Night 4: Collector and Phantom Trader

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    Lucid
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    Night 4: Collector and Phantom Trader

    Post by Lucid on Wed Apr 13, 2011 12:50 am

    Spoiler:
    Belmont starts. There's 30 range between parties. If either starts battle initiatives are written normally by me, no ambush bonuses.
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    Belmont

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    Re: Night 4: Collector and Phantom Trader

    Post by Belmont on Wed Apr 13, 2011 2:21 am



    "I was already getting bored of waiting," he said in a sarcastic tone. "I appreciate your effort in coming here so without further delays, let's start this." he declares as he draws his sword.

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    Lucid
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    Re: Night 4: Collector and Phantom Trader

    Post by Lucid on Wed Apr 13, 2011 2:37 am



    Turn Order
    Rider
    Caster
    Rider
    Collector
    Phantom Trader

    Repeat.
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    RMX

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    Re: Night 4: Collector and Phantom Trader

    Post by RMX on Thu Apr 14, 2011 7:11 am

    "Oohh...I like your way of thinking. I'm sure you won't regret it after I'm done with you two!"

    Rider's words echo in the ruins while his figure becomes blurred as he quickly dashes forward like an armoured lightning



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    Belmont

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    Re: Night 4: Collector and Phantom Trader

    Post by Belmont on Thu Apr 14, 2011 9:19 am

    "I hope you live up to your words, Rider." Answers Caster as he raises both of his hands.

    "Consume, Erase. Consume, Erase." Chants the man standing next to Collector as he draws two magic circles with his hands. From within the circles several red projectiles that resemble arrows are released and shot towards the Master and his Servant from multiple angles.



    Spoiler:
    Caster uses Armament: Ward on himself. The first spell is aimed at the Master and the second is aimed at Rider. Attack value for the spells is 28 + d20. Damage of the spell varies depending on your action. If you defend against it I need to know if you have 30+ agility, 20-29 agility or 20- agility.


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    Lucid
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    Re: Night 4: Collector and Phantom Trader

    Post by Lucid on Thu Apr 14, 2011 9:19 am

    The member 'Belmont' has done the following action : Dices

    'd20' : 6
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    RMX

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    Re: Night 4: Collector and Phantom Trader

    Post by RMX on Thu Apr 14, 2011 11:37 pm

    Spoiler:

    Master: I choose to Clash 108 Damage
    Servant: I choose to Evade 28 + d20

    "Hah! Your petty fireworks are child's play for me! Sorry, Master, but I'm not here to babysit you!"

    The man in the back didn't respond to his Servant's playful chatter and gracefully pulled something from his jacket's inner pocket. Drawing an arc in the air with his arm, he was holding a black item in his hand. In the dimly lit night the black shape of the gun could barely be seen. He stopped his move when the cannon was pointing towards the incoming missile and the air around the would-be barrel of the pistol began to glow, creating another shining spectacle in front of the man. Dozens of small balls of light were concentrating in front of the gun's cannon as he prepared to shoot.
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    RMX

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    Re: Night 4: Collector and Phantom Trader

    Post by RMX on Fri Apr 15, 2011 12:25 am

    Spoiler:

    Fixing moves

    Master: I choose to Clash: 135 Damage
    Servant: I choose to Clash: 200 Damange
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    Belmont

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    Re: Night 4: Collector and Phantom Trader

    Post by Belmont on Fri Apr 15, 2011 12:27 am

    Caster doesn't reach to Rider's words as he watches his spells explode on their respective targets.

    Spoiler:
    Each spell has a damage value of 504.
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    RMX

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    Re: Night 4: Collector and Phantom Trader

    Post by RMX on Fri Apr 15, 2011 1:51 am

    In the blink of an eye, the red arrows pierce the pair. Only Rider is fast enough to turn around and witness their inminent deaths.

    "Aah...I was too careless again. What a pathetic team we are"

    Spoiler:
    BAD END
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    Belmont

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    Re: Night 4: Collector and Phantom Trader

    Post by Belmont on Fri Apr 15, 2011 2:26 am

    "It is not over for you yet Rider," says Collector as he watches Rider looking at his Master. "I offer you the chance to start over again. Make a contract with Caster and become our ally, there is no point in letting a worthy warrior die."

    "Consume, Erase," chants Caster as he raises his hand without activating the spell. "Rider, what will your decision be?!" questions Caster, ready to activate the spell at any second.
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    Re: Night 4: Collector and Phantom Trader

    Post by Lucid on Fri Apr 15, 2011 2:56 am

    Spoiler:
    <Grimwind> <RMX_> if I join Belmont will I still control Rider myself?
    <Grimwind> wat wat wat
    <Grimwind> ahhh
    <Grimwind> well the servants control stays with me after the master dies
    <Grimwind> and changes to new master if he makes another pact
    <Grimwind> but if Belmont accepts then yes I guess
    <Sareth> sounds good to me

    Now the problem is movements and such. RMX doesn't need his own section anymore. So I'll give him access to Belmonts section. Belmont makes his own movements and RMX posts to that thread his movement. Or Belmont can post both movements if you arranged them before. Don't think there are any other important conflicts.

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    RMX

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    Re: Night 4: Collector and Phantom Trader

    Post by RMX on Fri Apr 15, 2011 3:06 am

    "I will accept...I can't change the past, but I still have things to do in this world..."
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    Belmont

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    Re: Night 4: Collector and Phantom Trader

    Post by Belmont on Fri Apr 15, 2011 3:29 am

    "Very well," says Caster as he lowers his hand and stops the spell. "From now on you are our ally and we are your allies."

    Spoiler:
    Event End unless RMX wants to add something more.

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    Re: Night 4: Collector and Phantom Trader

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