Supervisor Day 5

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    Lucid
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    Re: Supervisor Day 5

    Post by Lucid on Wed May 18, 2011 8:26 am

    It's tied to one of his abilities. You can check after the game.

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    Re: Supervisor Day 5

    Post by Father Vincent on Wed May 18, 2011 8:39 am

    Ok, is it still my turn?
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    Re: Supervisor Day 5

    Post by Lucid on Wed May 18, 2011 4:23 pm

    You can still move if you want but you can'take actions.
    http://rule-breaker.wikispaces.com/Battle+and+Damage

    Combat Flowchart.

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    Re: Supervisor Day 5

    Post by Father Vincent on Sat May 21, 2011 3:23 am

    What does Prana Activation 60 mean for my passive ability. Will I have to waste a turn if I want to use that?
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    Re: Supervisor Day 5

    Post by Lucid on Sat May 21, 2011 4:04 am

    It's a defensive action. If somebody targets an offensive spell within range 10 on Berserker he will automatically absorb it and lose 60 prana. It's a powerful double-edged sword kind of ability.

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    Re: Supervisor Day 5

    Post by Father Vincent on Sat May 21, 2011 8:47 am

    Does melee attack chance increase with Shining Divinity?
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    Re: Supervisor Day 5

    Post by Lucid on Sat May 21, 2011 11:01 am

    Health is doubled.
    Movement raises to 10.
    Spell Resistance [Circuit Quality] raises to 40.
    All Attack and Defense Values are increased by 10.
    Servant armor increases by 50.
    Damage Multilpier increases by 5.
    Uaithnes effect is doubled.

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    Re: Supervisor Day 5

    Post by Father Vincent on Sat May 21, 2011 11:59 am

    Yes, does melee count as attack?
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    Re: Supervisor Day 5

    Post by Lucid on Sat May 21, 2011 9:25 pm

    Applies to all weapon classes.

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    Re: Supervisor Day 5

    Post by Father Vincent on Sun May 22, 2011 6:49 am

    Father Vincent wrote:Yes, does melee count as attack?
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    Re: Supervisor Day 5

    Post by Lucid on Sun May 22, 2011 7:19 am

    Yes? I'm not sure what seems to be the problem.

    Are you going to post your turn soon?
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    Re: Supervisor Day 5

    Post by Lucid on Sun May 22, 2011 7:54 am

    Check the event thread again.

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    Re: Supervisor Day 5

    Post by Father Vincent on Sun May 22, 2011 12:47 pm

    Can I defend the blast for Mary as well?

    Are there any stats I have to decrease the damage?
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    Re: Supervisor Day 5

    Post by Lucid on Sun May 22, 2011 4:32 pm

    Area of Effect Attacks
    Using Evade isn't possible unless you have a special ability for that. Only one person may attempt to clash or defend against the spell. The left-over damage is applied to everybody on the area of the attack after that, minus their individual armors.

    So if you try to clash or defend with Berserker and can't negate the damage fully you and Mary both lose the left-over damage minus your invidual armors.


    Are there any stats I have to decrease the damage?
    Armor I guess. Depends on what defensive action you use. Read the Battle Rules.

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    Re: Supervisor Day 5

    Post by Father Vincent on Mon May 23, 2011 2:42 am

    Which calculations are off.
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    Re: Supervisor Day 5

    Post by Lucid on Mon May 23, 2011 2:49 am

    Your damage is too high.

    The max damage I got from your sheet is [Weapon 35] x 15 = 525
    And your 300 armour rating.

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    Re: Supervisor Day 5

    Post by Father Vincent on Mon May 23, 2011 2:51 am

    All attack and defense values raise by ten. 35+10=45.
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    Re: Supervisor Day 5

    Post by Lucid on Mon May 23, 2011 2:52 am

    Attack and Defense values increase your chance to attack and defend. They don't increase damage or armor.

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    Re: Supervisor Day 5

    Post by Father Vincent on Mon May 23, 2011 10:08 am

    Can I have zerker move Mary in the same turn?
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    Re: Supervisor Day 5

    Post by Lucid on Mon May 23, 2011 4:21 pm

    Pick her up and move.
    After your movement place her on a square next to Berserker.

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    Re: Supervisor Day 5

    Post by Father Vincent on Sun May 29, 2011 2:53 am

    I don't know if you intended this, but should a defensive move also be boosted by one's armour rating. As it is now, no one will be taking damage because armour rating and whatever defensive action we take can both be taken.

    Unless you didn't intend it and Belmont wasn't allowed to do that or anything.
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    Re: Supervisor Day 5

    Post by Lucid on Sun May 29, 2011 7:30 am

    I'm not sure if boosting is the right word.
    If you try to Evade or Clash and take damage Armour Rating reduces that.
    With Defend you first use the items/weapons Armour Rating and then reduce rest damage with your other armor equipment.

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    Re: Supervisor Day 5

    Post by Father Vincent on Sun May 29, 2011 7:34 am

    Well, now we're at another standstill because neither side can hurt each other.
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    Re: Supervisor Day 5

    Post by Lucid on Sun May 29, 2011 7:35 am

    Noticed. Collecting some interesting data from this fight.

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    Re: Supervisor Day 5

    Post by Father Vincent on Tue May 31, 2011 8:39 am

    Just like to point out it's silly that Rider should be able to control his creature even though the creature itself cannot attack.

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