be in three areas
    i know
    its just an interpretation
    he can't save movement
    it's just I'm pondering whetever to allow this
    since you didn't go there when you noticed something was going on there
    but then again the familiars wouldn't be much of a use if you couldn't do things based on the info they give
    yeah sure I'll allow it but you might not make it in time without using a command spell
    I'll decide when your character shows up
    ok
    so you want to move there?
    yes
    any other instructions you wanna give?
    can i use my spells to boost my movement speed?
    yeah somewhat
    your prana burst is meant for only short burts of speed
    i meant my Master's speed boost spell
    yeah you could but it would be slower than having Archer carry you..
    O.O
    i forgot about that option


    Any other instructions? Are you entering through the bounded barrier or through the front entrace where the other party is waiting?

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    Re: Aelms Day 5 Movements

    Post by Aelms on Sun May 08, 2011 5:36 am

    They enter through the Bounded Barrier by the entrance with the fastest velocity possible as an attempt to avoid being identified by the Supervisor/Matou pair.
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    Re: Aelms Day 5 Movements

    Post by Lucid on Wed May 11, 2011 1:56 am

    Supervisor summoned a servant to the front gate with a command spell, who would seem Berserker class. You're still approaching the place. You'll get there once a certain amount of rounds has taken place in the current event.

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    Re: Aelms Day 5 Movements

    Post by Aelms on Thu May 12, 2011 7:41 pm

    PM to Sushi in the form of a phone call:

    "Supervisor, this is Tsukino Yuuki. I know that you and Matou are currently both outside the Temple. The two people you have sent in are extremely close to losing their life.

    The enemy Master turned out to have possession of two Servants. Now that the Master of Saber is dying, he will become even harder to beat if he takes Saber too. If the four of us take on the Temple Master, we can definitely win.

    Collector is already too strong as he is. I think you and Matou should at least prevent Medic from dying and letting Saber join his side."

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    Re: Aelms Day 5 Movements

    Post by Aelms on Sat May 14, 2011 5:02 pm

    If Sushi or CP doesn't make a defending post, I take the following actions:

    Yuuki uses a Command Spell to send him and Archer to the Temple.

    Archer covers Supervisor, Matou and Yuuki and uses Noble Phantasm 'Shattering Path' to negate Rider's attack.
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    Re: Aelms Day 5 Movements

    Post by Lucid on Sat May 14, 2011 9:14 pm

    Shattering path only works on herself. She can't use it to cover for others.

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    Re: Aelms Day 5 Movements

    Post by Aelms on Sun May 22, 2011 5:29 pm

    Please check the following action:

    Spoiler:

    Archer uses Linked Minds on Yuuki.

    Yuuki uses a Command Spell to send Archer to the Temple and remove both Supervisor and Berserker from the NP's AoE.
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    Re: Aelms Day 5 Movements

    Post by Lucid on Mon May 23, 2011 1:48 am

    You don't need to use spoilers... The results will be posted to the event thread.

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